cRPG
cRPG => Suggestions Corner => Realism Discussion => Topic started by: Rumblood on January 31, 2012, 06:23:58 pm
-
When you swing a weapon on the ground, part of the damage caused by impact is due to the anchor provided by your weight attached to the ground. Otherwise, when you hit the target, the weapon would rebound because it no longer has your weight behind it (velocity aside)
I propose that when you jump, you receive a minimum of 50% damage reduction because you no longer have the weight behind your swing.
-
Overhead attacks should have a damage boost when jumping and swing down as you land. The higher you jump or fall from, the more the damage.
-
Overhead attacks should have a damage boost when jumping and swing down as you land. The higher you jump or fall from, the more the damage.
I think (!) they actually have, as you gain more speed bonus.
But all in all I would disable jumping and attacking, as it think it looks ugly, is unrealistic and looks ugly. Besides this, it looks ugly.
-
Joker, nice KDR :wink:
-
Joker, nice KDR :wink:
Wait, are those character stats accurate? Or are you pulling a fast one on us, as your name implies, Joker?
-
Joker, nice KDR :wink:
Thx. It's without autoblocker, I swear!
-
Bullshit, it's not possible to make such ridiculous high score without autoblock. I'm afraid I will have to denounce you... :rolleyes:
-
Should restore jump attack to archers and xbowmen.
@Rumblood: I think the difference in reality is negligable.
-
Wait, are those character stats accurate? Or are you pulling a fast one on us, as your name implies, Joker?
Are you joking? Joker would never get 22 kills! :mrgreen:
Back to topic: I always asked myself if you already get a speed bonus if you turn your char while slashing/stabbing. Can anyone bring some light into this?
-
I think (!) they actually have, as you gain more speed bonus.
But all in all I would disable jumping and attacking, as it think it looks ugly, is unrealistic and looks ugly. Besides this, it looks ugly.
I don't think speed bonus works in vertical way
-
I don't think speed bonus works in vertical way
Pretty sure Vibe is right. Tried it out at some point in native and actually found that jumping forward usually gave you slight speed negative. I still like to jump slash though :P
What I mean with negative is that if I had just kept running I would have had about 30-35% but with jumping forward it was only about 20%
But yeah I do love it when games make jumping a bad thing to overuse.
-
I don't think speed bonus works in vertical way
Really? I believe you, but it sounds weird :?
-
Don't buff cav more. Sure it might not be reasonable for a plated guy to jump and swing but they already get negatives to their athletics and to their wpf (therefore damage) and light armoured people, who would be more adept to jump and swing don't, it's already technically implemented and hurting it anymore would just be silly in my opinion.
-
Don't buff cav more. Sure it might not be reasonable for a plated guy to jump and swing but they already get negatives to their athletics and to their wpf (therefore damage) and light armoured people, who would be more adept to jump and swing don't, it's already technically implemented and hurting it anymore would just be silly in my opinion.
This is the Realism Boards, not the Game Balance boards.
-
Don't buff cav more. Sure it might not be reasonable for a plated guy to jump and swing but they already get negatives to their athletics and to their wpf (therefore damage) and light armoured people, who would be more adept to jump and swing don't, it's already technically implemented and hurting it anymore would just be silly in my opinion.
Perhaps I am lacking skill (in form of knowledge) here, but I don't see any reason where jumping would help against cav. If you don't jump an strike horizontally just stay on the ground and aim a bit above. :?
Or is it really about those centimeters when the tip of the lance is under your feet and the few centimeters you get horizontally if you don't aim above?
-
Should restore jump attack to archers and xbowmen.
As long as when you jump the aiming reticule goes to the very edges of your screen, that would work.
-
As long as when you jump the aiming reticule goes to the very edges of your screen, that would work.
A better implemenation than yielding the game to luck, it to increase the mouse speed to maximum while they are airborne and then back to normal when they land. It is very disorienting and will be difficult to make fine tuned shots, but it will still depend upon skill, not luck.
-
My mouse speed is on maximum.
-
My mouse speed is on maximum.
Yeah, I guess the game can't touch the windows settings for it. :?
-
Perhaps I am lacking skill (in form of knowledge) here, but I don't see any reason where jumping would help against cav. If you don't jump an strike horizontally just stay on the ground and aim a bit above. :?
Or is it really about those centimeters when the tip of the lance is under your feet and the few centimeters you get horizontally if you don't aim above?
Jumping gives you a speed boost for a moment, which can help launch you out of the way of the lance if timed properly, and puts you at equal height with the mounted player, which means you have a much easier time hitting them, and not just the horse. If you're using a 1H or 2H it's extremely difficult to deal with semi intelligent cav without jumping.
