cRPG

cRPG => Suggestions Corner => Topic started by: Rumblood on February 28, 2011, 06:23:35 pm

Title: Throwing. Just fix it already
Post by: Rumblood on February 28, 2011, 06:23:35 pm
It is getting ridiculous all the little things about throwing that need to be FIXED.

So today I get in a throwers face and kill him. So? So the little bastard had a javelin cocked back at the time and when I killed him, IT AUTO-RELEASED FROM POINT BLANK RANGE BECAUSE THATS WHERE I WAS, IN HIS FACE WITH HIS GUTS ON MY SWORD. You guessed it, dead from a dead guy whose weapon has AUTO-RELEASE when dead. That's crap. I don't see any other classes weapon still being active after they are dead. What are we supposed to do? Not kill a thrower from the front now?

Throwing. Just fix it.  :evil:
Title: Re: Throwing. Just fix it already
Post by: Leiknir on February 28, 2011, 10:25:52 pm
I see your problem there, but you observed it wrong.
The thrower did throw a quarter second before you stabbed him, but as throwing projectiles fly too slow, you were still able to get in your stab. Solution: Buff throwing speed, problem fixed.
Title: Re: Throwing. Just fix it already
Post by: cmp on February 28, 2011, 10:31:39 pm
Possible solution #1: minimum range (model length * 2?), do no damage if closer than that.
Possible solution #2: facehug throw is a stab, no damage if downblock
Possible solution #3: remove throwing lances
Title: Re: Throwing. Just fix it already
Post by: Joxer on February 28, 2011, 10:36:35 pm
That's just silly. Just fix the bumbing. Problem solved.
Title: Re: Throwing. Just fix it already
Post by: cmp on February 28, 2011, 10:37:56 pm
What bumbing?
Title: Re: Throwing. Just fix it already
Post by: Leiknir on February 28, 2011, 10:44:56 pm
If you got a ranged weapon in your hand, and someone runs into you you get bumped. Don't know what to fix there, maybe reduce 2hand/polearm length, so they need to move into bump-range and stop complaining people don't get autobumped by the air they swirl up with their spamming :p
Title: Re: Throwing. Just fix it already
Post by: Joxer on February 28, 2011, 10:47:46 pm
Fyi. It works occasionally. It's broken to hell.
Title: Re: Throwing. Just fix it already
Post by: Maira on February 28, 2011, 10:49:05 pm
Yep, he probably threw it before you actually killed him, that's how archers can kill each other at the same time too. =)
Title: Re: Throwing. Just fix it already
Post by: Spawny on February 28, 2011, 10:50:14 pm
Yup, happens quite a lot actually.

And the bumping works all the time. When people do it to me and when I do it to others.
Title: Re: Throwing. Just fix it already
Post by: Belatu on February 28, 2011, 10:50:39 pm
Possible solution #1: minimum range (model length * 2?), do no damage if closer than that.
Possible solution #2: facehug throw is a stab, no damage if downblock
Possible solution #3: remove throwing lances

2 !
Title: Re: Throwing. Just fix it already
Post by: IG_Saint on February 28, 2011, 10:52:40 pm
Fyi. It works occasionally. It's broken to hell.

Don't know what you're smoking, but I want some. Never had any problem with bumping since they introduced it about a year ago.
Title: Re: Throwing. Just fix it already
Post by: Rumblood on February 28, 2011, 10:55:24 pm
The thrower was baffled too  :P

Anyhow, I don't really expect anything to change on this. It is just a hair on my camel's back of issues with ranged implementation for throwing.
Title: Re: Throwing. Just fix it already
Post by: Banok on February 28, 2011, 11:21:26 pm
The bumping is a good thing tbh, encourages archers to draw mele weapon in mele range.

only time it makes 0 sense is when you block with a shield in throwing mode and get walk into bumped :O