we are like turtles and fighting tai-chi is this game. Let us speed it up, i almost sleep everytime i fight, cuz its so slow. And somehow everyone learned to block like a pro, so speeding up the game would make it harder to block, which mean that they have to improve their skillz.
and one thing more:
a siege round is what 6-7 min? and respawn time is 30 sec i would suggest that either we lower the respawn time for defenders or add heath-regen to them like in rageball..
Cheers
Hurr, so everyone can go even more STR/IF than they are now? Y'kno, there are alternatives to stacking strength/powerstrike/ironflesh. Like, agility builds...
... somehow everyone learned to block like a pro ...
We atleast need a different wpf curve, so that 1 WM does not give you 100 wpf in one class. Make agility builds more worth their while by flattening the wpf curve. Most melee fighters are not even considering maxing WM cause its useless. Let 8 WM give you 180-190 wpf in one class and 1 WM like 60. The whole WM thing is screwed up and should be an easy fix.
Learn to feint (well), castor swing and chamber block.
Learn to feint (well), castor swing and chamber block.
Chamber blocks are far too easy to block nowadays, they are simply too slow.Yep, I've gotten pretty good at them lately, really dissappointed to see that everyone mostly just blocks them.
All three are usually blocked more often than not, unless it's from Truly Exceptional PlayersTM. It's all down to footwork, now.
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Yep, I've gotten pretty good at them lately, really dissappointed to see that everyone mostly just blocks them.
Thus, SPEED THIS SHIT UP!
The pretty much flawless blocking of atleast half the players in 1 vs 1 has really accentuated the shittyness of mechanics like polestagger and kicks. The whining about them has increased as the blocking skill increased. They are in a lot of duels the only thing that can end the duel, apart from boredom. Bypassing the ability the block is now the way to go.
Really suprised to see the negative votes on the OP. When 80% of the players is nearing the skill ceiling, why not just heighten it by speeding up the game?
I don't think speeding the game up will help, as it also makes footwork easier.How so? Afaik, its quite the otherwise.
Per WaltF4's Weapon attack speed and proficiency and not agility (http://forum.c-rpg.net/index.php/topic,2531.msg62636.html#msg62636):
Let's use a Spear (98 speed) for approximation purposes.
y=-0.0008x+1.1071
For 115 WPF (0 WM), swing speed would be 1.0151 seconds.
For 141 WPF (4 WM), swing speed would be 0.9943 seconds.
This translates to a 2.05% increase in swing speed. However, the absolute difference in swing speed is only 0.0208 seconds, or 20.8 milliseconds.
The only gripe I have with this is there's already plenty of players with plenty of fast weapons that I have a hard time blocking, especially some 1h's.
They dont deal crap dmg either, it hurts.
If you cant kill people in siege or battle try working with your team.
Its so easy to run around with even just 1 guy. If you both do different attacks the guy you're targetting has no chance unless he's a 1h. Even then, if you dont make any mistakes he's dead when the shield breaks.
Duels are duels and if you want to duel that's up to you.
It's easy to kill people if you time your attacks right, switch targets, cover team mates, backstab. So many ways to kill.
I said ages ago when I was in Fallen on ts"I hate people who block my attacks" and people laughed but I really did hate it. I just wanted everyone to die when i pressed lmb (still do) and there's definately ways to do it without speeding the game up.
a siege round is what 6-7 min? and respawn time is 30 sec i would suggest that either we lower the respawn time for defenders
I don't get all this complaining about "Everyone can block indefinitely", "Feinting does nothing", "Game is too slow"
I use a 1 directional 69 speed unbalanced weapon, most people can't block me for shit. :lol:
The only gripe I have with this is there's already plenty of players with plenty of fast weapons that I have a hard time blocking, especially some 1h's.
They dont deal crap dmg either, it hurts.
You're NA.
Enough said.
:P
Nah, joking aside, whenever I play, almost every opponent reads all the feints, can block chambers even, the only real way to kill someone is to out circle-slash spam, or wiggle around if you've got a weapon suitable.
Other way is to group up on an enemy, 4 to 1 usually means that the lone guy is dead.
I think it's getting frustrating, I have to counter-circle around like a maniac, if not, then I get weird insta headhits on me.
Agree, onehanders are quite weird. Even though I use axes, breaking a Huscarl takes a lot, LOT of swings to do, the mentioned 1h can use it to close up on you, then do this circle-spam I talked about.
It's funny how easily they can take out me with over 70hp, with an onehander sword. Mostly in three hits, I've been 2hitted before by onehanded swords.. You just have no time window to attack them, and if my Axe gets stuck in the shield by accident, I'm dead.
And if you break a good player's shield.. all hell breaks loose, because they are good melee fighters even, and will outspeed and outdamage you in close combat.
Thing is, they should be either fast, or powerful. Not both at the same time.
2 hit by swords in medium-heavy gear? That means you get 1-hit by 2H/poles. Most cookie-cutter Kuyak-Danish guys take 5+ hits with my MW KAS and 7 PS. I've no idea how can you die to a 1H in two hits, unless it's a cleaver in the hands of some 9 PS monster or you're one of those funny guys that wear plate armor with straw hats.
