I dunno, doesn't this mean that after commanding a few battles with armies numbered in the thousands, the generals of big clans will have max skill in all their stuff and be able to single-handedly equip any army? 40 skill is plenty for that, gives you a great discount. Anyone having more than that in any skill is extremely rare.
Imo, this will only reward the commanders more. Even though it is skill capped. We want to take focus away from the single persons commanding hordes of clones and droids.Let's say we have a big clan fighting big wars using only one commander. He will then get a really high crafting skill in the equipment they used. BUT! He would still only be able to craft one specific item at a time. So all those extra skill points he got from the fighting would then be "wasted" since he must first craft the 1h, then the 2h, then the poles etc. In the short run it would be OP for one guy to get all the crafting bonus, but not having multiple commanders would make you lose this crafting bonus when he reaches the max AND he would have to stop moving/commanding the army to actually craft the items.
Bring 1000 full set to attack the city. Get 20 skill in each item. Do it few times and you have above 100 in every skill so you can craft 100 each hour at maximum discount. Bad idea.You never read the part were the skill gain is limited?
Let's say we have a big clan fighting big wars using only one commander. He will then get a really high crafting skill in the equipment they used. BUT! He would still only be able to craft one specific item at a time. So all those extra skill points he got from the fighting would then be "wasted" since he must first craft the 1h, then the 2h, then the poles etc.
THIS! This is really good!(click to show/hide)
Maybe i missed something Jarlek, but if I would get max bonus(40), i would have 100 crafting skill in key things. Crafting with 40 skill is enough to equip your army - you can do 40*24 items per day so assuming 3-4 key items for warrior you can equip 1000 troops army in a matter of 3,5 day (assuming you have gold)
Maybe i missed something Jarlek, but if I would get max bonus(40), i would have 100 crafting skill in key things. Crafting with 40 skill is enough to equip your army - you can do 40*24 items per day so assuming 3-4 key items for warrior you can equip 1000 troops army in a matter of 3,5 day (assuming you have gold)No. When you get the max bonus you will only have 40 in it. Yeah, you might have some normal chadztext skill in it, but are you saying that you equip a complete army with only items that the commander have crafting skill in? And 3-4 items is actually too little. That's a helmet, a body armour, leggings and one type of weapon. Yeah, you can quickly equip and army of only 2h/pole/1h-without shields, but it wont be an effective one. Also as Tomas said: You would need to spend a lot of gold to actually get all of this crafting skill, making the choice of spending a lot of gold in the start and get high crafting skill or craft a small amount get a small bonus at the start and then craft a bit with the new skills, gradually increasing the skill. Yeah, it can become very powerful when you finally get the 40 skill bonus on a lot of items, but giving commanders a boost is basically the point of this suggestion. And say what you want; those bonus crafting skills would most of the time be better to have spread out on different people. Not EVERYONE of a clan, but where there were before 1, 2 or 3 commanders, it would be 5, 6 or 7. Also when a commander got a lot of the extra crafting bonus, why use him to command the army? Better to let him craft and another one move the army and get the bonus.
Just a quick potential extra for the suggestionI was thinking of a decay myself, but I think that would go against the point of making different people command instead of the usual guys. Maybe have a decay but let it stop at a certain point? 20 maybe? That means that raiders who fight often will constantly keep their high crafting, while a big army commander who only does big battles (and thus must spend more time gathering troops/equipment), would still have a good bonus. And it wouldn't be able to be abused (by attacking your own) since you have to actually LOSE the equipment.
- Every week your Commander Skills all go down by 10%. This adds a very slow decay to your skills meaning commanders can't just fight a load of battles and then retire to a life of crafting for ever more. This should also help soften the relatively high limit of 40 to skills that i suggested in the OP. It is percentage based so that there isn't too much impact as you are gaining the skills. This will be rounded down so that if you only have 9 skill or less you won't lose anything.
No. When you get the max bonus you will only have 40 in it. Yeah, you might have some normal chadztext skill in it, but are you saying that you equip a complete army with only items that the commander have crafting skill in? And 3-4 items is actually too little. That's a helmet, a body armour, leggings and one type of weapon. Yeah, you can quickly equip and army of only 2h/pole/1h-without shields, but it wont be an effective one. Also as Tomas said: You would need to spend a lot of gold to actually get all of this crafting skill, making the choice of spending a lot of gold in the start and get high crafting skill or craft a small amount get a small bonus at the start and then craft a bit with the new skills, gradually increasing the skill. Yeah, it can become very powerful when you finally get the 40 skill bonus on a lot of items, but giving commanders a boost is basically the point of this suggestion. And say what you want; those bonus crafting skills would most of the time be better to have spread out on different people. Not EVERYONE of a clan, but where there were before 1, 2 or 3 commanders, it would be 5, 6 or 7. Also when a commander got a lot of the extra crafting bonus, why use him to command the army? Better to let him craft and another one move the army and get the bonus.
I was thinking of a decay myself, but I think that would go against the point of making different people command instead of the usual guys. Maybe have a decay but let it stop at a certain point? 20 maybe? That means that raiders who fight often will constantly keep their high crafting, while a big army commander who only does big battles (and thus must spend more time gathering troops/equipment), would still have a good bonus. And it wouldn't be able to be abused (by attacking your own) since you have to actually LOSE the equipment.
You really need those:And you completely ignored GETTING that skill? The cost of getting the skill is what balances it, together with the decay. This would only work for those that have a high skill (costs a lot) and fights (and loses the equipment) and then quickly crafts. It's a bonus that you have to do a lot for and that goes away if you don't keep fighting.
-Armor
-Gloves
-Weapon of choice
If shielder/xbow/archer you need
-shield/bolts/2.5 stacks of arrows
Helmet and Leg protection are
a)cheap
b)not crucial
I have 54/36/60/17 respectively for shielder. I just need another commander who have arrows and gloves and bow. So i would have 94 armor/76 gloves /100 sword/57 shield. Do the math how fast i can equip troops after just one siege of some random castle ?
And you completely ignored GETTING that skill? The cost of getting the skill is what balances it, together with the decay. This would only work for those that have a high skill (costs a lot) and fights (and loses the equipment) and then quickly crafts. It's a bonus that you have to do a lot for and that goes away if you don't keep fighting.
I can attack tomorrow to gain 40 skill. Where is the cost ?
Didn't you said before no decay?
I think my faction would be ok with such attack if it would decrease my faction cost of raising future armies, and time required to do so.
I can attack tomorrow to gain 40 skill. Where is the cost ?