cRPG

Off Topic => Spam => Topic started by: Trippin on March 02, 2011, 05:48:16 am

Title: K/D ratio is the best determinate of player skill
Post by: Trippin on March 02, 2011, 05:48:16 am
Prove me wrong bro.
Title: Re: K/D ratio is the best determinate of player skill
Post by: ManOfWar on March 02, 2011, 05:49:52 am
what does this have to do with anything? Stop being the devils advocate
Title: Re: K/D ratio is the best determinate of player skill
Post by: Stokes on March 02, 2011, 05:53:38 am
Prove me wrong bro.

Fail troll.

I could reply with a well thought out response about why I don't think you're right, but by your post and your poll options it's obvious you don't care.

Also QFT:
what does this have to do with anything?
Title: Re: K/D ratio is the best determinate of player skill
Post by: Trippin on March 02, 2011, 05:55:41 am
I could reply with a well thought out response about why I don't think you're right, but you are right.

That's exactly what I was thinking after I read your response. Thanks for backing me up bro.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Stokes on March 02, 2011, 06:04:03 am
That's exactly what I was thinking after I read your response. Thanks for backing me up bro.

Like I said, you're not interested in actual discussion. Why feed the trolls, eh?

Have a nice day,  bro.   8-)
Title: Re: K/D ratio is the best determinate of player skill
Post by: Niemand on March 02, 2011, 06:20:28 am
Where is the sense of PLAYING, when you have good stats but no friends to play with?

And I would be bored if I had a positive K/D all the time... since I have not I am more happy about having a good run.


PS: Welcome back Balton!
After the next ban will you call yourself Tripton or Balpin?
Title: Re: K/D ratio is the best determinate of player skill
Post by: Trippin on March 02, 2011, 11:09:06 pm
It seems that the the poll is telling us that the majority of cRPG players agree with me in that K/D ratio equals skill.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Gorath on March 02, 2011, 11:30:44 pm
It seems that the the poll is telling us that the majority of cRPG players agree with me in that K/D ratio equals skill.

A random math attacks, wut do
Yes
8 (33.3%)

No
16 (66.7%)

16 > 8 = Trippin is not asian.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Trippin on March 03, 2011, 08:26:33 am
A random math attacks, wut do
Yes
8 (33.3%)

No
16 (66.7%)

16 > 8 = Trippin is not asian.

Unfortunately the no votes don't count. Those who voted no conceded the fact that they don't know what they are talking about and are therefore wrong. Thus, we have eight yes votes and zero valid no votes.

= Gorath isn't a lawyer.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Gorath on March 03, 2011, 06:45:56 pm
= Gorath isn't a lawyer.

lawyer = gay
gay = wrong
wrong = not right
isn't = is not
is (not * not) right
= Gorath is right
Title: Re: K/D ratio is the best determinate of player skill
Post by: RandomDude on March 03, 2011, 06:54:09 pm
Having a good K:D is a good indication that you're able to get a good K:D.

Whether you're also a good team player/good player in general is still questionable though.

What about the support guys who stun them before other players kill or archers that make every arrow count but dont do enough damage to get the kill etc.

Plenty of times other players could of finished off a guy but they waited for me to make the killing blow cos they knew/thought "if i dont wait for RandomDude then the fucker will TK me accidentally".

Also some weapons are just easier to get kills with.

-1 for shitty poll options.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Bonze on March 03, 2011, 07:06:06 pm
fail topic ...
C-rpg  players required  ZERO skill all what we need is a good connection and High Wpf/AGI

spammmmmmmmmmm
 
Title: Re: K/D ratio is the best determinate of player skill
Post by: Kalam on March 03, 2011, 07:24:20 pm
It isn't. While kills and deaths are the easiest way to show your usefulness, there are a myriad of other ways that one can help the team. High strength builds will yield a better K/D, but that doesn't mean that you're not just as useful when you're dancing behind your team mate with a pike, ready to swoop in to poke the enemy while he's busy fighting someone else. The same goes for the many archers that stun a skilled tin can when he would otherwise make quick work of whatever poor sods he's facing.

And what about those naked guys with 10 athletics that run endlessly, getting half the enemy team to chase them? It's not as obvious to the unobservant in battle, but even a dullard can see that in siege, his efforts are invaluable to the team.

Here's a simple scenario: a smaller team with a surplus in support players has Goretooth. They follow him around, and he gets almost all the kills- the smaller team wins. Next round, he gets balanced to the other side and the smaller team receives Strongulator. The same thing happens again, except Goretooth is on the losing team and Strongulator is on the winning one.

