cRPG

cRPG => Suggestions Corner => Topic started by: IRunUDie on March 01, 2011, 08:55:10 pm

Title: Deathmatch, Capture The Flag.
Post by: IRunUDie on March 01, 2011, 08:55:10 pm
I know we have Battle and Duel servers. But im sure alot of people would apprecaitte a populated deathmatch server as you dont have to wait for spawning and there is no object apart from frags I dont know if this has been suggested before but I felt like it was worth mentioning!.
Title: Re: Deathmatch, Capture The Flag.
Post by: Tears of Destiny on March 01, 2011, 10:57:52 pm
Hmm, could be interesting, give people a spawn similar to siege, say 15 seconds or so?
Title: Re: Deathmatch, Capture The Flag.
Post by: MrShovelFace on March 01, 2011, 11:20:54 pm
CTF is an element that has been missing from cRPG for FAR TOO LONG +1

Deathmatch must be modified so that individual players are not harshly punished for having peasants on his/her team. Perhaps giving everyone X amount of lifes for an extended battle mode
Title: Re: Deathmatch, Capture The Flag.
Post by: IRunUDie on March 02, 2011, 12:18:19 am
CTF is an element that has been missing from cRPG for FAR TOO LONG +1

Deathmatch must be modified so that individual players are not harshly punished for having peasants on his/her team. Perhaps giving everyone X amount of lifes for an extended battle mode
Deathmatch would mean all against all so there wuld be no punishment for peasents as every1 would b fighting against every 1 and say first to 50 kills wins.
Title: Re: Deathmatch, Capture The Flag.
Post by: MrShovelFace on March 02, 2011, 12:21:56 am
Flaw in ffa deathmatch would be that the players that win are those who chart the best points between targets players

leaving the players who dont take to the most efficient way of killing mass numbers in the dark
Title: Re: Deathmatch, Capture The Flag.
Post by: IRunUDie on March 02, 2011, 12:28:59 pm
Flaw in ffa deathmatch would be that the players that win are those who chart the best points between targets players

leaving the players who dont take to the most efficient way of killing mass numbers in the dark

Thats not really arelavent due to the fact of there being no advtanges to winning a DeathMatch you simply stay on a x1 multiplyer
and play to kill people.
Title: Re: Deathmatch, Capture The Flag.
Post by: Casimir on March 02, 2011, 12:32:04 pm
We have been running DM on the templar server. Its not linked to the database but its still good fun. Means you can use your best equipment without fear of upkeep.
Title: Re: Deathmatch, Capture The Flag.
Post by: IRunUDie on March 02, 2011, 12:43:45 pm
We have been running DM on the templar server. Its not linked to the database but its still good fun. Means you can use your best equipment without fear of upkeep.

Yes I have seen and played on this server it is very fun =), But no offence as a Templar server not alot of people will play there and its not linked. Thats why I think it would be a good idea for a CTF and a DM server to be linked to the databass officialy.
Title: Re: Deathmatch, Capture The Flag.
Post by: Casimir on March 02, 2011, 12:45:49 pm
It os indeed a problem. However chadz doesnt want to carry on dividing the playerbase. Your besy hope is petitioning the shogunate or pecores as there servers are already linked.
Title: Re: Deathmatch, Capture The Flag.
Post by: IRunUDie on March 02, 2011, 12:47:57 pm
shogunate may be a good chance as pecoresos i dont trust them, They just bann people when they feel like it and abuse admin rights, Ha id probably get banned from there server for asking them the question. :p
Title: Re: Deathmatch, Capture The Flag.
Post by: Vibe on March 02, 2011, 12:55:37 pm
I fully support CTF and Team Death Match.

TDM should be like battle, just less waiting. I see no reason not to add it.
Title: Re: Deathmatch, Capture The Flag.
Post by: Khalim on March 02, 2011, 04:11:45 pm
Team Deathmatch is my favourite gamestyle. I hope it will be added soon(with an improved XP/Gold System)

Quote
Deathmatch must be modified so that individual players are not harshly punished for having peasants on his/her team. Perhaps giving everyone X amount of lifes for an extended battle mode

Why? Actually battles are already punished for having peasents. I do not see your point.