cRPG
Strategus => Strategus Issues => Topic started by: BlindGuy on March 11, 2012, 09:39:09 am
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Sequence of events: 1. Enemy attacks my teammate. I move on strat map to enemy location, but dont arrive in time to reinforce.
I think, no problem: If i cannot reinforce, I will avenge. I move so my range is 0 metres to enemy party. As soon as his attacking battle ends I attack enemy. After minute tick my action resets to Move. I have tried to reattack. This is pretty bad bug tbh.
So far, I have used all the moving types to unbug, then reattack. No good, only thing I noticed was that from 1 minute to another his range from me shot from 0 metres to 429 metres, even tho once I saw this bug I quickmarched my army (CAVALRY army, btw, nice move speed) in FRONT of enemy, then attacked again.
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after fight u in save for 1 hour :(
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Really? Can this be confirmed/denied by devteam?
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Yes, it is true. You have a 1 hour window where you can't be attacked after a battle.
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Sucks. Worked around it tho. Noone gets away from me.
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With out raiding is just impossible.
Basically we would have a situation where once a battle was started everyone in visible range of it would have 24 hours to decide if they could beat the winner.
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That's pretty true even with the one hour window.
Unless you do all of your fighting within 1-hour's quickmark of a fief, anyway. Plus, winners will often end up with crates, slowing them down. Anyone wanting to jump them after the battle surely can.
If anything, the safety window should probably be a good deal longer.
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That's pretty true even with the one hour window.
Unless you do all of your fighting within 1-hour's quickmark of a fief, anyway. Plus, winners will often end up with crates, slowing them down. Anyone wanting to jump them after the battle surely can.
If anything, the safety window should probably be a good deal longer.
nah, dont try to rob ppl if you cannot stand your ground afterwards, just mho.