wait so does this mean that th 2h is now shorter then a 1h
(click to show/hide)
The initiative is nice, but the stab on my poleaxe is definitively longer then the overhead :/
I'm sorry, but I cannot take these figures seriously.
how do you do these tests?
These numbers seem very wrong. WALTF4 WHERE ARE YOU???
1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61
2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80
2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19
1h Polearms
Thrust = +50
*DISCLAIMER*
This test was done against a dummy, with modified weapon lenghts. Margin of error is probably around +/-3. For your information, testing this with no information about the reaches took a lot of time. If you want more accurate results you'll have to do it by yourself.
Vast majority of the animations are the same. The old ones back up what I've seen in game, your numbers don't.
You find the maximum length of an attack on a stationary target. Then you find another type of swing/weapon that has almost exactly the same reach and write it down.sorry I still don't get. you define reach of 1h overhead and left swing on a stationary target as 0, then write down the differences to other weapons/attack types. But what exactly do you write down? what is your measure?
After a lot of those tests you end up with this.
Obviously this isn't 100% accurate but it is pretty close. Like I said I did TONS of tests :P
http://www.youtube.com/watch?v=F2hjLl2Imz8
Not very accurate obv, but it proves my point.
You see Dezi, I don't have anything against you. But I'm sick of this bullshit that is going on for a loong time. Call me conspiracy theorist, I don't care but there has been changes in last few patches and they didn't tell us shit.
I haven't been active for a little over 45 days and they already changed polestab from being very very very fast to instastab (almost impossible to chamber). They also did something with 1Hs, dunno what but those guys certainly couldn't swing so fast before (for example, Niuwedao is broken weapon). A lot of changes and I haven't read about any of them in patch notes.
Standard bullshit presented by c-rpg devs!
I am pretty sure the polestab is the same, at least it feels the same and looks the same to me :s
Are you saying that the STAB of polearms (no shield) is the SHORTEST attack? Yeah, we all know the longest polearm attack is the stab (with shield), but the second longest one is the stab (without shield). Saying that all the swings and the overhead is longer than the stab (without shield) is just so, so wrong. I don't know what you have been smoking but you better start sharing!
I'm sorry but I'm gonna call your test bullshit and ignore your numbers. Yeah, I do know that cRPG changed some of the animations and that those numbers from the old test aren't completely correct now.Long story short:
The reason I call bullshit is because of this right here:(click to show/hide)
But nice that you tried getting the new numbers, but you did a big error somewhere and this can't be trusted then.
Most animations are identical to Native ones and haven't been changed, so either the guy who did the Native measurements is wrong or you're wrong.
The second seems to be some weird thing with the arm/head hitbox, they feel more far forward than the body/legs.
- StabbingHobo testing reach when a dummy is hit
- Arkonob testing reach when an attack is blocked
I tested it several times. 1h right swing has a greater reach than 1h overhead.
- StabbingHobo testing reach when a dummy is hit
- Arkonob testing reach when an attack is blocked
- StabbingHobo testing reach when a dummy is hit
- Arkonob testing reach when an attack is blocked