cRPG
cRPG => Suggestions Corner => Topic started by: Tai Feng on March 01, 2011, 03:31:07 pm
-
Rain makes crossbows suck.
As some of you know, crossbow is very bad when it's raining/snowing. Whether damage/accuracy goes down because of lower bolt speed alone, or it's inherent, I dunnot know.
A crossbow is, to my knowledge, the only weapon affected by weather. As such, it is obviously unfair (especially once Strategus is launched). I don't know how this can be removed, whether it's hardcoded or not, but if possible please remove it.
Note: I understand only few people play as a crossbowman and so most would vote "keep rain effect" if there was a poll, because it's in their interest the other classes are weaker. But in the interest of game balance, logic and sanity - remove rain effect, please. Or make rain very rare. Right now it rains more often than in England.
ps: Also, please rename Sniper to Siege crossbow. I don't understand why Counterstrike name in the first place.
-
I'd have to agree. If you'd like some sweet, sweet anecdotal evidence, it recently took me five heavy crossbow chest shots to kill a guy with 30 body armor at medium range because of the rain.
-
I agree on this for the fact that crossbows got nerfed enough, I may not use them that much but I do see how they have become ever so ineffective to the point of simply pestering someone or getting an archer down from a roof with a lucky shot.
-
+1
-
A short story of irc
Day 1: DaveUKR: Rain effect is unfair!
Day 2: DaveUKR: Rain effect is unfair!
Day 3: DaveUKR: Rain effect is unfair!
Day 4: DaveUKR: Rain effect is unfair!
Day 5: DaveUKR: Rain effect is unfair!
Day 6: DaveUKR: Rain effect is unfair!
Day 7: DaveUKR: Rain effect is unfair!
Day 8: DaveUKR: Rain effect is unfair!
Day 9: DaveUKR: Rain effect is unfair!
hence, therefore and why not?
-1
-
Also, the same ingame :D
-
signed (+1)
-
nerf rain +1
-
Do it!
Signed,
Dravic the Grey, also known as Arya the Grey
-
Do it.
-
+1
-
This might explain why my Sniper Crossbow + Steel bolts have hit and not killed bare-chested enemies....
I have to run on bare-minimum specs, so I never know if there's weather (unless you count heavy fog)
-
I have to run on bare-minimum specs, so I never know if there's weather (unless you count heavy fog)
You can just turn Particles on in video settings. Or, refresh website, it will say there whether it's raining or not (this won't be 100% accuracy I think, since server loads weather at map start, and on website it might change few minutes later).
Graphically speaking, on winter maps "rain" will be snow, but it's the same thing when it comes to effect.
-
Signed
-
please nerf whiners -1
throwing and bow is also effected by rain ofc they would be, its psychics of the game which r to replacate real life dont like it ask god to stop the rain.
-
Rain is bad for any long range projectile. Just a fact.
And the freaking fog and sandstorm limit your sight in a way that effectively makes any archer go melee.
That's life.
-1: life is life, rain is rain.
but +1 to the suggestion to move the server away from England and have a little less rounds with rain/snow.
-
-1 to the suggestion to mvoe server away from england
-
please nerf whiners -1
throwing and bow is also effected by rain ofc they would be, its psychics of the game which r to replacate real life dont like it ask god to stop the rain.
The OP is not asking to remove the rain itself, only the nerfing affect it has on crossbows
(since they are already nerfed from their original damage)
-
although i hate the rain it is realistic that rain has effect on xbows (read wikipedia)
-
Why do you say it only affects crossbows? Until someone knowledgeable proves this I'm just assuming that it also affects archers and cavalry like it says somewhere in the game texts iirc.
-
Why do you say it only affects crossbows? Until someone knowledgeable proves this I'm just assuming that it also affects archers and cavalry like it says somewhere in the game texts iirc.
iv allready said that it effects all projectile actions.
-
please nerf whiners -1
:rolleyes:
throwing and bow is also effected by rain ofc they would be
No, they're not. Not from what I've heard, at least
its psychics of the game which r to replacate real life dont like it ask god to stop the rain.
Don't mind the rain per se, just mind that only crossbows are negatively effected by it.
-
i merely wish fog was not so damn so opaque. There is a keen difference between immersion and disadvantage when other people seem to not be affected by it
(archers and horsemen who seem to find you around corners even though you have not the slightest clue where they are)
on the other hand it may be a clever idea to keep far distance fog on most of the time to help low performance computers
and to the topic +1, an enviromental effect should only be improving the game experience for us
-
Look up the the Battle of Crécy which explains how rain causes crossbows strings to absorb moisture. When crossbow strings
(In medieval times) absorbed the water it would cause them to become slack and therefore render them less effective or useless.
