cRPG

cRPG => Suggestions Corner => Topic started by: reaperkiller on February 05, 2012, 08:32:36 pm

Title: Heirloom +3 personal naming
Post by: reaperkiller on February 05, 2012, 08:32:36 pm
i would like to see a personal name editing for your heirloom +3 lv's 

so ingame when people see your sword it wont say

"Elder knife"..... instead!!

"Reaper's castrating knife"   or something like that!

i was reminded of it by tf2 and their ability to do such thing.


Title: Re: Heirloom +3 personal naming
Post by: Zerran on February 06, 2012, 08:18:20 am
There have been threads like this before. The community seems to want it, but devs have remained (to my knowledge) silent. I for one would absolutely love to be able to officially name my pike  :D
Title: Re: Heirloom +3 personal naming
Post by: Penitent on February 06, 2012, 11:39:53 pm
I think this would be awesome, but there would have to be a suite of naming rules in place.

For example, I couldn't name my MW sidesword "Johnson's Longsword". or "Tempered Sidesword."

Also, they'd have to watch for offensive/racist things I suppose.  Might be some trouble, but would be really cool to put in place! :)
Title: Re: Heirloom +3 personal naming
Post by: B3RS3RK on February 06, 2012, 11:42:04 pm
It was suggested for a 4. heirloom level you could only reach by retiring at lvl 35 or something.

I still hope chadz will implement it, even though I´d prolly never get one.
Title: Re: Heirloom +3 personal naming
Post by: Froto_the_Loc on February 06, 2012, 11:46:05 pm
"Western Locblade"
Seems like a good idea. Not sure how I feel on the 4 heirloom, too lazy to get to 31 half the time, why go to 35 for a named weapon?
Title: Re: Heirloom +3 personal naming
Post by: Malaclypse on February 06, 2012, 11:55:45 pm
This is an idea I had thought about too, ala Diablo II :3

I'm foooor it.
Title: Re: Heirloom +3 personal naming
Post by: Stabby_Dave on February 07, 2012, 12:04:46 am
Good idea but I think you would have to spend another loompoint on it. No stat increased but loom level 4 just allows you to rename your weapon. Whether this is possible or not I have no idea.
Title: Re: Heirloom +3 personal naming
Post by: Chagan_Arslan on February 07, 2012, 12:49:53 pm
if they would make loom lvl 4 as unique very hard to obtain (we are talking lvl 35 here probably), one and only weapons/armor in game that once loomed by someone non other can loom that item any more to lvl 4! i dont see a problem for them to do it as the number of these items would be very low, dont know how many people are at lvl 35 now ;] and than seeing this unique piece of equipment would add some flavor to the game

but naming for +3 ? nah
Title: Re: Heirloom +3 personal naming
Post by: justme on February 07, 2012, 02:26:42 pm
not many 35, less then 5, and half of them wouldnt do it.. So no fear for big amount of unipue items
Title: Re: Heirloom +3 personal naming
Post by: Chagan_Arslan on February 07, 2012, 03:31:48 pm
not many 35, less then 5, and half of them wouldnt do it.. So no fear for big amount of unipue items

as it should be no ? ;]
Title: Re: Heirloom +3 personal naming
Post by: Dravic on February 07, 2012, 04:02:45 pm
No.

If they add namechange of equipement, it should be available to everyone, not just nolife kids.

I, for one, wouldn't play this mod for 2 years just to get ONE equipement named.

Kthxbai
Title: Re: Heirloom +3 personal naming
Post by: B3RS3RK on February 07, 2012, 04:15:50 pm
No.

If they add namechange of equipement, it should be available to everyone, not just nolife kids.

I, for one, wouldn't play this mod for 2 years just to get ONE equipement named.

Kthxbai

But thats how things work.

To get the ultimate stuff you need to grind fucking hard.

Just like in Real life

How crappy would it be if pretty much anyone had an epic item with a special name?Would look so dumb on the floor, to see hundreds of "HaXXor Assassin Dagger claw of doom" shit weapons laying there.

IF you only get it by looming a x3 at lvl 35, it would be something really special, and if you saw one laying on the ground you would want to pick it up because its so epic.

