Great work Gafferjack. Using your data, I have determined the functional relationship between base proficiency, weight modified proficiency, and armor weight:
armor weight modified proficiency = base proficiency * (1 - 0.0082 * effective armor weight)
and
effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7.7
I think we can safely assume that if the second equation would result in a negative value for effective armor weight, it would return an effective armor weight of 0 instead. The following plot was generated using your 11 data points plus a 0 effective armor weight point. This plot shows what fraction of your base proficiency your weight modified proficiency would be for a given effective armor weight.(click to show/hide)
These equations show that the reduction in proficiency due to armor weight is now multiplicative with base proficiency and that you can wear 7.7 effective weight of armor before your proficiency is affected. The equation for effective armor weight appears to be very much like the previous version with head and hand armors effectively weighing more than the listed values.
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So weight only affects WPF? And doesn't decrease speed?
Wow that seems like an extremely small difference, considering 38.1 weight would be like black armor and stuff. Like.
In fact, his results are entirely consistent with what my equations for time per attack verses proficiency would predict for a character with 98 two handed weapon proficiency wielding a ~102 speed weapon naked compared to wearing an armet, milanese plate, cased greaves, and heavy gauntlets. Gafferjack, please let me know if I am incorrect on any of that.
I think Wpf reduction on armour is stupid. Currently I do a peasentrush(lv31) on CRPG1 and I REALLY have a better k/d ration, then playing with normal gear!
Without armour you are incredible fast and can kill several people at once. That is rediculous, considering, taht I wear armour worth of <100!
Slowing down movementspeed is okay, but reducing wpf is just stupid and unfair. It might be okay if genreal armourprices are cut to 1/2 or 1/4.
with upkeep this wpf reduction is pointless and should be removed.
Helmet with 0.25 in itemshop , 0.3 displayed ingame = ?
and an armor with 4.5
Is the weight threshold for melee & throwing, or is it same for archery? ...What is the weight I can equip that does not affect my WPF?
...can someone research the weight/movement speed reduction (I'd really like to know if there's a weight threshold or if it's purely linear).
Do you assume the 7.5 limit of armor weight is true of bows along with thrown and crossbow? I was hearing an estimate of a 5 weight limit (which seems kinda low to me, since a helmet can rapidly gain weight due to the multiplying factor), but 7.5 would give me more latitude.
Do you assume the 7.5 limit of armor weight is true of bows along with thrown and crossbow?
Most of the times a helmet is never needed, if anyone gets a headshot, oder hits you in the face with his weapon you will be dead anyways, a headarmor of ~15-20 wont save you.