cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Aseplhood on February 12, 2012, 12:00:08 am

Title: Weapon repairs price decrease
Post by: Aseplhood on February 12, 2012, 12:00:08 am
Hey.
So, I just wanted to come up with a simple suggestion. Basically, in my opinion, we shouldn't pay the full repair prices when we can't get begger multiplier ( when there's less than 8 people on the server ). And that's because, hardly ever anyone wants to stay on the server, while he's just losing cash, whithout any hope for getting a big reward ( x5 ).
For example, melee server reaches around 6 people usually, and they stay for few minutes, because it's a waste, when there are servers which you will get the multiplier.

Guess I wrote too much anyways :P Consider this as an open topic.
Title: Re: Weapon repairs price decrease
Post by: IG_Saint on February 12, 2012, 07:19:20 am
Yeah, I just gotta agree with you on this, no multiplier=no repairs (or at least less repairs).
Title: Re: Weapon repairs price decrease
Post by: Lordark on February 12, 2012, 07:42:01 am
and your an admin? Dont quit your day job whatever it is.
Title: Re: Weapon repairs price decrease
Post by: rustyspoon on February 12, 2012, 07:50:45 am
My question is this: If you KNOW that you can't get a multi because of not enough players, why are you carrying all that expensive shit?

In those situations I just like to screw around. Well, more so than usual. It's not like winning or losing makes a difference anyway.

So next time that happens, try having boxing duels or get 4 stacks of rocks and start throwing them or whatever. Do something fun until more players come on. When a server is already low pop, putting on your tryhard pants and killing everyone is a good way to get the few people on there to leave.
Title: Re: Weapon repairs price decrease
Post by: justme on February 12, 2012, 04:23:18 pm
and then i see lots of ppl that want to buy loompoint for +500k...  no