If you make something accessible to everyone, it becomes a normal thing and sucks.
Title: Re: Heirloom +3 personal naming
Post by: justme on February 07, 2012, 05:24:13 pm
No.

If they add namechange of equipement, it should be available to everyone, not just nolife kids.

I, for one, wouldn't play this mod for 2 years just to get ONE equipement named.

Kthxbai


There are players who just play this mod for long tim and same build...
Why dont reward them?
Title: Re: Heirloom +3 personal naming
Post by: Hobb on February 07, 2012, 05:37:46 pm
ya each person should be aloud to name 1 +3 item

and it should be unchangable so people wont name it stupid shit if they want to sell it
Title: Re: Heirloom +3 personal naming
Post by: TurmoilTom on February 07, 2012, 08:38:12 pm
ya each person should be aloud to name 1 +3 item

and it should be unchangable so people wont name it stupid shit if they want to sell it

I'll still name my MW Bec "USETHISIFYOUAREGAY"  :D
Title: Re: Heirloom +3 personal naming
Post by: MR_FISTA on February 07, 2012, 08:45:26 pm
My Glaive would be renamed 'Epic Glaive of Hymen Slaying'
Title: Re: Heirloom +3 personal naming
Post by: Black Wind on February 07, 2012, 11:21:36 pm
I'd buy an elders wooden stick, naming it: "The Long Hard Woodie"

But on a serious note, level 35 to do this? I think not.
Title: Re: Heirloom +3 personal naming
Post by: zagibu on February 08, 2012, 12:07:19 am
People would retire to name their item at level 35 if:
a) The item would become unique...no other +4 bec in cRPG ever
b) The item would gain normal +level boost comparable to the one from +2 to +3
c) The game would display a message "PlayerName, bearer of ItemName1 {and ItemName2..n}, has joined the server" (it would have to insert the message in the normal strat-lord-announcement, too, of course).
d) Final Boss would make a special model/texture for the item

I know I would grind to 35 just to get that. Especially c). "Nobody, bearer of nothing, has joined the server."
Title: Re: Heirloom +3 personal naming
Post by: Zaren on February 08, 2012, 05:57:25 am
i dont even need it to be the only one  i just want my personally named......
HeavyBastardSword_which_used_to_belong_to_Malaclypse_of_Chaos_and _now_belongs_to_Invicti_Zaren_and_I_used_a_MW_warspear_to_trade_for_it...now thats worth me retiring at level 35
Title: Re: Heirloom +3 personal naming
Post by: PieParadox on February 08, 2012, 06:12:07 am
Perhaps, there should be a choice that you can heirloom your item and name it something- however, it gets no stat boost.

So, you can get a named weapon for a loom point, but it will have no upgrades.

Or maybe, you have to pay a loom point to name your item and gets no loom point, but it is still upgradeable?

Also, if you look at weapons on the battlefield, maybe loomed/special weapons can be a different color than white? "Green, blue, yellow" names. Though this could be annoying.


Or maybe, pay 2 mil gold for a special name. Or something.
Title: Re: Heirloom +3 personal naming
Post by: Zaren on February 08, 2012, 06:15:55 am
shouldnt be that difficult.... its just a name and getting a +3(your first one) is hard work... i think you should get a free name and it should work like a name change.... maybe with the max amount of characters being based on the level of the loom? maybe in format  requestedname(realname) such as SuperhappyFunDagger(Elders Dagger) or maybe SuperhappyFunDagger/Elders Dagger
Title: Re: Heirloom +3 personal naming
Post by: reaperkiller on February 08, 2012, 04:31:57 pm
awaaaaaa :oops:  could we actually make it like a reward when u reach the lv 35 and not  retire to get it...

i mean cause obviously i can see most of you have not tried to lv beyond 31 and specially not made it to  lv 33...

