cRPG

cRPG => Suggestions Corner => Topic started by: Turboflex on February 26, 2012, 03:19:29 am

Title: lower it to 3 teamwound reports for kick
Post by: Turboflex on February 26, 2012, 03:19:29 am
5 is too many, barely anyone even reports team wounding cuz 5 is way too much leeway and even guys who side swing reckelssly all the time rarely accumulate more than 3 on a map.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Moncho on February 26, 2012, 03:21:05 am
it happens in siege sometimes, since you get to live many more times in a more clustered environment, so teamhits are more likely.
However, I agree with this suggestion, and maybe making it start showing up at 2. (now its at 3 iirc)
Title: Re: lower it to 3 teamwound reports for kick
Post by: Digglez on February 26, 2012, 03:38:07 am
3, 5 whatever, it should be be an allotted time span, not MAP based.  You should NOT be given a clean slate due to being saved by the bell and having the map change.  Just like Planetside's anti-team wounding system, your warnings start to subside over time.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Diomedes on February 26, 2012, 07:53:14 am
All good ideas.
Title: Re: lower it to 3 teamwound reports for kick
Post by: San on February 26, 2012, 08:13:46 am
Maybe teamwounds on the same person can cost twice as much after the first time? That way, intentional TKing will be harder if the other person wishes to report them, while keeping the 5 mistakes for other players. It will also make reckless swingers wary about hitting their teammates again.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Zaren on February 26, 2012, 08:24:41 am
I agree sometimes its hard to get rid of a team wounder but pay in mind that almost 50% of the people you team wound will report you even if it was an accident and there have been times where this has happened to me twice a map when someone walked into a swing or i accidently glanced off of someone and still did damage and they reported me. I think that 5 times is a good ratio as if there is a clear team killer/wounder then the whole server/ the team he is on will be able to report him to an admin rather then reduce it to 3 which would make it easier for people who accidently teamwounded to be kicked.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Tears of Destiny on February 26, 2012, 09:03:30 am
...pay in mind that almost 50% of the people you team wound will report you even if it was an accident...
Oddly enough, EU seems to hit that "m" button far less in my experience.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Aleta on February 26, 2012, 12:25:54 pm
The thing is, some times I don't think one should hit M when getting teamwounded. It depends a lot on the situation. For instance when two people hit a guy, the guy dies from one of the hits and the other hit goes into the teammate. Often people hit M for that too. Also in sieges one can't really blame people for teamwounding a bit, since one either has to rush the flag or it's a super tight area. Basically I just hit M when someone teamwounds me in battle and when it's a really unnecessary team wound, like team bump when I'm in a 1v1 with an other infantry, or the same with ranged team hit.

Anyway, the thing is if you're a bit unlucky you can do some team wounds that people really shouldn't hit M on, but some people always hit M no matter what the situation, and then 3 perhaps is a bit too little.

One thing they could add to make less team wounding, is that the one hitting a teammate gets a message too, saying something like "Opps, you hit a teammate! Be careful." Because some times it can be hard to know.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Mephistoles on February 26, 2012, 01:24:30 pm
well i dont think 3 is a good idea. 5 is quite fine at the moment and most time there are some admins on that "should" watch the intentional teamhitters/ teamkillers. I got a weapn with 125 range so it sometimes happen that a teammates runs in my swing or i glance some mate by accident and i get reported by those retards so often that 3 would not be a good idea. there is already to much abusing
Title: Re: lower it to 3 teamwound reports for kick
Post by: RibaldRon on February 26, 2012, 03:36:42 pm
I only ever get reported for what are obviously accidents - people jumping in front of my spear (as I'm pointing it at a horse) hitting  people as my weapon extends through a dead guy (usually reported by people who show up and just took the kill from me) I obviously never PURPOSEFULLY team wound but ones that "maybe kinda" weren't obviously accidents, I never get reported for.

It's kind of an ego thing, I think.  Oh of course that guy PURPOSEFULLY team wounded me, because there's no way *I* would ever do anything stupid!


Maybe we're all conditioned to think like that due to insurance.



Edit to contribute: Yeah, only stupid, new, purposeful team wounders are ever kicked.  Skilled old  team wounders (and there are a lot!) often will just go on a rampage and will be able to kill 3-4 people at spawn and not get 5 warns.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Turboflex on February 27, 2012, 03:03:27 am
I report people for most "accidents", people need to be more mindful of their attacks with teamates around, bottom line. If you hit a teammate I guarantee 90% of time it could have been avoided if you were more cautious, so maybe getting kicked a few times and people will start to get the message to think before they swing. Just back the fuck off it's a 2v1 and you don't have a good angle.

