cRPG

cRPG => Scene Editing => Topic started by: SteelDevil on February 27, 2011, 02:45:40 am

Title: Sea Clash and Sea Battle
Post by: SteelDevil on February 27, 2011, 02:45:40 am
Sea Clash ( finished )

(click to show/hide)

Sea Battle ( finished )

(click to show/hide)

:>

interested ?^^ mayb :D ?





http://rapidshare.com/files/450076508/scn_multi_scene_12.sco

http://rapidshare.com/files/450070219/scn_multi_scene_9.sco
Title: Re: Sea Clash and Sea Battle
Post by: CtrlAltDe1337 on February 27, 2011, 06:57:31 am
I hope there are AI or normal barriers around all those ships, otherwise horsemen will jump off and survive.
Title: Re: Sea Clash and Sea Battle
Post by: SteelDevil on February 27, 2011, 11:21:45 am
i made it very deep so they hopefully die, but im going to add walls today, and the floor on the second map will be removed too.
Title: Re: Sea Clash and Sea Battle
Post by: LLJK_Korea1 on February 27, 2011, 11:44:57 am
Can't chadz&co. code some sort of oxygen-timer so when you submerge and dont get up in time you drown?
Title: Re: Sea Clash and Sea Battle
Post by: SteelDevil on February 27, 2011, 12:17:10 pm
ok i added walls to sea battle now, it would be ready to be played :>

edit: k now Sea Clash has its walls too :D
Title: Re: Sea Clash and Sea Battle
Post by: Kong Ming on February 27, 2011, 07:55:27 pm
I recommend setting the outer terrain to "sea_outer_terrain_1".  If I recall correctly, this will make the ocean go in all directions indefinitely.  If not then it's "sea_outer_terrain_2".
Title: Re: Sea Clash and Sea Battle
Post by: Teeth on February 27, 2011, 08:07:38 pm
Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.
Title: Re: Sea Clash and Sea Battle
Post by: Torp on February 27, 2011, 08:43:00 pm
Those looks like a ridiculously ranged friendly maps. With only small connections between boats where you have to jump on and off and therefore stand still for a while this map will be ranged heaven. Also no cav around or good ways to flank this will be camping the boat like never seen before.

+1
Title: Re: Sea Clash and Sea Battle
Post by: SteelDevil on February 28, 2011, 11:39:10 am
a possibility would be to stuff the big ships with items like chests as a protection from arrows. but id actually like to keep it this way until i saw how it works out with alot of ppl