cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tomas on February 14, 2012, 07:24:04 pm

Title: Kicking vs Shield
Post by: Tomas on February 14, 2012, 07:24:04 pm
I'd like to suggest the following change that will hopefully be possible using WSE that would make shield walls a bit more useful imo.

Whenever you kick somebody that is blocking with a shield, it takes your strength and their shield skill into account to decide if the kick is successful.

I would say that Strength has to be greater than the shielders base skill + 2x the shield wall boost.  This means that shield walls with the current skill boosts will become extremely difficult to break up with kicks and they will require Maulers and Cav to break them (or superior tactics).  Meanwhile a lone shielder is still easy to kick as even if they have 13 shield skill, you only need 14 strength to successfully kick them.

Failed kicks that still connect should still stun the shielder but in a way that does not remove their blocking shield.  This means they can't retaliate, but they aren't left vulnerable either.

EDIT:  Just realised the maths didn't quite work so I've changed it slightly

Title: Re: Kicking vs Shield
Post by: Dravic on February 14, 2012, 08:25:01 pm
Excellent idea, but am not sure if it is possible to implement.
Title: Re: Kicking vs Shield
Post by: Penitent on February 14, 2012, 08:30:58 pm
this would be super cool.
Title: Re: Kicking vs Shield
Post by: Rumblood on February 14, 2012, 08:48:42 pm
Kicks are OP  :lol:
Title: Re: Kicking vs Shield
Post by: Vodner on February 14, 2012, 09:18:48 pm
If somebody can walk up to a shieldwall and land a kick without getting murdered, then props to them. They deserve the free hit.
Title: Re: Kicking vs Shield
Post by: Digglez on February 14, 2012, 11:59:01 pm
any sort of system that rewards cooperative team tactics should be done. I'd love a system like this.
Title: Re: Kicking vs Shield
Post by: Jarlek on February 15, 2012, 12:31:18 am
Good thinking. I really like how the bonus in shieldwall increases the defensive power :D
Title: Re: Kicking vs Shield
Post by: San on February 15, 2012, 12:31:24 am
This won't change much. Base skill + 2x the shield wall bonus will rarely be higher than even agi characters' strength.
Title: Re: Kicking vs Shield
Post by: Osiris on February 15, 2012, 12:36:00 am
well take 5 shield skill and add +14 to that and im sure most agi chars cant handle it :P
Title: Re: Kicking vs Shield
Post by: Cyclopsided on February 15, 2012, 01:22:14 am
well take 5 shield skill and add +14 to that and im sure most agi chars cant handle it :P
All my 10 PS + characters will never know there was a change

Anyways I don't know if this is possible, or a good idea.
Title: Re: Kicking vs Shield
Post by: Digglez on February 15, 2012, 01:31:27 am
could always add shield weight in there somewhere.  the bigger the shield the better force distribution it has
Title: Re: Kicking vs Shield
Post by: San on February 15, 2012, 02:28:20 am
I mean, just make shield bash, and have it be better than the current kick. I find it funny that I need to take off my shield to do some BS kick animation where I can block/attack or whatever at the same time.


I do like the stun the shielder but still allow him to block thing. You can still circle him and hit his side/back for instance.
Title: Re: Kicking vs Shield
Post by: EyeBeat on February 15, 2012, 02:27:43 pm
Buff me more please.
Title: Re: Kicking vs Shield
Post by: Freland on February 15, 2012, 04:03:44 pm
The only ones who will be affected by this are peasants. No need to nerf them.
Title: Re: Kicking vs Shield
Post by: isatis on February 16, 2012, 03:08:35 am
Quote
User: The only ones who will be affected by this are peasants. No need to nerf them.

Cleverbot: You're hot, aren't you?

oh my god... cleverbot like you! time to pay a little visit!
Title: Re: Kicking vs Shield
Post by: Freland on February 16, 2012, 07:57:40 pm
Like you said - he's clever  :wink: