cRPG

cRPG => General Discussion => Topic started by: Thanatos on February 17, 2012, 05:14:22 am

Title: CRPG Heroes
Post by: Thanatos on February 17, 2012, 05:14:22 am
Players who are over level 31 should become "heroes".

What would a CRPG hero by? A CRPG hero would be a player who can activate a special power and use it once every map change or if he is the last player alive.

This player would then glow a shiny aura and would get powered up.... He can choose to be a speed hero (+5 agility and +100 wpf to all weapon classes), a iron hero (+6 IF and +50 wpf to all weapon classes), or a strong hero (+5 ps and +75 wpf to all weapon classes)..

You can also have archer heroes who can get +4 PD and +50 wpf in everything.

What would be the point?

This would make CRPG more interesting by having special players who stand out and achieve the impossible, players who stand up strong and win it.
Title: Re: CRPG Heroes
Post by: Anal Bleeding on February 17, 2012, 05:15:57 am
nice try
Title: Re: CRPG Heroes
Post by: Tears of Destiny on February 17, 2012, 05:16:07 am
This would make CRPG more interesting by having special players who stand out and achieve the impossible, players who stand up strong and win it.

I don't think me being level 33 was particularly impossible.  :?
Title: Re: CRPG Heroes
Post by: Thanatos on February 17, 2012, 05:18:50 am
"impossible" as in clutching games when fighting 1 against 10.
Title: Re: CRPG Heroes
Post by: TurmoilTom on February 17, 2012, 05:20:23 am
Meh, I could be level 40 with this stuff implemented and still suck ass.
Title: Re: CRPG Heroes
Post by: Huey Newton on February 17, 2012, 05:25:36 am
why do u always post retarded shit
its not even good trolling
just taking up space on general discussion
Title: Re: CRPG Heroes
Post by: Gawin on February 17, 2012, 05:37:10 am
wtf?! Miley would rape everyone on the NA servers if you did this -_- think again buddy...
Title: Re: CRPG Heroes
Post by: FRANK_THE_TANK on February 17, 2012, 05:40:50 am
Please move this crap to spam.

Cheers
Frank
Title: Re: CRPG Heroes
Post by: Loar Avel on February 17, 2012, 07:24:32 am

This player would then glow a shiny aura

I want to glow Pink.
Title: Re: CRPG Heroes
Post by: Anal Bleeding on February 17, 2012, 07:44:15 am
actually it would be cool if you could find mushrooms that would make you bigger.
Title: Re: CRPG Heroes
Post by: CrazyCracka420 on February 17, 2012, 06:13:44 pm
If you're over level 31 you already have the advantage in two ways - one you have more skills/attributes than most people.  two - you have been playing the game for enough time that you should know how to play pretty well.

You don't need magical powerups to make you more powerful on top of those two points.  Go play some shitty carebear friendly MMO, or a fantasy RPG where everything is geared towards getting the best pixel crack.  Or play a shitty FPS game like CoD or BF where skill is dependent on your upgrades.
Title: Re: CRPG Heroes
Post by: Angantyr on February 17, 2012, 06:17:33 pm
visitors can't see pics , please register or login
Title: Re: CRPG Heroes
Post by: Tennenoth on February 17, 2012, 06:24:23 pm
There are far too many people who are above level 31 these days.

And besides, that would give me 10PD, 210 wpf in archery & 145 in 2 handed, which would in effect, make me a pin point sniper who outclasses most people in melee... Not sure that would go down all that well! :S

EDIT: Also, this should be under the "Suggestions" area as opposed to in general discussion.
Title: Re: CRPG Heroes
Post by: Tears of Destiny on February 17, 2012, 06:26:00 pm
It would give me 12PD and 216 wpf  :mrgreen:
Title: Re: CRPG Heroes
Post by: Casimir on February 17, 2012, 06:27:35 pm
OLWEN MODE ACTIVATE!
Title: Re: CRPG Heroes
Post by: Christo on February 17, 2012, 06:30:04 pm
Holy crap you got bombed fast.

 :lol:
Title: Re: CRPG Heroes
Post by: Rumblood on February 17, 2012, 06:39:57 pm
Wow, this got negative voted down before I even got a chance to read it. Pretty funny though, especially the comments from the "Veteran" players who are bashing the idea.

This is how c-RPG used to be[/b].

There were a bunch of peasanty level and geared people running around trying to take down the MONSTERS (or Heroes in this guys terms) that had far better gear, stats, and levels than you could ever hope to catch. Before the patches, before the slot restrictions, before athletics and wpf and everything else was nerfed, you had people running around with BIDONCULOUS stats, weapons, and armor and you know what? IT WAS CHALLENGING AND FUN.

You know those threads that lament how such and such player is no longer around and how he used to destroy? That's because they were one of those MONSTERS, but post-nerf they just weren't the same. A few still did well because they had skill, but the game was no longer the same. The server no longer has the same reaction when a GoreTooth would join to play. Literally the entire opposing team would have to focus on that one player, or be wiped across the map.

Think about that. You know those threads about the "Old" c-rpg? It was what I just described and what (in a small way) this would attempt to recreate. I think several of you need to pull back your knee jerk reaction and put actual consideration to it.