i am lv 32 right now and i stil got 12 to 10 mill exp left to lv up to 33

the original was 20 million xp

i dont wanna know how much is gonna be for 34 or 35!!!!  ill have no life if i want thiz!!!!!!!!!   :shock:
(click to show/hide)
Title: Re: Heirloom +3 personal naming
Post by: Malaclypse on February 08, 2012, 08:52:03 pm
i dont even need it to be the only one  i just want my personally named......
HeavyBastardSword_which_used_to_belong_to_Malaclypse_of_Chaos_and _now_belongs_to_Invicti_Zaren_and_I_used_a_MW_warspear_to_trade_for_it...now thats worth me retiring at level 35

Which_Used_To_Belong_To_MrShine
Title: Re: Heirloom +3 personal naming
Post by: ulfardarri on February 08, 2012, 09:13:23 pm
Awesome idea
Title: Re: Heirloom +3 personal naming
Post by: zagibu on February 09, 2012, 12:17:52 am
Why should I know the name of a weapon of some random dude? It makes no sense. Only weapons of heros are known to the common soldier by name. That's why in the game, only heros should be able to give their weapons names that stick.
Title: Re: Heirloom +3 personal naming
Post by: Zerran on February 09, 2012, 01:49:22 am
Why should I know the name of a weapon of some random dude? It makes no sense. Only weapons of heros are known to the common soldier by name. That's why in the game, only heros should be able to give their weapons names that stick.

Certainly only a Hero's weapon's name would be known to others, but even a relatively unknown warrior could have his name engraved on his weapon, and so anyone with the weapon would be able to see who it belonged to.
Title: Re: Heirloom +3 personal naming
Post by: Bobthehero on February 09, 2012, 03:54:53 am
People would retire to name their item at level 35 if:
a) The item would become unique...no other +4 bec in cRPG ever

b) The item would gain normal +level boost comparable to the one from +2 to +3
c) The game would display a message "PlayerName, bearer of ItemName1 {and ItemName2..n}, has joined the server" (it would have to insert the message in the normal strat-lord-announcement, too, of course).
d) Final Boss would make a special model/texture for the item

I know I would grind to 35 just to get that. Especially c). "Nobody, bearer of nothing, has joined the server."

Fix'd
Title: Re: Heirloom +3 personal naming
Post by: _Tak_ on February 09, 2012, 02:02:51 pm
There is a way to do it. But only yourself will be able to see the name has changed.

GO to your itemkind.txt in CRPG folder. open it. Press Ctrl+F. Type the +3 weapon you have. For example masterwork hafted blade. then go there. Leave haft_blade alone, then change the word "Masterwork Hafted Blade" into your desire name. Save, then restart CRPG, there you go
Title: Re: Heirloom +3 personal naming
Post by: zagibu on February 09, 2012, 09:40:38 pm
Certainly only a Hero's weapon's name would be known to others, but even a relatively unknown warrior could have his name engraved on his weapon, and so anyone with the weapon would be able to see who it belonged to.

The first thing I would do upon finding a weapon with the engraved name of some random dude is grind the engraving down.
Title: Re: Heirloom +3 personal naming
Post by: Voso on February 10, 2012, 01:41:45 am
Oh god, I can only imagine looking for a weapon amongst the battlefield just to find a bunch of randomly named weapons that give no hint to what they are. Or, as someone mentioned, a 1h sword named "Longsword" or something so when you pick it up you think you are getting a 2h, but you aren't.

This would be nice for the sole reason of making you feel more legendary, but would just make things more complicated. It would also render some items unsellable because of stupid names. In addition, I am not sure how much it would decrease performance to have to make the game read and rename the name of a 100 players' weapons. I believe the game would have to treat each named weapon as a unique and new weapon in order to stop every MW of that type being named the same thing. If that is the case it would hinder game performance quite a bit. Especially because every time a new player joins you'd have to load their item's name. Plus, the moderation and naming guidelines that would have to come with this would be too much work. What if someone has a weapon named "[Insert race here] Slayer"? Are we not to ban them for racism? Are we to reset their loom's name to get rid of it? Or would we simply have to do it the same way as name changes and force someone to go through and approve each weapon name?


The only way I could see this being implemented is if it was only visible on the c-rpg website. Perhaps being able to add a short name after the weapon type, so it'd show up as:

Masterwork Longsword "Voso's DESTRUCTURURERER"

Even then though, you'd have the problem with naming guidelines.

Would this be enough satisfy everyone's craving for a named item? Just curious.

