cRPG

cRPG => Suggestions Corner => Topic started by: La Makina on March 03, 2011, 09:29:51 am

Title: Axes = bonus against doors
Post by: La Makina on March 03, 2011, 09:29:51 am
Hail warriors,

Don't you think that axes should have a bonus for crushing doors (important in sieges)? All weapons that have a bonus against shields should also be able to destroy doors faster. See that firemen do use axes to bash doors, discarding their longsword for that purpose.
Title: Re: Axes = bonus against doors
Post by: [ptx] on March 03, 2011, 09:55:03 am
It has always been there, afaik.
Title: Re: Axes = bonus against doors
Post by: 3ABP on March 03, 2011, 12:31:20 pm
As from our tests - dmg to doors count only "pure" dmg from weapons.
Title: Re: Axes = bonus against doors
Post by: Engine on March 03, 2011, 04:26:23 pm
Always felt the same to me, whether with an axe or a pick. A small bonus for axes would be nice. Nothing that would make the doors pointless.
Title: Re: Axes = bonus against doors
Post by: La Makina on March 03, 2011, 05:37:28 pm
Nothing that would make the doors pointless.

In conjunction, the "health points" of the doors could also be increased/adjusted to maintain the balance of the siege.

Compared to the game as it is now: swords would need more time to open doors whereas axes would need less time.