cRPG

Strategus => Strategus Issues => Topic started by: BlindGuy on March 11, 2012, 09:39:09 am

Title: Immunity? Bug?
Post by: BlindGuy on March 11, 2012, 09:39:09 am
Sequence of events: 1. Enemy attacks my teammate. I move on strat map to enemy location, but dont arrive in time to reinforce.

I think, no problem: If i cannot reinforce, I will avenge. I move so my range is 0 metres to enemy party. As soon as his attacking battle ends I attack enemy. After minute tick my action resets to Move. I have tried to reattack. This is pretty bad bug tbh.

So far, I have used all the moving types to unbug, then reattack. No good, only thing I noticed was that from 1 minute to another his range from me shot from 0 metres to 429 metres, even tho once I saw this bug I quickmarched my army (CAVALRY army, btw, nice move speed) in FRONT of enemy, then attacked again.
Title: Re: Immunity? Bug?
Post by: Vovka on March 11, 2012, 10:04:27 am
after fight u in save for 1 hour  :(
Title: Re: Immunity? Bug?
Post by: BlindGuy on March 11, 2012, 10:08:35 am
Really? Can this be confirmed/denied by devteam?
Title: Re: Immunity? Bug?
Post by: FRANK_THE_TANK on March 11, 2012, 12:50:15 pm
Yes, it is true. You have a 1 hour window where you can't be attacked after a battle.
Title: Re: Immunity? Bug?
Post by: BlindGuy on March 11, 2012, 01:35:51 pm
Sucks. Worked around it tho. Noone gets away from me.
Title: Re: Immunity? Bug?
Post by: FRANK_THE_TANK on March 11, 2012, 02:03:48 pm
With out raiding is just impossible.

Basically we would have a situation where once a battle was started everyone in visible range of it would have 24 hours to decide if they could beat the winner.
Title: Re: Immunity? Bug?
Post by: Slamz on March 11, 2012, 07:34:36 pm
That's pretty true even with the one hour window.

Unless you do all of your fighting within 1-hour's quickmark of a fief, anyway.  Plus, winners will often end up with crates, slowing them down.  Anyone wanting to jump them after the battle surely can.

If anything, the safety window should probably be a good deal longer.
Title: Re: Immunity? Bug?
Post by: BlindGuy on March 11, 2012, 09:19:06 pm
That's pretty true even with the one hour window.

Unless you do all of your fighting within 1-hour's quickmark of a fief, anyway.  Plus, winners will often end up with crates, slowing them down.  Anyone wanting to jump them after the battle surely can.

If anything, the safety window should probably be a good deal longer.


nah, dont try to rob ppl if you cannot stand your ground afterwards, just mho.