-
Unless you behave like the chaps in your avatar (use a weapon with better reach than lance minus distance to horse nose).
While not the easiest or most foolproof way to defeat cav, jumpthrust will always be the *best* way.
-
How about removing jumping and attacking? Looks silly as hell.
-
How about removing jumping and attacking? Looks silly as hell.
Camping, pretty much. Imagine someone going on a roof you have to jump to get on. If you couldn't attack/block while jumping, the guy could just stand there and kill the others as they jump to get to him. Seen in a lot of other mods where they removed jumpattack/block. Works in Mount&Musket because of the muskets, but all the melee focused ones usually suffer from it. Ofc, it could be made kick or banable, but there aren't always an admin on and you know the rest.
-
Camping, pretty much. Imagine someone going on a roof you have to jump to get on. If you couldn't attack/block while jumping, the guy could just stand there and kill the others as they jump to get to him. Seen in a lot of other mods where they removed jumpattack/block. Works in Mount&Musket because of the muskets, but all the melee focused ones usually suffer from it. Ofc, it could be made kick or banable, but there aren't always an admin on and you know the rest.
The rest is the fact that it's silly. Guys really, I know you love realism and all, but it's a game. BALANCE.
On the other hand, why would you nerf ninjas and agi characters?
Remove agi completly, so we all have to swing one direction with polearms or 2handers. You know, for sake of the fact I am too slow to react for fastfast agi swings.
-
Did you not see 300? Jump attacks do more damage
-
Nerf throwers more.
But seriously, you would think that jumping would decrease that amount of damage dealt since your not bracing yourself on the ground and they are, and if they aren't then both should have knockdown animations as they chestbump each other and their equipment gets tangled.
-
Perhaps I am lacking skill (in form of knowledge) here, but I don't see any reason where jumping would help against cav. If you don't jump an strike horizontally just stay on the ground and aim a bit above. :?
Or is it really about those centimeters when the tip of the lance is under your feet and the few centimeters you get horizontally if you don't aim above?
Jumping at the right moment will always make your movement harder to predict and therefore cav will have a harder chance to hit you properly. I see a lot of people jump swing cavalry and it's much easier to get a clear hit on the rider if they don't have a shield/are really gunning for the attack.
Part of that is personal experience, sure, I nearly always jump to avoid a single cavalry player and if I think I am in with a chance, I swing for them, I have quite often killed a rider when they've missed due to my large movement change and allowed me that opportunity to counter.
It's particularly useful for archers because of our low ps, if you maximise your movement, even if you land and can't move for a time, you've still launched yourself out of the way. Maybe it's a placebo effect but I feel you jump faster than you can move, particularly if you're not up to full speed.
And you seriously can't tell me you've never launched yourself off a high vantage point at an unsuspecting cavalryman and killed them outright... If you haven't, you're really really missing out on a big thrill! ^^
But on the point of realism here, i'm not sure how jumping would reduce your physical strength... Just because you're not grounded to get your lower body to push against the target and counter balance the force with which you struck your enemy, you'd still have most of your strength, you'd be leaning into the swing and adjusting your body weight to land it properly.
I can see where you're coming from though, you can't use your lower body to make sure you don't get knocked around by the force, but i'm sure you'd be able to do something to keep the damage as high. Nonetheless, Tenne no likey.
EDIT: Short weapons, harder to hit for the rider/higher if you're not wielding a reasonably sized weapon. For example, probably the reason why I disagree with you on this is that I use a langes messer, 92 length I believe and a polearm stab, not very useful against cavalry and I believe, having mistaken you several times as a Guard while you use our banned, you are a polearms character with a spear. Much more effective against cav! :)
-
Basically I am against jumping because I think it was done rarely in battle. I guess you are indeed able to jump in armour, but landing probably hurts your knees and ankles, that's why you don't do it.
And with my question about the actual use of jumping up I had a two handed sword in mind, because thet's the weapon I witnessed those jumps with the most, but this could also be related to the amount of 2hd players on the servers. Second in line is sword'n'board. It's pretty obvious you don't need to jump with spears and pikes.
You are right that everyone has to decide it for himself, and that's probably the reason why you still couldn't convince me. Because in my perception I think jumping is exactly the same speed like walking, with the only difference that once you jumped you can't change direction any more like with your feets on the ground, and after landing you are stunned for a moment.
And in my time as (occasional) cavalryman last generation I made the experience that jumps didn't surprise me at all. I aimed for the shoulders, and if he jumped I would hit his groin, but that's everything jumping does.
-
Fighting cav without the jump is retarded, go play mm or the Deluge and you'll see.