They're neither fast nor powerful. Many 2H are comparable in speed, yet much stronger AND longer. And few people use Huscarl's, because it's heavy as my ex, and that's really heavy. Smaller shields are busted by axes in 3-4 hits tops, I actually had my steel buckler one-shotted by a GLA once.
Many 2H are comparable in speed
Mallet isn't slow, it's short. And one handers who feint a lot and have plenty of PS (many of them have 9 PS) are nasty. They aren't that slow either. And if you start that circling game Christo mentioned you're dead, because they'll just spam you and it's very hard to block in such situation. You can spam them as well but all they have to do is to raise their shield. But it's not true that they can two hit me with 65 HP when I'm wearing my heavy armor. Not even those guys with 9 PS can't two hit me but can three hit me. Good way for dealing with shielders is backpeddaling and spamming overheads because many of them like to open the fight with overhead strike and if they do that chances are big that you'll chamber them.
But one handers I dislike the most are those STR heavy monsters who wear heavy armor and whose strikes are so slow that if I try to block it just like I block ordinary fast guy just to realize that their strike isn't connected yet and if I try to strike after "block" I usually get hit hard lolz
The obvious solution is to buff 2H stab speed and damage.Oh, haha, funny guy... :rolleyes:
The obvious solution is to buff 2H stab speed and damage.
I think i found solution. Stop crying,and learn to play better.You missed the point by a fucking mile.
If not, more.
The only gripe I have with this is there's already plenty of players with plenty of fast weapons that I have a hard time blocking, especially some 1h's.
They dont deal crap dmg either, it hurts.
Battle is not about duels anyway.
I dont think that you have to speed up 1H if you want to speed up the game.
Actually you should speed up 2H and pole.
To make 1h not suffer buff them too but:
- make most of the shields faster
- make shield weight have less impact on runspeed.
- perhaps give some of the lower cut-swords damage buffs
In general i support raising speed again. When i started playing it was much faster then now.
wanteds i see you can read pretty well.
...
He said that he DOESN'T agree with buffing 1h...
- make most of the shields faster
- make shield weight have less impact on runspeed.
- perhaps give some of the lower cut-swords damage buffs
For people worrying about 1h becoming too fast if the game gets sped up. In my opinion only the left swing is ridiculously fast. Devs have shown that they can slow down specific animations. They'd just have to slow down the left swing and speed up the other attacks. It is already pretty ridiculous how every shielder uses the leftswing for 50% of his attacks atleast. The leftswing is overpowered compared to the other animations.
Forget 1h left swing, fix the thrust animation for ash/awl-pike, that shit is utter bs! so f****************************cking op!
Forget 1h left swing, fix the thrust animation for ash/awl-pike, that shit is utter bs! so f****************************cking op!
1. Block down until you hear the block sound
2. Attack back
3. ???
4. Profit
Good luck counterattacking somebody who can re-attack you during your attack phase.
With those speeds, it's totally possible. Especially if the guy facehugs you.
1. Block down until you hear the block sound
2. Attack back
3. ???
4. Profit
Good luck counterattacking somebody who can re-attack you during your attack phase.
With those speeds, it's totally possible. Especially if the guy facehugs you.
If this happens, either you have incredibly horrible ping, or they outmaneuvered you. Weapon speed isn't the issue here.
the problem is there. you haven't played against Chase, warlord or Ludo obviously. Before u can "attack back" once, u have been attacked 6 times already by that pew pew piker!
the problem is there. you haven't played against Chase, warlord or Ludo obviously. Before u can "attack back" once, u have been attacked 6 times already by that pew pew piker!
:lol:
Whatever you say.
you are a piker yourself, lets hear other ppl's opinion on this.
This is the reason for the thrust-stun effect. After a failed (hit something it couldn't damage) thrust, the thruster is stunned momentarily. Awlpikes and similar speed polearms CAN get numerous hits in by utilizing polestagger (which I will agree is some serious bullshit), however if you utilize their thrust stun to your advantage, you can get your attacks in. Against a very good awlpiker it can be very difficult to get your hits in, but there is still a window of opportunity IF you use good footwork. Besides, you use a poleaxe, right? Therefore, you also have an instastab. :wink:
To the guy saying pikers "know" this is wrong, have you EVER, I mean EVEN ONCE, used a pike (Not a longspear, a Pike)? The thrust stun on it is close to a full second. Good luck getting a second hit in before your opponent can hit you unless you do some great footwork or have an extreme agi build.
Besides, you use a poleaxe, right? Therefore, you also have an instastab. :wink:
There is the problem, u mentioned it yourselve: The Modafaka instastab on pikes!
I'm a bit confused by your wording. By "pike" are you referring to the 2d polearms (awlpike, ashwood pike, etc) or the "Pike".
Awlpike and ashwood pike have a near instantaneous stab, this is true.
Pike requires an enormous amount of wiggling for the hit to actually register, otherwise it glances.
This is the reason for the thrust stun effect, just like I explained in that post. They get that first hit off, and all you can do is block, HOWEVER, after that they are stunned for a brief moment. On the faster weapons this is enough to give you time to get an attack started such that they have to block you. On the slower weapons it can even give you a FREE HIT if timed right.