It's nigh impossible to fight against a team with a few skilled heavy hitters and lots of good support. It's just a question of whether you're in it for the glory or not. If you killed ten people by yourself and your team loses because it lacks proper support, are you happy?
Title: Re: K/D ratio is the best determinate of player skill
Post by: Torp on March 03, 2011, 08:01:31 pm
It isn't. While kills and deaths are the easiest way to show your usefulness, there are a myriad of other ways that one can help the team. High strength builds will yield a better K/D, but that doesn't mean that you're not just as useful when you're dancing behind your team mate with a pike, ready to swoop in to poke the enemy while he's busy fighting someone else. The same goes for the many archers that stun a skilled tin can when he would otherwise make quick work of whatever poor sods he's facing.

And what about those naked guys with 10 athletics that run endlessly, getting half the enemy team to chase them? It's not as obvious to the unobservant in battle, but even a dullard can see that in siege, his efforts are invaluable to the team.

Here's a simple scenario: a smaller team with a surplus in support players has Goretooth. They follow him around, and he gets almost all the kills- the smaller team wins. Next round, he gets balanced to the other side and the smaller team receives Strongulator. The same thing happens again, except Goretooth is on the losing team and Strongulator is on the winning one.

It's nigh impossible to fight against a team with a few skilled heavy hitters and lots of good support. It's just a question of whether you're in it for the glory or not. If you killed ten people by yourself and your team loses because it lacks proper support, are you happy?

i was about to make a trhead telling him, that he's wrong, but thx for doing it for me
Title: Re: K/D ratio is the best determinate of player skill
Post by: ShinySpoons on March 04, 2011, 04:32:24 am


Also QFT:

I like your avatar
Title: Re: K/D ratio is the best determinate of player skill
Post by: DrKronic on March 04, 2011, 07:30:55 pm
This has always been true in no respawn team deathmatch, it can be longwinded argued against but killers win games, if I consistently kill more people than times I die, I am making my team win, especially if I kill people who actually also kill lots of people

Now siege is much more team based (I.e going just for kills won't always capture the flag)

Those kills don't get added to ratio(problem solved)
Title: Re: K/D ratio is the best determinate of player skill
Post by: Cyber on March 05, 2011, 07:11:13 pm
I totally agree with you Trippin. Everybody knows that K/D is the ONLY way to identify a good player, nothing else matters. All of you just have an awful kdr so you make up some fairy stories about teamplay etc. I don't think you should even be allowed to post on the forums unless your kdr is over 3.
Title: Re: K/D ratio is the best determinate of player skill
Post by: BlackMilk on March 05, 2011, 07:25:26 pm
*cough* killsteal
Title: Re: K/D ratio is the best determinate of player skill
Post by: Trippin on March 06, 2011, 03:09:13 am
I totally agree with you Trippin. Everybody knows that K/D is the ONLY way to identify a good player, nothing else matters. All of you just have an awful kdr so you make up some fairy stories about teamplay etc. I don't think you should even be allowed to post on the forums unless your kdr is over 3.

This.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Niemand on March 06, 2011, 05:44:51 am
mine is 4.52

and I still say: its the teamplay thats important. You can't win without teamplay.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Michael on March 16, 2011, 12:35:17 am
I totally agree with you Trippin. Everybody knows that K/D is the ONLY way to identify a good player, nothing else matters.

The goal of the game is to win the round.

To kill many enemies might be important for some people that have to compensate.


Quote
All of you just have an awful kdr

Not me.


Quote
so you make up some fairy stories about teamplay etc.

Says the guy who usually sticks together with his fellow Mercs to outnumber some peasants lololol.


Quote
I don't think you should even be allowed to post on the forums unless your kdr is over 3.

I would bet I win way more rounds than you and Trippin.
Title: Re: K/D ratio is the best determinate of player skill
Post by: ThePoopy on March 16, 2011, 01:00:55 am
K/D is the ONLY thing that shows skill
Title: Re: K/D ratio is the best determinate of player skill
Post by: 1slander on March 16, 2011, 01:02:40 am
Imo the whole K/D ratio thing should be replaced with a damage indication showing how much Damage a player has actually dealt.  That damage can have the players tk's and team damage deducted from that total as well.  It would give a better understanding of who is actually pulling the weight and not just charging into the tail end of fights and hitting all their team mates trying to get the kill point. 