What it could be successful as is a game mode called "Peasants and Pitchforks" where you have a larger team of peasants out to capture and slay a much much smaller team of Monsters.
Title: Re: CRPG Heroes
Post by: Cris on February 17, 2012, 06:53:24 pm
Wow, this got negative voted down before I even got a chance to read it. Pretty funny though, especially the comments from the "Veteran" players who are bashing the idea.

This is how c-RPG used to be[/b].

There were a bunch of peasanty level and geared people running around trying to take down the MONSTERS (or Heroes in this guys terms) that had far better gear, stats, and levels than you could ever hope to catch. Before the patches, before the slot restrictions, before athletics and wpf and everything else was nerfed, you had people running around with BIDONCULOUS stats, weapons, and armor and you know what? IT WAS CHALLENGING AND FUN.

You know those threads that lament how such and such player is no longer around and how he used to destroy? That's because they were one of those MONSTERS, but post-nerf they just weren't the same. A few still did well because they had skill, but the game was no longer the same. The server no longer has the same reaction when a GoreTooth would join to play. Literally the entire opposing team would have to focus on that one player, or be wiped across the map.

Think about that. You know those threads about the "Old" c-rpg? It was what I just described and what (in a small way) this would attempt to recreate. I think several of you need to pull back your knee jerk reaction and put actual consideration to it.

What it could be successful as is a game mode called "Peasants and Pitchforks" where you have a larger team of peasants out to capture and slay a much much smaller team of Monsters.

The nice old days :-) Headshotting people across the map from my horse at speed and one shotting peasants with body shots. And more accurate than most of the player whislt using plate armor  :twisted:

I love the old system, it was great, really fun, any class could be extremelly OPed, even throwing :P And there is nothing like killing the guy who killed everyone, especially as peasant  :twisted:

BUT it needed nerfing for the irregular/and not extremelly skilled player sake (no offence intended) as it was impossible to catch up with the big boys without being part of big strat battles.------------Which reminds me - Why, oh why do we have a huge silly allaince in EU zones? whats the point????? Its like playing chess but not attacking the other side, its boring...

Anyway, clearly the OP is trolling :P
Title: Re: CRPG Heroes
Post by: MrShine on February 17, 2012, 07:05:33 pm
I can see where the old system was fun, but it sounds like it encouraged grinding more than player skill.  Masterworking gear gives an edge for sure, but not nearly the edge that multiple levels provides. Right now I can play the game more casually and for fun, whereas if cRPG was reverted back to the old system I'd feel obligated to play a ton to stay high level and compete, which turns things into less of a game and more of a job.

I'm personally quite happy with cRPG as it is, all things considered.
Title: Re: CRPG Heroes
Post by: Armpit_Sweat on February 17, 2012, 07:50:14 pm
visitors can't see pics , please register or login
Title: Re: CRPG Heroes
Post by: Tyr_ on February 17, 2012, 08:22:46 pm
strong hero (+5 ps and +75 wpf to all weapon classes)

Flammy with 6ps and 173 wpf is like
(click to show/hide)

Flammy with 11ps and 248wpf will be like
(click to show/hide)
Title: Re: CRPG Heroes
Post by: Leshma on February 17, 2012, 09:09:07 pm
Don't you worry bro, we already are heroes of this mod :wink:
Title: Re: CRPG Heroes
Post by: Artmarius on February 17, 2012, 09:37:15 pm
Uh ll be impressed if that stuff will get in cRPG

Ufter two nerfes uh just sucked up for bows  now...

U right .That  "buff" for 32 + (most actualy)  bring some more reasons for play cRPG.

Title: Re: CRPG Heroes
Post by: Digu213 on February 17, 2012, 09:50:48 pm
I want more deadliness and more buffing !!! Bring it on !  :twisted:

Plate armour is nice !! Ftw !
Title: Re: CRPG Heroes
Post by: San on February 17, 2012, 11:22:19 pm
Might be cool on a less serious game mode.
Title: Re: CRPG Heroes
Post by: Sergee on February 18, 2012, 02:48:18 am
I want a grappling hook so bad!!!!
Title: Re: CRPG Heroes
Post by: BeatrixKiddo on February 18, 2012, 03:39:14 am
Wow, this got negative voted down before I even got a chance to read it. Pretty funny though, especially the comments from the "Veteran" players who are bashing the idea.

This is how c-RPG used to be[/b].

There were a bunch of peasanty level and geared people running around trying to take down the MONSTERS (or Heroes in this guys terms) that had far better gear, stats, and levels than you could ever hope to catch. Before the patches, before the slot restrictions, before athletics and wpf and everything else was nerfed, you had people running around with BIDONCULOUS stats, weapons, and armor and you know what? IT WAS CHALLENGING AND FUN.

You know those threads that lament how such and such player is no longer around and how he used to destroy? That's because they were one of those MONSTERS, but post-nerf they just weren't the same. A few still did well because they had skill, but the game was no longer the same. The server no longer has the same reaction when a GoreTooth would join to play. Literally the entire opposing team would have to focus on that one player, or be wiped across the map.

Think about that. You know those threads about the "Old" c-rpg? It was what I just described and what (in a small way) this would attempt to recreate. I think several of you need to pull back your knee jerk reaction and put actual consideration to it.

What it could be successful as is a game mode called "Peasants and Pitchforks" where you have a larger team of peasants out to capture and slay a much much smaller team of Monsters.


 :twisted: I REMEMBER THESE DAYS  :twisted:

pic related

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