How about this -
Charisma affects your bard skill and the bonus radius put off by your equipped instruments. The instruments have positive or negative affects, maybe both. Perhaps travel speed, weopon speed, armor bonus, whichever. But it would act as an aura to those in a specified radius surrounding. I guess different instrument lines would do different things, perhaps flutes would increase travel speed, harps would increase weopon speed, etc. You would equip an instrument in any of your 4 slots. There could also be instruments with adverse affects for enemies.
This begins the introduction of /dance
Intelligence controls seige equipment as stated, great idea! It could also affect what lvl of instrument a player is able to equip and use.
I WANNA BE A BATTLE BARD!!!!!!
I would like to have these as well, to make the game more personal, so that our characters can react, dance, taunt, etc. The only problem I see is that a game which is about two teams who has to kill each other in a time limit. So we have no time for socialization, for fun. For such things to get in, the game would need to become much more like an RPG, not a Bow&Throw Hack/slash grindfest.
Path-finding skill (Intelligence)
?????
I don't know what % boosts Athletics give, so it's hard to say what boost this should be... I would say 1 Path-find is weaker than 1 Athletics, but combined it could make for an interesting ninja group. I would say require it have a Banner buff too, or at least require 1 slot equipped (such as a 'Map' item)
Perhaps it could also lower any walking/falling noise you & nearby allies make. Debatable whether it should lower all sounds you make, such as drawing weapons. (Would be the 'ninja' skill)
The only problem with this is that currently a man in plate armour with a big ass Flamberge makes no noise at all, he can sneak up on you with 2 teammates, or even more. For such a noise reduction skill, a noise increase is needed to make it viable, and think about it..
http://www.youtube.com/watch?v=JlfrmCUGoKE (http://www.youtube.com/watch?v=JlfrmCUGoKE)
Not really quiet, yes? Also it would be nice to hear that Full Metal terminator moving around, if done properly, it can be epic.
Wasn't much of a re-enactment fight was it? Imagine if they were really fighting, that was like they were wiping something off eachothers faces. Real knights - real Fights. I bet that would make money in Hollywood. Exactly like Girls Gone Wild but completely different.
The only problem with this is that currently a man in plate armour with a big ass Flamberge makes no noise at all, he can sneak up on you with 2 teammates, or even more. For such a noise reduction skill, a noise increase is needed to make it viable, and think about it..
http://www.youtube.com/watch?v=JlfrmCUGoKE (http://www.youtube.com/watch?v=JlfrmCUGoKE)
Not really quiet, yes? Also it would be nice to hear that Full Metal terminator moving around, if done properly, it can be epic.
Regarding Charisma:
Lowering the upkeep and repair costs is definitely a good idea. It could also reduce the penalty for reselling items.
If the only thing to come out of this is some sort of healing skill/class, I will be ecstatic. Great suggestion!
I would put forward the notion, though, that healing should be a targeted ability (point at your teammate and hold F, like raising a ladder) rather than an aura, to make it so people aren't just getting healed back mid-combat. Perhaps even a Left 4 Dead style animation lock that would prevent the person getting healed from fighting while regaining HP.
My suggestion is to make 2 separate skill/attribute trees, one for agi/str, and one for chr/int. The agi/str line would work as it does now, while the chr/int line would cover everything strategus related.