cRPG

cRPG => Suggestions Corner => Topic started by: Xol! on February 05, 2012, 06:51:18 pm

Title: Make halfswording use 2h WPF
Post by: Xol! on February 05, 2012, 06:51:18 pm
Hardly anyone (that I'm aware of) uses the halfswording mechanic, both because it's not that good, and because halfswording a 15k greatsword is going to be very expensive when you only have 1 2h WPF. [Assuming WPF still affects break chance].

Change halfswording to use 2h WPF.  It will give 2h players some variety without having to add more weapons, and perhaps it will lead to the mechanic itself being used more often.

Thoughts?
Title: Re: Make halfswording use 2h WPF
Post by: Okkam on February 05, 2012, 06:58:33 pm
As polearmer I like 38pierce MW GGS stab in halfswording mode. Especially on siege maps
Title: Re: Make halfswording use 2h WPF
Post by: Xol! on February 05, 2012, 07:23:28 pm
If you had a MW GGS, you'd know that it only does 35 pierce on the stab, which is around the same as the stab on the poleaxe, awlpikes, double-sided lance, etc.

Actually, come to think of it, the poleaxe is superior in almost every way, except for a couple points of pierce on the stab:

Mighty Poleaxe
weapon length: 141
speed rating: 90
thrust damage: 33 pierce
swing damage: 43 cut
Cost: 14470

Masterwork German Greatsword
weapon length: 123
speed rating: 89
thrust damage: 35 pierce
swing damage: 28 cut
Cost: 15192
NO OVERHEAD



Or, if you really want that extra two pierce damage:

Masterwork Double Sided Lance
weapon length: 130
speed rating: 94
thrust damage: 35 pierce
swing damage: 20 blunt
Cost: 8427

Anyway, the point is that there are polearms that fill the same role, but better, and for cheaper.  Why not give 2h some variety?
Title: Re: Make halfswording use 2h WPF
Post by: Nehvar on February 05, 2012, 07:39:41 pm
I agree. 

I like to, in theory, use half-swording in tight groups/spaces to avoid team/wall-hits.  The problem is that it makes you so slow that you just get spammed.  It's a double nerf to speed.  You lose a fair chunk of speed stat in this mode AND you lose all of your 2h WPF on top of that.  The loss of speed stat is understandable; polearmers would abuse the hell out of half-swording faster weapons.  The loss of WPF, however, isn't really necessary, is it?.

Would it be possible, through the miracle of WSE, to switch half-swording over to 2h WPF?
Title: Re: Make halfswording use 2h WPF
Post by: Xol! on February 05, 2012, 09:02:09 pm
Not happening. There was a discussion a while back for this and definite answer is no.

http://forum.c-rpg.net/index.php/topic,22533.msg326284.html#msg326284

It seemed more like they didn't want to make 2h weapons overly powerful, but I guess this dance has been done before.  Thanks for the link.
Title: Re: Make halfswording use 2h WPF
Post by: Okkam on February 05, 2012, 10:45:47 pm
well, looks like I found too old screenshot with 38p in secondary mode. Still, in tight place it stab like MW Awlpike, so it's really fun alternative.

If you don't know, devs implemented good feature with melee wpf. If you have, for example 142 wpf in 2H - it's counts as wpf in pole or 1H. But only for breakchance, not for speed and damage with another class of weapon.
Title: Re: Make halfswording use 2h WPF
Post by: Xol! on February 06, 2012, 12:02:53 am
well, looks like I found too old screenshot with 38p in secondary mode. Still, in tight place it stab like MW Awlpike, so it's really fun alternative.

If you don't know, devs implemented good feature with melee wpf. If you have, for example 142 wpf in 2H - it's counts as wpf in pole or 1H. But only for breakchance, not for speed and damage with another class of weapon.

Oh wow, that's awesome!

So I can use a masterworked langes messer with my 2h character, and the ~140 wpf counts towards the break chance now?

Amazing.
Title: Re: Make halfswording use 2h WPF
Post by: Jarlek on February 06, 2012, 01:09:55 am
Not happening. There was a discussion a while back for this and definite answer is no.

http://forum.c-rpg.net/index.php/topic,22533.msg326284.html#msg326284
You really ought to have posted the link to this post in particular:
http://forum.c-rpg.net/index.php/topic,22533.msg327073.html#msg327073
It better explains why they aren't gonna do it.

Although I can see why you wanted to link to their first message in that thread so people can more easily see all the dev posts.