cRPG

cRPG => General Discussion => Topic started by: KC_ascanet on February 16, 2012, 06:50:17 pm

Title: MMOcRPG
Post by: KC_ascanet on February 16, 2012, 06:50:17 pm
Strategus is a fun way to take the game to a new level, by incorporating castle's that can be captured and bringing more to planned battles. But what if there was a dedicated world server that contained all of the castles, full loot pvp, and the mechanics to build and restore villages/cities/castles walls and buildings?

I started this discussion earlier with some cRPG players, and many told me it wouldn't work. I think it can. Please reply with some feedback as to why it wouldn't work. Or if you like the idea and want to expand upon it please feel free to post more reasons for why it would be successful. I am willing to donate US Dollars for overhead costs associated with programming the client and server computer hardware.

This is my first post. I read the rules and feel this is appropriate to post here, if not please let me know and I'll move it or take it down.
Title: Re: MMOcRPG
Post by: Teeth on February 16, 2012, 06:59:01 pm
Grey Order and Druzhina would exploit the shit out of it.
Title: Re: MMOcRPG
Post by: wayyyyyne on February 16, 2012, 07:01:00 pm
Aren't there enough generic MMORPGs with PvE already..?
Title: Re: MMOcRPG
Post by: //saxon on February 16, 2012, 07:01:22 pm
this should be in the suggestions category and if you want this to be implemented you would probably have to do it yourself that's if the developers say you can of course  :)
Title: Re: MMOcRPG
Post by: Rikthor on February 16, 2012, 07:04:46 pm
Try Darkfall, its exactly what you just described. It doesn't work for a variety of reasons including a terrible grind to be competitive endgame in character skills and a terrible dev team. Any type of pvp centered mmo that is full loot is going to be a niche game right off the bat. Most companies want to make a lot of money hence the theme park mmo domination. The only game on the horizon like what you are looking for might be ArchAge and supposedly Richard Garriot is trying to buy back the rights to UO and make a UO2.
Title: Re: MMOcRPG
Post by: Draggon on February 16, 2012, 07:47:04 pm
Make Skyrim an MMO and add cRPG combat-style and leveling system.  Boo-yah!
Title: Re: MMOcRPG
Post by: cmp on February 16, 2012, 07:48:22 pm
A MMORPG with the Mount&Blade combat system is not technically feasible.
Title: Re: MMOcRPG
Post by: Scrambles720 on February 16, 2012, 07:54:17 pm
Who cares if its possible!? We must do it anyways!
Title: Re: MMOcRPG
Post by: Kalam on February 16, 2012, 08:17:48 pm
Laaaaaaaaaaaaaaaag.

That's pretty much why it won't work. I have suggested that the dueling servers should have a little PW-type atmosphere, though.

Nothing really stopping anyone from doing that. Just people to encourage the idea and someone to make the map/host the server.
Title: Re: MMOcRPG
Post by: POOPHAMMER on February 16, 2012, 08:22:04 pm
So it would be like PW for straight people? One could only dream
Title: Re: MMOcRPG
Post by: Christo on February 16, 2012, 08:24:45 pm
visitors can't see pics , please register or login


Something would've to be dumbed down, in order to make it an MMO game.
That's why the genre is so popular. Even a chimpanzee can get into the basics of it.
Title: Re: MMOcRPG
Post by: Anal Bleeding on February 16, 2012, 08:39:21 pm
mmo grinding with quests and stuff is so boring.
crpg is cool cause you can get a quick fix and then go to work, or do something else etc.
Title: Re: MMOcRPG
Post by: engurrand on February 16, 2012, 08:52:15 pm
"A MMORPG with the Mount&Blade combat system is not technically feasible."

Lies...

more like "not infrastructurally (its a word now) feasible".
Title: Re: MMOcRPG
Post by: Radament on February 16, 2012, 09:12:06 pm
Try Darkfall...

first mmo where i was forced to macro spells and shit to be competitive but unfortunately i was archer/polearm when the majority of the players were fullmagel33tarcherpoleswordaxe!!1!! but i can confirm sieges was the best part of that game.
Title: Re: MMOcRPG
Post by: Rikthor on February 16, 2012, 09:31:12 pm
first mmo where i was forced to macro spells and shit to be competitive but unfortunately i was archer/polearm when the majority of the players were fullmagel33tarcherpoleswordaxe!!1!! but i can confirm sieges was the best part of that game.

Yeah the begining of EU up to WW1 ranks up there with my UO memories. Our first siege was amazing, nothing but magic missiles, banded armor, and newbie weapons as far as the eye could see.
Title: Re: MMOcRPG
Post by: Turboflex on February 16, 2012, 09:44:12 pm
I played a lot of Darkfall too, the combat & conquest system is pretty solid. The combat is faster paced than CRPG, and more emphasis on ranged combat than CRPG. Melee combat is more simplistic, it is important tactically but it is not an art form like in M&B. That is all balancing tho (especially since it is more fantasy-ish with magic), I mean you could insert M&B style combat in there and it would be fine.

If they fixed a few things like remove the unneccessary & punishing grind, and the awful Greek dev team got its shit together, Darkfall could really take off.
Title: Re: MMOcRPG
Post by: MomciloSRB. on February 16, 2012, 09:53:04 pm
It would work if you could find a way to make it not lag. It would be awesome, make a big map, lots of castles. And it would be completely player driven, the economy - everything, no bots.
Title: Re: MMOcRPG
Post by: Phyrex on February 16, 2012, 09:57:56 pm
Several linked servers, walking to the border on one server/map sends you to the other server/map + a dash of PW, could be a fun mode.

I'd play it. :P
Title: Re: MMOcRPG
Post by: Nessaj on February 17, 2012, 12:08:14 am
Everything is possible with 'phasing' but that in it self is still pretty new, even so lots of people (at the Universities) are trying really hard to figure out how to technically make it work.
Title: Re: MMOcRPG
Post by: robert_namo on February 17, 2012, 03:34:27 am
Darkfall was unplayable to me, when people started using magic, I just logged off during sieges.
Title: Re: MMOcRPG
Post by: FRANK_THE_TANK on February 17, 2012, 06:43:07 am
Years ago I and a friend sat around (his a game dev, I'm a pleb) talking about an MMO type game based on Mount and Blade. After a couple of week the only feesible thing we could think of is basically strat. Unless the engine is radically improved and a whole lot more stuff is handled server side you can't mix strat and M&B into one PWesc giant mess.

The one idea we had that isn't in strat that might be a neat idea for raiding was this.

You have a point inside a building, nice tight door way that you can hold. Staying on the point generates ticks. Each tick is 10 (insert desired number here) units of something.

So you raid a castle and sit in the armory and every tick is 10 KAS or a what ever. So long as you have your guys holding the armory you keep getting the ticks. And once you've had enough of getting your butt kicked or you have killed the defending side you retreat/win.

The other ideas were things like, being able to build bandit hide outs and upgrading castles and villages.
Title: Re: MMOcRPG
Post by: Gmnotutoo on February 17, 2012, 07:00:54 am
Grey Order and Druzhina would exploit the shit out of it.

They exploit everything and get away with it.
Title: Re: MMOcRPG
Post by: HarunYahya on February 17, 2012, 07:26:18 am
Play Persistent World mod if you seek MMO spirit on Mount & Blade Warband .