cRPG

cRPG => Suggestions Corner => Topic started by: Hobb on March 06, 2012, 05:47:24 pm

Title: Pre-Match lobby & banner kill count
Post by: Hobb on March 06, 2012, 05:47:24 pm
so i think this would go hand and hand with a faction protected banner system

1) there should be a system which calculates each round/map how many kills and deaths every banner gets, and that system should affect banner balance for the next map
ex. Chaos get 40 kills
      Occitan get 30 kills
      Fallen gets 12 kills
     Huey Newton gets -6 kills

next map chaos's banner n the cavalierers get autobalanced on the same team, while Occitan and Fallen get balanced on the same team

2) after each map, everyone is taken to a lobby screen before the new map starts for about 10-15 seconds

In that time there are plenty of things you could add that will enhance the gameplay

add the map title and who created it
-this will give credit to map makers and give incentive for people to make maps
-add a picture of map
give a chance for everyone to load the map and spawn without getting cav raped

Display a list of all the banners and their kill counts
-maybe let the top banner have some space for a little bit of clan info?

you can have a persistant timeline displaying upcoming strat battles/events

Chance to add tips, credits, donars, or fan art

all in all this would make the teams more balanced, while allowing teams the possibility to keep their multipliers.


Title: Re: Pre-Match lobby & banner kill count
Post by: Teeth on March 06, 2012, 08:35:05 pm
Actually some very nice ideas in here, but it will bring more waiting time. This way of banner balancing sounds pretty solid.
Title: Re: Pre-Match lobby & banner kill count
Post by: Zlisch_The_Butcher on March 06, 2012, 08:43:52 pm
I approve of this suggestion.
Title: Re: Pre-Match lobby & banner kill count
Post by: Bulzur on March 06, 2012, 08:46:41 pm
Interesting.
Anything that adds real balance is welcomed, since it provides better game experience.
No fun being crushed.
Not rewarding crushing the other.
Title: Re: Pre-Match lobby & banner kill count
Post by: Duncdar on March 07, 2012, 05:34:29 pm
It sounds like a wonderful suggestion, but the lobby system doesn't sound very doable with the Warband engine.
Title: Re: Pre-Match lobby & banner kill count
Post by: oprah_winfrey on March 07, 2012, 05:48:57 pm
Just a 10 second lobby to banner balance the first round would be a nice a addition.
Title: Re: Pre-Match lobby & banner kill count
Post by: Hobb on March 12, 2012, 04:22:12 pm
A small bump for man, a giant bump for man kind... Vote neow!!!
Title: Re: Pre-Match lobby & banner kill count
Post by: dynamike on March 13, 2012, 06:22:29 pm
Must vote no, don't want to be on a team with Huey.


(click to show/hide)
Title: Re: Pre-Match lobby & banner kill count
Post by: RibaldRon on March 13, 2012, 10:18:19 pm
All good ideas except #4.

I honestly think this would do well to INCREASE the pace of the game as the first round of the map always leads to people being a little wary.  With a team they're confident in I think it would speed up the killing enough to offset the delay.
Title: Re: Pre-Match lobby & banner kill count
Post by: oohillac on March 14, 2012, 01:29:57 am

 while Occitan and Fallen get balanced on the same team


HELL NO
Title: Re: Pre-Match lobby & banner kill count
Post by: Son Of Odin on March 14, 2012, 01:34:57 am
HELL NO
Seconded
Title: Re: Pre-Match lobby & banner kill count
Post by: Druss on March 14, 2012, 04:55:28 pm
Seconded

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Voted yes! :D