The only time I don't report is when 2 people swing at a guy and one of the shots kills him so the other swings thru and I get teamhit, that's pretty much the only excusable "accident".
Title: Re: lower it to 3 teamwound reports for kick
Post by: _Tak_ on February 27, 2012, 01:55:38 pm
No just no, too much people abuse the team wounding system, they are retards, they don't even know what "Intentional" team wounding means." If this happen then many players will get kick
Title: Re: lower it to 3 teamwound reports for kick
Post by: Wookimonsta on February 27, 2012, 02:12:17 pm
as a cav, i am really against this.
even when I am careful and go around people, sometimes they still suddenly go in the wrong direction and exactly under my horse.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Leshma on February 27, 2012, 03:34:19 pm
Learn to jump.

We both know you're doing it on purpose :wink:
Title: Re: lower it to 3 teamwound reports for kick
Post by: Wookimonsta on February 27, 2012, 05:26:52 pm
Learn to jump.

We both know you're doing it on purpose :wink:

ridiculous, i resent the very implication
Title: Re: lower it to 3 teamwound reports for kick
Post by: The_Bloody_Nine on February 27, 2012, 10:17:18 pm
shows the success of this system. When it was introduced 5 hits were nothing.

Still good ideas around.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Gatsby on March 04, 2012, 10:48:21 am
3 reports temp. ban would be great. Too many thits and tkills really.
Title: Re: lower it to 3 teamwound reports for kick
Post by: _Tak_ on March 04, 2012, 10:58:00 am
Learn to jump.

We both know you're doing it on purpose :wink:


Horse jumping does not work when there is more than 3 team mates around, and people will report you for like 0.1 % damage for good reason
Title: Re: lower it to 3 teamwound reports for kick
Post by: Slamz on March 04, 2012, 11:22:45 am
They should adopt the Planetside system.  This was an excellent anti-teamwound system.

It goes a little something like this --

Every time you wound someone, you gain "TW points".  Call them whatever you like.

Dealing rapid fire damage results in rapid acceleration of these points.  That is, if you hit someone for 30 points and, 5 minutes later, hit someone else for 30 points, you might have 60 TW points.  If you hit them for 30 points and then swing again immediately for 30 more points, you might have 90 TW points.  If you hit them a third time for 30 more points you might have 210 TW points -- the conversion from "damage" to "TW points" is accelerating.

So it's okay to hit someone now and then.  If you go apeshit on someone you'll get locked down real quick.


TW points wear off slowly over time, online or offline.

TW points persist from map to map and character to character.

Past a certain TW value, you are banned until your TW value goes below some value.  e.g., 500 points = ban, 250 points = let back in.


This is one of the best things Planetside did and it worked amazingly well.  You COULD tk someone once in a while on purpose, or intentionally wound someone here and there, but then you'd have to play extra careful for the rest of the day because one intentional TK + some random unintentional hits would lock you down.

You'll know it's tweaked right when there are occasional complaints from people getting banned without intentionally wounding anyone.  Some people have so many "accidental hits" that they are basically indistinguishable from griefers.  These people will find themselves bumping the limit regularly.  The average player will always tend to have some points, but will almost never hit the limit.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Zlisch_The_Butcher on March 04, 2012, 08:45:25 pm

Horse jumping does not work when there is more than 3 team mates around, and people will report you for like 0.1 % damage for good reason
Bump deals a shitload of damage (and I'm a fucking cav), my archer alt gets teambumped at spawn by some retard on a heavy horse who decides he's more important than everyone else and takes off 25-50% of my health.
it's NOTHING like 0.1%.

On topic post: I believe five is a good amount, but TBH every team wounder on an x stops at 4/5 anyway.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Gisbert_of_Thuringia on March 12, 2012, 08:13:41 pm
My suggestion would be something like:

- Kick after 4 Teamhits
- After 30 seconds of not teamhitting it should be -1 (or maybe 45 seconds, whatever devs wish)
- After again 30 seconds another -1, until you are at 0 again
- Change it into a five-minute-ban instead of a kick. Many people just don't care. They hit around blindly, especially on siege and when they get kicked they immediately rejoin and do the same over and over again.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Rumblood on March 12, 2012, 11:26:44 pm
As an Admin, I say yes. Right now a few are using it as their "allocated" number of team wounds and feel they must use them all  :rolleyes: I have been tempted a few times to remove someone myself as soon as I see a 4/5.
Title: Re: lower it to 3 teamwound reports for kick
Post by: RibaldRon on March 13, 2012, 12:35:10 am
They should adopt the Planetside system.  This was an excellent anti-teamwound system.

