cRPG
Off Topic => General Off Topic => Topic started by: Nasturtium on February 01, 2012, 06:59:54 pm
-
http://www.rockpapershotgun.com/2012/02/01/first-look-war-of-the-roses/
Say goodnight warband.
-
Nice read, been looking forward to this game and hearing more about it.
Not a big fan of multiplayer "unlocks", can't believe they'd fucking bastardize their game in this way. Not to mention health regeneration? Fuck right off with that shit.
-
It's not even playable yet, but it gets the hype.
This never was helpful to any game, it only increases your expectations.
:)
Still, I'm interested in the finished product. 8-)
-
Not even a combat demo, watch it turn out to be the elder scrolls melee.
-
Not even a combat demo, watch it turn out to be the elder scrolls melee.
There is one quick video where they show it's 4 directional attack/block combat, just like in M&B.
I can't tell how it'll play out, nobody can, it's a pre-alpha, right?
And finally, that health-regen perk is weird to me. Isn't this a medieval fighting game? I thought we won't have magic, or special powers like that. Leave it for the Elder Scrolls and other cliché'd RPG-s for crying out loud.
-
Can't say I am wonderfully impressed by how they're going to do the persistance but it was obvious that they were going to add something in. As much as you can "chop and change" it's far too much like CoD than actually specialising.
I won't know until i've tried it and to be honest with you, i'm biased anyway. :mrgreen:
-
look interesting.. but I've just received an invite to Diablo 3 beta, that will keep me occupied for a while! :mrgreen:
-
looks very nice. can't wait for more details
-
http://forum.c-rpg.net/index.php/topic,13876.0.html
already a thread dedicated to this game
-
The question that all this seems to beg, of course, is how much more powerful a long-term player will be than a veteran with some unlocks and perks. Will they be able to stomp newbies coming onto the server? No, claims Stormdal, the point about this system is for players to become more specialised rather than more powerful, and all the good things have drawbacks. Something quick is weak, for example. Something slow does more damage. Trade offs for everything.
Sounds interesting.