cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: FRANK_THE_TANK on February 08, 2012, 02:19:03 pm
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I'm sorry we have already had so many of these today, but this one has been over looked and it by far is the most hated.
There isn't a player any where that hasn't at some point cursed its name.
I don't play as auto-balance but I know some auto-balance that kill me all the time and are always on the top of the scoreboard. I can only assume auto-balance is broken because everyone knows one plus one equals GO TO HELL!
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You may now kill me, I understand why, its okay. I except my fate. Just make sure you don't kill me by having a dozen naked super modles fuck me to death, I would hate that. It would be the worst thing you could put me thought. I hate peril.
Yours,
Frank
R.I.P
Can I R.I.P myself? Kind of seems... I don't know, douchey. What ever.
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Would really be nice to see some class based auto balance. Last night was pretty awful on NA 1, one team was consistently getting all cav and all ranged. Kind of made it unplayable. :|
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Yeah, in all seriousness... what Zerran said. Class balance should surpass banner balance in priority, no question.
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Should we trust you Mala, your being watched. Did they follow you here? Oh fuck, oh GOD! I'M GOING TO EAT THE STASH! WISH ME LUCK!
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Yeah, in all seriousness... what Zerran said. Class balance should surpass banner balance in priority, no question.
I don't think class balance should surpass banner balance, but it should be considered. For example an archery or cav clan might want to play together, and they should be able to.
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Class balance would ignore or lessen clans playing together.
And do you want "balance" or do you want multis?
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I've been thinking about letting the autobalance "protect" the very top scoring (If not only the top player) players so they don't get shifted.
This way you would keep the challenge of killing the top scorer on the enemy team.. Of course you would have to shift 2-3 not so top scoring players elsewhere to make up for it.
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what happened to ultimate banner balance?
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Class balance would ignore or lessen clans playing together.
And do you want "balance" or do you want multis?
I'd like multi's, but not at the expense of having all the cavalrymen and women on my team or the other team, or all the ranged or what have you. Since this isn't the XYZ class choice of Native where you can change every round to accommodate battlefield conditions of the enemy team, it'd be nice if the balance would take care of that issue for you while still trying to keep the majority of banner wearers together.
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I've been thinking about letting the autobalance "protect" the very top scoring (If not only the top player) players so they don't get shifted.
This way you would keep the challenge of killing the top scorer on the enemy team.. Of course you would have to shift 2-3 not so top scoring players elsewhere to make up for it.
This would be pretty great.
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If banner balance truly balanced it would make you never get much more than a x3 multi. On the other hand it currently just takes the people who are doing bad on the winning team (0 kills) and puts them on the losing team. If you look after a round or two of wins you'll notice that the winning team will have double the amount of people getting kills simply because it keeps off loading people not getting kills onto the other team.