Bullshit. Pikes and their variations are awful duel weapons. Their only strength is boring someone to death by the monotone attacks that are all too easy to block. I combat that by doing dance moves and 360s in air while holding downblock. They're awesome in battle, though, but awlpikes aren't OP.
About the awlpikes , stick with me and they go down in 2 sec:D
If this happens, either you have incredibly horrible ping, or they outmaneuvered you. Weapon speed isn't the issue here.Perfectly possible with the ashwood pike or awlpike, the speed of those stabs is amazing. Actually a very potent duel weapon. And yes they are OP. Just look at Chase go, although he probably respecced again. I got my highest k/d to date with an unloomed ashwood pike. Then I got the loomed version and it was wonderful. There are a handful of good tricks that make them a bitch to fight.
LEshma You're right but you forgot the Long Stab reach that 2h swords have. though it
ofcourse isnt nearly as usefull as the polestagger
The current slow game speed is mostly felt because so many in cRPG are using medium or heavy armor and heavy weapons - when fighting in light armor with a good WPF it feels decent enough, though I wouldn't mind having it at Native values.
The current (slow) game speed is better for high pingers, though regrettably promotes lolfeinting.
A faster game speed would be better for low pingers but would imbalance the ping difference between the Russian, Turkish and European communities even further, and also promote spamming.
1. You're a shielder
2. When you put shield on your back you have fast one handed weapon which can compete with awlpike speed.
If Siiem posted this, being 2H currently, I would take it serious.
Major problem is that swords are slow. That's the reason for existence of this thread. Polearms aren't that much faster either but they have: polestagger, shield breaking ability and do shitload of damage. Swords have no special abilities. Swords (both 1H and 2H) are only pure weapons in this mod, every other weapon has some MMORPG modifier attached to it.
Let the ones with bad computers/bad connections have a chance too. Keep it as it is.
Who cares about those people lol....T's.....Bashibazouks,Kapikulu THA FACK....We need more asian people in this gamewant faster? go back to native and get pwned by super speed archers
It's not like I played 2h for 90% of my cRPG time, right?You sucked unbelievably, though.
You sucked unbelievably, though.
But you're right about the awlpikes.
When ash/awl-pikers hold their attack, you have no option but to hold your down-block. If you let go of your block to attack, they will release their held thrust, and even though you start your attack first, they hit you first because of the instastab animation. This is something needs looking into cause it gives them a huge advantage in battle servers (not duel server, stop seeing this as a 1v1 duel point of view).
When I'm fighting 2 or even sometimes 3 guys simultaneously, i can often stand my ground, but if one of them is an average skilled player at best using an ash/awl-pike, there is very small chance of getting out of that situation alive or with any gain.
When ash/awl-pikers hold their attack, you have no option but to hold your down-block. If you let go of your block to attack, they will release their held thrust, and even though you start your attack first, they hit you first because of the instastab animation.
Its not that you've started your attack and the awlpike is quicker, its because just like you said the awlpiker is holding down his attack, so his attack has already started ,hes just waiting to release it.
This is where people get confused . Its not that you've started your attack and the awlpike is quicker, its because just like you said the awlpiker is holding down his attack, so his attack has already started ,hes just waiting to release it. Hence why it may seem super fast and " insta stab". So yes, best tactic is to just hold down block until you hear the sound and i know this can be very annoying in battle because if its multiple opponents you obviously cant just hold downblock or you will be attacked by the other person. However this isnt subjective just to the awlpike and is the same for all support like weapons - long spear, pike, long awlpike, ashwood etc.
The guy holding his attack is still dependent on his opponent, waiting for the moment he let go of his block, thus making him second in action and nullifying his advantage of being in mid attack animation. And yet still the instastab gives the awl/ash-piker the edge.
Not the case. Take an example using two equal length swords. One guy has a swing chambered, the other is blocking. If the guy who is blocking releases the block and starts trying to swing, the guy who was already chambered will beat him every time, unless he does something exceedingly stupid or gets chamber blocked.
Don't understand what a chamber situation has anything to do with what I wrote :?
Interesting how the OP got downvoted massively and my post got quite some upvotes while I am actually agreeing with the OP. Some people that downvoted the OP also upvoted my post, appreciate the support but that is kinda weird.
Ok lets say there are 3 steps in a swing, lets call them A,B and C. Every attack goes from A to B to C. A is when you start your attack, B is the the attack being ready to swing ( so the hold attack animation) and C is actually hitting. So when an awlpiker is holding his attack he is at B. When you start your attack you have to go from A all the way to C, where as the Awlpiker only has to finish the animation from B to C. So even if he is second in action like you said he has a shorter distance to travel in his animation, so unless he has the worst reactions ever will hit before you. I hope this helped make things clearer
Edit : reading that over, it sounded alot better in my head. I hope you get what i mean :D
For most weapons it is a really small timeframe. If you test it you will see that. If i hold an attack on a greatsword and wait for you to lift block , it will still hit same as awlpike, maybe not as fast, but it is a negligible differance as both weapons will still hit.