cRPG
cRPG => General Discussion => Topic started by: MrShovelFace on February 03, 2012, 07:56:07 pm
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Has this epic idea been put in the bin of unrealized dreams?
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Filed in the 'chadz CBA' folder I imagine.
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Can't trust people not to build silly stuff. Also lag, lag and more lag.
I made a suggestion to use (http://forum.c-rpg.net/index.php/topic,20457.msg291273.html#msg291273) some of Stronghold's features in Strategus.
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Can't trust people not to build silly stuff. Also lag, lag and more lag.
I made a suggestion to use (http://forum.c-rpg.net/index.php/topic,20457.msg291273.html#msg291273) some of Stronghold's features in Strategus.
Nice one, would add some more fun for the not-in-a-big-clan-who-onws-tons-of-towns people (who has no fun in strat ATM)
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Yeah, that gamemode will be worked on in the future.
Most likely a bit like Rabbit has become Rageball now :mrgreen:
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Is stronghold mod actually is like a game called "Stronghold"? Where you put buildings , buy troops , feed peasants and stuff?
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yep, but u cant be farmer :( u need bots far that
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Is stronghold mod actually is like a game called "Stronghold"? Where you put buildings , buy troops , feed peasants and stuff?
That game is awesome. :D
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we need a CRPG mmo I would gladly pay £20 a month for a game like that, I've even drawn up an outline for how the game would work as well (sad I know).
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Stronghold will be the next big thing after rageball is completed.
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I like the new chadz :)
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So chadz is a CRPG MMO even a possibility?
Like strategus but you can actually ride around ect?
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Now that's a bit offtopic but: not really.
An idea I would have loved to turn into reality is a kind of "instanced collaboration" mmo. Which means you have a big map with lots of tiles. every tile is a warband map. Everyone can open those tiles in the warband map editor, edit the map and contribute the changes to a global database. Like a wiki for a big world.
You could then run around a tile, and at the tile end, you switch to another server that has a different tile loaded.
Would all be possible except the "switch server part" - I've been lobbying to TW for years to get that feature (denied because of security issues) and then cmp (denied because of WAY too much work), so this will probably never happen.
What could happen eventually though is extending strategus villages to towns/castles via stronghold menu, or maybe even building new ones. Also, terraforming is possible with the new WSE.
Anyway, too offtopic.
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:o
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and then cmp (denied because of WAY too much work), so this will probably never happen.
lol
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Stronghold will be the next big thing after rageball is completed.
I remember you posted the reason stronghold was delayed. There was some issue (I think with the objects not actually disappearing when they are destroyed) that you guys were stuck on. I remember you asking if anyone here had any ideas. Is this just me remembering completely wrong, or are you actually looking for ideas?
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Having played Stronghold for the few hours it was avaible in Na I can tell you object disapeared well and all, but it was kinda silly that we could destroy that big stone wall with melee weapons, here's hoping we'll need siege stuff to down it properly.
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Having played Stronghold for the few hours it was avaible in Na I can tell you object disapeared well and all, but it was kinda silly that we could destroy that big stone wall with melee weapons, here's hoping we'll need siege stuff to down it properly.
No, that wasn't what I was talking about. If i remember correctly, the issue was that when an object is "destroyed" it isn't actually removed from the server. It just becomes transparent and passable, but it is still chugging resources. That's what I remember the problem being and it could be I remember wrong. It's quite some time ago :/
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In that case I can't tell, but I see what you mean.
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I like the new chadz :)
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Now that's a bit offtopic but: not really.
An idea I would have loved to turn into reality is a kind of "instanced collaboration" mmo. Which means you have a big map with lots of tiles. every tile is a warband map. Everyone can open those tiles in the warband map editor, edit the map and contribute the changes to a global database. Like a wiki for a big world.
You could then run around a tile, and at the tile end, you switch to another server that has a different tile loaded.
Would all be possible except the "switch server part" - I've been lobbying to TW for years to get that feature (denied because of security issues) and then cmp (denied because of WAY too much work), so this will probably never happen.
What could happen eventually though is extending strategus villages to towns/castles via stronghold menu, or maybe even building new ones. Also, terraforming is possible with the new WSE.
Anyway, too offtopic.
Droools at vapourware!
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chadz.
Sandbox server?
cRPG could need a place to hang out while not fighting.. An Orgrimmar for cRPG!
Of course people would want to try and crash it all the time etc.. But it could have strong admin presence that could delete stuff. It could reset every day or every few days, so you would log on just to see what people had built.
I'm sure someone would love to host a test server. A place for NA an EU to meet! (Server could be located in Iceland, not that I really want to meet NA but.. )
I just imagine some possibilities like someone build a fort and the whole server spontaneously decide to try to defend and take it, RP style. Couple it with a public TS.
Of course there would be griefers and such, but if someone wants to build something they could just ask an admin for building rights.
Come on this is a great idea, face it.
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Now that's a bit offtopic but: not really.
An idea I would have loved to turn into reality is a kind of "instanced collaboration" mmo. Which means you have a big map with lots of tiles. every tile is a warband map. Everyone can open those tiles in the warband map editor, edit the map and contribute the changes to a global database. Like a wiki for a big world.
You could then run around a tile, and at the tile end, you switch to another server that has a different tile loaded.
Would all be possible except the "switch server part" - I've been lobbying to TW for years to get that feature (denied because of security issues) and then cmp (denied because of WAY too much work), so this will probably never happen.
What could happen eventually though is extending strategus villages to towns/castles via stronghold menu, or maybe even building new ones. Also, terraforming is possible with the new WSE.
Anyway, too offtopic.
I wrote a long long long ass post about an idea i had regarding that idea.. let me see where i put it..
if you have the patience to read it
http://forum.c-rpg.net/index.php/topic,2500.msg42278.html#msg42278
a simple work around for your idea chadz is to just having the server auto-kick people from servers they arent supposed to be in.
Servers that arent in a battle stage would be around 30 slots and when a server is in battle stage the particular map gets loaded on a server with say 100 slots