It goes a little something like this --

Every time you wound someone, you gain "TW points".  Call them whatever you like.

...

So it's okay to hit someone now and then.  If you go apeshit on someone you'll get locked down real quick.


TW points wear off slowly over time, online or offline.

TW points persist from map to map and character to character.

Past a certain TW value, you are banned until your TW value goes below some value.  e.g., 500 points = ban, 250 points = let back in.
This actually sounds like a really awesome idea.  Make the points based on actual HITS FOR DAMAGE, as well as the damage value, though.  Keep the current system, too, so you can speed up the process if somebody is obviously intentionally team wounding.


My suggestion would be something like:

- Kick after 4 Teamhits
- After 30 seconds of not teamhitting it should be -1 (or maybe 45 seconds, whatever devs wish)
- After again 30 seconds another -1, until you are at 0 again
- Change it into a five-minute-ban instead of a kick. Many people just don't care. They hit around blindly, especially on siege and when they get kicked they immediately rejoin and do the same over and over again.
Another good idea, slap in "Counts persist after map change," slow down how quickly you lose the counts and I'm sold.


Bump deals a shitload of damage (and I'm a fucking cav), my archer alt gets teambumped at spawn by some retard on a heavy horse who decides he's more important than everyone else and takes off 25-50% of my health.
it's NOTHING like 0.1%.

On topic post: I believe five is a good amount, but TBH every team wounder on an x stops at 4/5 anyway.
Yeah, does the game track.. what would that be... about 0.07 dmg??

I was lead to believe that it only dealt with whole numbers like 1 at a minimum.  :mrgreen:  That's why a "0.1%" horse bump, wouldn't even be reportable.

But yes, even with around 50 armor a plated charger takes hp off me at the slowest speed.  I get it they are slow horses but you don't need to get out of spawn that quickly mister..  I played a round once with a lot of cav  and it wasn't even the last one out who killed a couple of peasants.  Yes, everybody ran over these guys.  Even if they weren't going full speed he was just some new player..
Title: Re: lower it to 3 teamwound reports for kick
Post by: Gatsby on March 23, 2012, 12:10:01 pm
+ really not even in tdm native there are so many tk and th.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Leshma on March 23, 2012, 05:12:40 pm
3 teamhits = autokick
5 teamhits = 1 hour ban

It's not easy to get to 5 on one map, it takes some dedication. Either it's someone who's doing it on purpose or someone who don't care about teammates at all. In both cases he should take a short break from playing.
Title: Re: lower it to 3 teamwound reports for kick
Post by: POOPHAMMER on March 23, 2012, 05:14:15 pm
as a cav, i am really against this.
even when I am careful and go around people, sometimes they still suddenly go in the wrong direction and exactly under my horse.

and they still press M even though it was their fault
Title: Re: lower it to 3 teamwound reports for kick
Post by: Leshma on March 23, 2012, 05:22:29 pm
I only press M when I know it was intentional/careless bump. Some people try to slow down but still bump me, sometimes I take 20% damage in such situation but I never report them. I've seen GK guys who jumped over me when that wasn't really smart thing to do for them. Riders shouldn't risk their lives but they could jump or avoid infantry on open field when there isn't anyone in 50 square meters, except him and infantry guy...
Title: Re: lower it to 3 teamwound reports for kick
Post by: Rumblood on March 23, 2012, 05:35:51 pm
As an Admin, I say yes. Right now a few are using it as their "allocated" number of team wounds and feel they must use them all  :rolleyes: I have been tempted a few times to remove someone myself as soon as I see a 4/5.

Now that I've been Admining on Siege, I've modified my opinion.

5/5 is good for Siege. Don't change it there.

3/3 is good for Battle. Battle does need its threshold for kick lowered.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Bulzur on March 23, 2012, 07:48:39 pm
Now that I've been Admining on Siege, I've modified my opinion.

5/5 is good for Siege. Don't change it there.

