cRPG

cRPG => Scene Editing => Topic started by: Molly on February 18, 2012, 11:38:58 pm

Title: [Feedback] Scene fixin'
Post by: Molly on February 18, 2012, 11:38:58 pm
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between the right bench and the house on Vendetta...
Title: Re: Stuck on Vendetta
Post by: Jacko on February 20, 2012, 09:28:30 pm
Thanks for the report!
Title: [Feedback] Scene fixin'
Post by: Digglez on February 21, 2012, 08:51:53 am
map is filled with many invisible potholes that stop horses dead in their tracks for no reason

there are at least 5 i've run into on the spawn side that has more trees
Title: Re: Remove or fix [battle] forest_bridge_ats
Post by: obitus on February 21, 2012, 09:15:05 am
I too have noticed this.  Very irritating for cav players; not sure what could be causing it.  No indication whatsoever, and apparently only affects cavalry.

Post probably belongs in the feedback thread btw
Title: [Feedback] Scene fixin'
Post by: Jacko on February 21, 2012, 03:33:41 pm
Post glitches, bugs and other stuff related to specific scenes here, and who knows, it might even get fixed.
Title: Re: [Feedback] Scene fixin'
Post by: Peasant_Woman on February 24, 2012, 12:25:04 am
Found an obvious one today - its Almerra castle_c one of the new maps with an open courtyard with two sets of breakable doors for attackers to beat down before entering the tiny flag area. This is on the left side of the flag, you can get stuck here easily.
(click to show/hide)
Title: Re: [Feedback] Scene fixin'
Post by: Mustikki on February 24, 2012, 01:57:50 am
QMD or QMU to get map name when your alive.
Title: Re: [Feedback] Scene fixin'
Post by: obitus on February 26, 2012, 05:19:16 am
Native - Farm By Ruins has one entire team spawning on a tiny rock, while the other team spawns in a fortress
Title: [Siege] Jammadi Castle Wagon Exploit
Post by: Dexxtaa on March 05, 2012, 08:51:51 pm
Already reported in IRC, here are the links to screenshots of the wagon exploit.

http://steamcommunity.com/profiles/76561197990362231/screenshots/
March 04 2012

In short, the wagon is meant to stop the push of the attackers, and force the attacking teams to fight through the castle in order to get to the flag. The wagon exploit renders the entire landscape redundant.
Title: Re: [Siege] Jammadi Castle Wagon Exploit
Post by: Digglez on March 06, 2012, 02:30:49 am
NH appreciates your effort to try and start getting siege cleaned up.  Should really get this map removed from rotations immediately, its a blue moon if defense ever wins this map.
Title: Request for edit: Mahdaar Castle
Post by: Digglez on March 06, 2012, 06:14:14 am
I'm not sure if the original map maker is aware, but people are able to hop this little ledge and completely bypass the 'meatgrinder' staircase.  This kinda trivializes the defense on this map

(click to show/hide)
Title: Re: Request for edit: Mahdaar Castle
Post by: Jacko on March 06, 2012, 01:37:11 pm
I will be sure to let Tale worlds know!

(click to show/hide)

(should be up on the servers soon)
Title: Re: [Siege] Jammadi Castle Wagon Exploit
Post by: Jacko on March 06, 2012, 01:38:01 pm
(click to show/hide)

Will be live soon.
Title: Re: [Feedback] Scene fixin'
Post by: Dexxtaa on March 06, 2012, 03:15:45 pm
aw yee.

Thank you ! 
Title: Re: [Feedback] Scene fixin'
Post by: Mendrak on March 26, 2012, 03:46:43 am
Beaumaris Castle, gate glitches out after the first round and disappears.


Winter Castle the wheels on the siege tower are like 100 feet behind it  :lol:
Title: Re: Request for edit: Mahdaar Castle
Post by: Digglez on March 26, 2012, 07:47:26 am
I will be sure to let Tale worlds know!

(click to show/hide)

(should be up on the servers soon)

I see your fixes made their way to NA siege, thank you much! Woot

now just have to worry about being shot in the back instead of flanked
Title: Re: [Feedback] Scene fixin'
Post by: Dexxtaa on March 26, 2012, 07:24:03 pm
Not sure what map it is again. I'll get screenshots when I can, but there's a siege map with a broken gate that is stuck open on the round start.

It's pretty much an automatic win for the attackers, since they don't have to scale the inner walls.

Attackers start outside in grass, across a moat. They put up ladders in the front to scale the first, low, outer wall, with the objective of opening the outer gate (which I believe cannot be opened, I'm not sure if unintentional or by design). They then *should* scale an inner wall to open the inner gate before being able to move on the flag. But the inner gate is always stuck open. Defenders always have a shield wall up in a vain attempt to keep defense for 7 minutes.

I'll get screenies soon. If someone can get them first, that'd be great.
Title: Re: [Feedback] Scene fixin'
Post by: Jacko on March 26, 2012, 07:29:52 pm
Sounds like Beaumaris Castle. It's gone from the rotation since a couple of hours ago.
Title: Re: [Feedback] Scene fixin'
Post by: Jacko on July 07, 2012, 06:10:01 pm
Bamp! Up you go!