Historically bowstrings were made from sinew, intestine, or hair and would then be treated with beeswax making them resistant to moisture.
-
Look up the the Battle of Crécy which explains how rain causes crossbows strings to absorb moisture.
The problem with realism is that Crossbow suffers from all possible IRL penalties - crossbow is the only weapon that can malfunction - you get hit and your bolt gets stuck and bye bye you can't use your crossbow anymore. At the same time, it does not have realistic advantages (it should not cost any wpf at all to be precise, and should have much longer range).
Realism? Sure, let's see how it would look like. How about someones sword shattering? How about that? How would some 2H guy feel if he hits someone 3x and upon manual block his sword breaks or his axe gets cut in two after attempting to manual block a bardiche?
How about I run over you with a Charger and you instantly die because I trampled your spine?
How about your arrows do zero damage to me because of my good armor?
How about you breaking neck when falling off the horse?
How about people who run up the hill get fatigued by the time they reach me, which lowers their combat efficiency?
How about my crossbow having real actual realistic range?
I'm addressing serious balance issue here. Not making historical simulation which this game is not.
-
Tai Feng is right. Whether or not crossbows were affected by rain in real life is a moot point. This isn't real life; it's a game. Preventing a player from being able to play the game because of a random weather effect is silly. So yes, I'm in favour of removing the rain effect on crossbows.
-
Look up the the Battle of Crécy which explains how rain causes crossbows strings to absorb moisture. When crossbow strings
(In medieval times) absorbed the water it would cause them to become slack and therefore render them less effective or useless.
Which has more to do with genius French commanders not letting crossbowmen take off the string and keep it dry until they got to the battlefield. The English of course didn't unwrap their bows until they needed to fire them.
Ingame, of course, bows are practically untouched by rain, crossbows are hugely penalized.
-
Look up the the Battle of Crécy which explains how rain causes crossbows strings to absorb moisture. When crossbow strings
(In medieval times) absorbed the water it would cause them to become slack and therefore render them less effective or useless.
Historically bowstrings were made from sinew, intestine, or hair and would then be treated with beeswax making them resistant to moisture.
+1
-1 to every1 else
-
Away with the rain effect!
It does not have any use for gameexperience, but is only nerved. It does also not have any balancing advantage.(just another luck-based factor)
Also rename to siegecrossbow. This fits much better into medival RPG.
-
Just to add another thing related to crossbows which wasn't mentioned so far:
There seems to be a random occurrence of a crossbow losing precision during the battle. The reticule becomes wider for no apparent reason and stays that way until battle is over (I think). Then it's fine again.
-
There seems to be a random occurrence of a crossbow losing precision during the battle. The reticule becomes wider for no apparent reason and stays that way until battle is over (I think). Then it's fine again.
Ye, noticed this as well. Once in a while, for one round the reticule is wider then it should be. Next round, everything is fine again. I thought it's a bug, but couldn't have been bothered to write it in bug section, and maybe it's just another "perk" of crossbows (like malfunctioning).
-
Ye, noticed this as well. Once in a while, for one round the reticule is wider then it should be. Next round, everything is fine again. I thought it's a bug, but couldn't have been bothered to write it in bug section, and maybe it's just another "perk" of crossbows (like malfunctioning).
Crossbow in itself is fine, but these things (rain, malfunction, random wider reticule) make it worse than anything else. Imagine a Strategus battle - your team is themed and has crossbowmen, for fun. The battle begins and.. there's a rain. You lose 2x more tickets and gg. That's BS.
-
I seriously don't understand why crossbows have all this realistic things, while other weapons have nothing? Why there is no string snapping on bows, no sword shattering when blocking significantly heavier weapon, no polearm breaking when blocking axes etc.? Or, since it would be ridiculous to have those things, why are there so many things that can happen to xbows?
-
sign! nerf rain effect! it's give unbalance
-
All the realistic effects are nice for singleplayer but for multiplayer you want as few random factors effecting you as possible, so yeah remove the rain effect.
-
I thinl we should remove the sun glare effect as IRL i would wear sun glasses.
-
I seriously don't understand why crossbows have all this realistic things, while other weapons have nothing? Why there is no string snapping on bows, no sword shattering when blocking significantly heavier weapon, no polearm breaking when blocking axes etc.? Or, since it would be ridiculous to have those things, why are there so many things that can happen to xbows?
Nail on the head. Crossbows are penalised by this piece of selective realism. Remove it, or increase equipment realism across the board.
-
There are lots of unrealistic things happening in the game (beginning with no wound consequences and ending with throwing weapons always hitting with the sharp end), and as a random factor it should be removed. It makes no sense to specialize in this weapon if you are gonna suck with it sometimes (and that times, all the battle) regardless of your skill or tactics.