3/3 is good for Battle. Battle does need its threshold for kick lowered.

Completely agree with that.

But... i'd also like, for battle, the possibility to directly add 2 (instead of the usual one) if you get teamkilled. Thing is, at the moment, loosing 1 hp or your entire health bar in one hit (or one kick making you fall down) result in the same unique -1. I'd love to see it based on the percentage of health lost.


Some people find it funny to one-hit kill you, knowing that they'll get only 1 "report" anyway, and that, SINCE they get the blame, the other players don't do anything about it.
"Well, you did blame him, so he got his punishment."

I usually never go beyond 2 reports, and... kind of really deserve let's say 3/4th of them. Playing stupid, etc... And we'll say that's how it is for a major part of the players, unless they're even better and rarely get even one report.

So this change will not hinder the occasional teamhitters, but will prevent the intentional ones from doing them too often.


Cause let's face it, thanks to this good "report system" added, there's unfortunately a lack of severity from admins when considering teamattacks and teamkilling. The usual "Well, you already reported him, if he don't behave, he'll be kicked automatically." Wich is not right, imo.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Zanze on March 23, 2012, 08:14:45 pm
Lower it.

Le Rage
(click to show/hide)

Lower it. 5 is too safe. There really is no creeping fear of a kick until you are at 3/5 teamhits. THAT is when you are careful. THAT is when you watch bumps / teamhits. It needs to be ALL the time, not just 3/5.
Title: Re: lower it to 3 teamwound reports for kick
Post by: HELM on March 23, 2012, 08:28:59 pm
Now that I've been Admining on Siege, I've modified my opinion.

5/5 is good for Siege. Don't change it there.

3/3 is good for Battle. Battle does need its threshold for kick lowered.

i agree with this as well. Siege is very sardine-d especially with the first push - there are a lot of in-deliberate FF's.
Although my pet peeve is Friendly archers firing at someone you are 1v1ing and end up hitting u. x2 to them for FF lol.
Title: Re: lower it to 3 teamwound reports for kick
Post by: CrazyCracka420 on March 23, 2012, 08:31:09 pm
I think the system is dumb in general.

So many times I legitimately hit someone on accident and they rage m.  Shit happens, sometimes you'll get hit.

I don't even think they should have the system.  If someone's intentionally team wounding, report to admins. 
Title: Re: lower it to 3 teamwound reports for kick
Post by: CrazyCracka420 on March 23, 2012, 09:20:32 pm
oops
Title: Re: lower it to 3 teamwound reports for kick
Post by: Gisbert_of_Thuringia on March 24, 2012, 12:49:47 am
Now that I've been Admining on Siege, I've modified my opinion.

5/5 is good for Siege. Don't change it there.

3/3 is good for Battle. Battle does need its threshold for kick lowered.

Not good.
Can't count how often I died on siege when it was important to stay alive (gatehouse/flag) just because a retard of teammate hit me 3 times in a row cause he doesn't care for anyone at all, as long as his k/d gets up....3-4 on siege would be lovely
Title: Re: lower it to 3 teamwound reports for kick
Post by: Beauchamp on March 24, 2012, 03:08:45 am
i'd keep it as it is, but i could imagine you'd get a reflected hit if your mate u hit presses M.
Title: Re: lower it to 3 teamwound reports for kick
Post by: Gisbert_of_Thuringia on March 24, 2012, 10:50:29 am
i'd keep it as it is, but i could imagine you'd get a reflected hit if your mate u hit presses M.

Bad idea.

Sometimes it happens that someone accidentally hits a teammate. Most guys are pricks and press m, especially on siege. Now imagine you are fighting someone, accidentally hit a teammate and the moment you want to block your enemies swing he presses m -> you get that refelcted hit and the enemy kills you.

Would also be abused quite much I suppose, people watching you and waiting for you to block a hit and then pressing m on purpose :/
Title: Re: lower it to 3 teamwound reports for kick
Post by: Beauchamp on March 24, 2012, 11:33:50 am
Bad idea.

Sometimes it happens that someone accidentally hits a teammate. Most guys are pricks and press m, especially on siege. Now imagine you are fighting someone, accidentally hit a teammate and the moment you want to block your enemies swing he presses m -> you get that refelcted hit and the enemy kills you.

Would also be abused quite much I suppose, people watching you and waiting for you to block a hit and then pressing m on purpose :/

ill bring it as separate suggestion and point out reasons why i think its good.