cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Aseplhood on February 12, 2012, 12:00:08 am
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Hey.
So, I just wanted to come up with a simple suggestion. Basically, in my opinion, we shouldn't pay the full repair prices when we can't get begger multiplier ( when there's less than 8 people on the server ). And that's because, hardly ever anyone wants to stay on the server, while he's just losing cash, whithout any hope for getting a big reward ( x5 ).
For example, melee server reaches around 6 people usually, and they stay for few minutes, because it's a waste, when there are servers which you will get the multiplier.
Guess I wrote too much anyways :P Consider this as an open topic.
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Yeah, I just gotta agree with you on this, no multiplier=no repairs (or at least less repairs).
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and your an admin? Dont quit your day job whatever it is.
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My question is this: If you KNOW that you can't get a multi because of not enough players, why are you carrying all that expensive shit?
In those situations I just like to screw around. Well, more so than usual. It's not like winning or losing makes a difference anyway.
So next time that happens, try having boxing duels or get 4 stacks of rocks and start throwing them or whatever. Do something fun until more players come on. When a server is already low pop, putting on your tryhard pants and killing everyone is a good way to get the few people on there to leave.
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and then i see lots of ppl that want to buy loompoint for +500k... no