They could also add another box on the marketplace UI under the details tab that says:

"Engraving: (Voso's DESTRUCTURURERER)"


That way when you are browsing the marketplace it still says Masterwork Longsword, and things are still easy to find.

EDIT: Rather than getting the option to name it after retiring, this would be a better feature if you had to pay gold to name it, and only looms were eligible. It would only be worth it to pay the fee to some people, and therefore not every weapon would be named. It would also likely stop people from impulsively naming their weapon something incredibly stupid. As someone mentioned engraving, just say it is the cost of the engraving. All in all, it'd be a poor purchase in my opinion as it would only be visible on the website and because it might lower resell-ability. But if you loved the item and wanted to personalize it, it'd be up to you.

It would also nice to be made that no matter what you name it, it begins with the name of the person who named it. (Like how it says Voso's in my example) This would allow you to trace back who's weapon you have, if you fancy, and allow only the original namer to be responsible for whatever name it has. Also, it'd stop people from trying to name items after people who are renown for using them to try and make more money. The only problem I see with this is clan tags, though maybe that would add an extra factor. If someone has an ooooollld weapon of yours, you might be able to tell its old by its clan tags.

They'd be like c-rpg baseball cards. "I'll trade you Goretooth's black armor from when he was in ATS for Rhaelys_of_Chaos' banded armor."
Title: Re: Heirloom +3 personal naming
Post by: Zerran on February 10, 2012, 02:33:32 am
^ I like this idea!!! It wouldn't mess up anything in-game, but still allows a bit of a personal touch to your items, even if you're the only one that really sees it.
Title: Re: Heirloom +3 personal naming
Post by: Phoenix on February 23, 2012, 05:59:02 am
Make weapon naming like how you change a name. Make it cost money and make it have to go through the devs/whoever approves of namechanges.. to get it accepted. That would prevent any of the gay names.
Title: Re: Heirloom +3 personal naming
Post by: reaperkiller on February 24, 2012, 07:41:58 am
yes please implement i  demand my sword be named something special
Title: Re: Heirloom +3 personal naming
Post by: MeevarTheMighty on February 25, 2012, 11:28:03 am
Would be nice.

I don't know why there should be a limit of 1; there's room on the c-rpg website for a 5000 character bio, surely storing the +3 names wouldn't be an issue.

I don't see what's wrong with the names appearing in-game - if you can't identify a longsword by its model, you have no business picking one up.

I imagine the owning a weapon with an obscene name would attract the same attention and the same penalty as owning a character with an obscene name.


Can't see any easy way to implement this in-game, as afaik, every player would need an identical item_kinds1.txt and updating that constantly could be a pain.

Agree that the names should be unalterable. Would also be cool if you could only do it if the item isn't traded between +0 and +3.
Title: Re: Heirloom +3 personal naming
Post by: Kafein on February 25, 2012, 04:46:32 pm
I don't know why there should be a limit of 1; there's room on the c-rpg website for a 5000 character bio, surely storing the +3 names wouldn't be an issue.

It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.
Title: Re: Heirloom +3 personal naming
Post by: Lichen on February 25, 2012, 07:18:44 pm
Would be cool if heirlooms pickup text was different colors than standard. Would add a small yet nice difference. Also maybe like to have that with players too. Some of them could have different colored names indicating high level, good K/D ratio, lots of looms etc.
Title: Re: Heirloom +3 personal naming
Post by: MadJackMcMad on February 26, 2012, 06:35:34 pm
As far as I am aware, the name of an item is an integral part of it's definition in item_kinds.  You couldn't simply 'rename' your +3 weapon, it would require an entirely new addition in itemkinds.  An addition which would have to be loaded by everyone.  Consider the number of players with a +3 item, or multiple, and you'd have that number of new items.

It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.

Pretty much this.
Title: Re: Heirloom +3 personal naming
Post by: Zaren on February 26, 2012, 06:56:15 pm
It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.
then how about ever month at a certain day a new patch is released containing any new update plus the names that got accepted for +3 weapons. That way it would be a normal update which would contain game patches so you wouldnt be going out of your way to add the names in(updating all the time)