cRPG
cRPG => Beginner's Help and Guides => Topic started by: Okkam on February 01, 2012, 01:48:59 pm
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Simple question - some weapons have «knockdown» tag, but not all of attacks of this weapons have blunt damage.
Example:
Long Spiked Club
weapon length: 126
weight: 2.5
difficulty: 13
speed rating: 95
weapon length: 126
thrust damage: 17 blunt
swing damage: 25 pierce
slots: 2
Unbalanced
Knockdown
Does this weapon have «knockdown» probability on swing attacks? Or only for thrust?
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Only on thrust. You can't knock someone down if it isn't blunt damage.
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So, this weapon not so funny as I can think at first glance.
Thank you Vibe
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So, this weapon not so funny as I can think at first glance.
Thank you Vibe
Nope not really. Also the blunt damage on thrust is really low, so the chance to knockdown is too.
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What about the one handed clubs? They both have knockdown but 0 pierce on thrust.
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What about the one handed clubs? They both have knockdown but 0 pierce on thrust.
One handed clubs can't use thrust even so that 0 pierce damage doesn't matter, it just shows you can't use thrust. On swings yes, they have knockdown.
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Spiked Club
weapon length: 68
weight: 2
difficulty: 6
speed rating: 97
weapon length: 68
thrust damage: 0 pierce
swing damage: 22 pierce
slots: 1
Knockdown
754
So, how this weapon can make knockdown then?
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Spiked Club
weapon length: 68
weight: 2
difficulty: 6
speed rating: 97
weapon length: 68
thrust damage: 0 pierce
swing damage: 22 pierce
slots: 1
Knockdown
754
So, how this weapon can make knockdown then?
I never ever realized a knock with that wep
...
ok it was on a 3/39 19 shield skill alt BUT you can try it i don't think it's possible and even if it is i hope you got high str 'cause it's not really heavy.
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Spiked Club
weapon length: 68
weight: 2
difficulty: 6
speed rating: 97
weapon length: 68
thrust damage: 0 pierce
swing damage: 22 pierce
slots: 1
Knockdown
754
So, how this weapon can make knockdown then?
This weapon has the knockdown tag, but AFAIK it does not knockdown as it can never meet the requirement to do so (blunt damage).