Or we could keep it how it is - which it will be - forever.
Title: Re: K/D ratio is the best determinate of player skill
Post by: cmp on March 16, 2011, 01:09:22 am
K/D ratio alone is not that significant, you have to factor in other stats. This is a formula that is relatively good at determining one's skill:
skill = (kills * ((damage_dealt - damage_received) / 0)) / (deaths + ((teamdamage_dealt - teamdamage_received) / 0))
Title: Re: K/D ratio is the best determinate of player skill
Post by: Paul on March 16, 2011, 01:37:07 am
double cpu explode
Title: Re: K/D ratio is the best determinate of player skill
Post by: MrExxc on March 16, 2011, 01:44:45 am
False, I am myself a living proof of it, I do tend to end up often with a nice K/D ratio, but I mainly steal kills :/
Title: Re: K/D ratio is the best determinate of player skill
Post by: Raskolnikov on March 16, 2011, 02:58:55 am
Like MrExxc I am also living proof that using kill/death ratio as a judge of player skill is flawed. I run around with a 24/15 build one-hit-killing people with a (soon to be heirloomed) Great Long Bardiche. I frequently get a 2/1 or 3/1 ratio, but I'm a poor manual blocker, my foot work leaves much to be desired and the less said about my timing the better. I'm also something of a kill stealer.
Title: Re: K/D ratio is the best determinate of player skill
Post by: 1slander on March 16, 2011, 03:36:10 am
you should be ashamed - confessions of a KS'er...
Title: Re: K/D ratio is the best determinate of player skill
Post by: Raskolnikov on March 16, 2011, 06:11:42 am
you should be ashamed - confessions of a KS'er...

You'd think so, wouldn't you? But nah... you never know how a fight is going to go, so better to run in there with the Bardiche o' Doom and put a swift end to their shenanigans! Unless you miss. And hit your team mate. That happens.  :oops:
Title: Re: K/D ratio is the best determinate of player skill
Post by: Niemand on March 23, 2011, 07:06:36 pm
We need an assists-counter, too!

I, as the archer I am hit ppl as much as hell... but usually don't kill em cuz some KS'er (see above) is killing them before my second arrow hits.
So my KD goes down because my arrow hits the KS'er... and he dies onehitted. :(
Title: Re: K/D ratio is the best determinate of player skill
Post by: DrKronic on March 23, 2011, 07:58:29 pm
mine is 4.52

and I still say: its the teamplay thats important. You can't win without teamplay.

Lies unless screenshots u decided to lie to support your pro teamwork agenda

Everyone already knows teamwork is over powered

Skill is best determined by reading old game forums about my amazing skills

After ur done, ask me if I consider you any good, then either feel validated or just play for fun, no one is going to add u to the history of internet gaming for your accomplishments in a mod for a barely played game
Title: Re: K/D ratio is the best determinate of player skill
Post by: Niemand on March 23, 2011, 09:49:44 pm
Okay. just an example-situation:
My Clanbuddy fights against some heavy-armored tincanloser next to the flag... I as an archer shoot in the back of the tincan... then I get slashed from behind by a peasant or whatever... my buddy kills the tincan with a lucky hit, then he kills the peasant and the flag goes down and we win.

or another-one: me and my clanbuddies go to the right side of the castle... climbing up the walls, getting killed a few times... while we distract the defenders an allied clan gets to the flag from the left side and captures it... our K/D may suck... but we've still won.

both is teamwurk.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Felagunda on March 23, 2011, 10:20:38 pm
Dmg done to enemies and FF done to friendlies should be more of a factor.  There are also things you can't measure.  Like the sheilder that hold attention while he watches his teammate flank and get the kill.  Horseman that KD the someone and don't even try to swing so that the guy nearest him gets the kill.  KDR is about the worse way to gauge a players skill.  If you are taking about individual skill go to duel server.  If you are talking about team skill well that's not easy to measure but is more important.  To bad we can't get dmg stats and FF dmg stats.

Trippin expected a bit more from you man.  I mean really I don't know why you acting they way you are.  You seemed pretty cool in vent.  Maybe we didn't spend enough time together though.   I will say that you are a horrible team player.  Last night I am fighting in 1v1 turtling up so you can kill the guy that is 15 feet from you.  You had plate and a 56 armor helm on but you throw like 8 ninja stars at the guy.  I died then you tried to engage in melee and failed miserably.  It was really sad to watch.  I guess you couldn't figure out I was trying to let you flank the guy and get the kill.  But I care about winning the round not thinking I'm something I am not.

I guess I really gotta get fraps working so next time I can just post a link.
Title: Re: K/D ratio is the best determinate of player skill
Post by: Reinhardt on March 24, 2011, 02:08:19 pm
Okay. just an example-situation:
My Clanbuddy fights against some heavy-armored tincanloser next to the flag... I as an archer shoot in the back of the tincan... then I get slashed from behind by a peasant or whatever... my buddy kills the tincan with a lucky hit, then he kills the peasant and the flag goes down and we win.

or another-one: me and my clanbuddies go to the right side of the castle... climbing up the walls, getting killed a few times... while we distract the defenders an allied clan gets to the flag from the left side and captures it... our K/D may suck... but we've still won.

both is teamwurk.

On behalf of all of the Crusaders of Acre, +1 (or 40-something.)