cRPG

cRPG => Scene Editing => Topic started by: Muunilinst on January 25, 2012, 02:32:58 pm

Title: Vagabonds Maps
Post by: Muunilinst on January 25, 2012, 02:32:58 pm
This is my mapmaking thread.
I only post those of my maps which are bug free and available with current crpg version.

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Title: Re: Vagabonds Maps
Post by: Muunilinst on January 25, 2012, 03:22:34 pm
Updated (spoilers and pictures working now)
Title: Re: Vagabonds Maps
Post by: Muunilinst on February 03, 2012, 06:13:37 pm
updated
Title: Re: Vagabonds Maps
Post by: Ozin on February 03, 2012, 09:32:41 pm
They look nice, but on the Brewery map, maybe add light sources to the torches as well? The torches don't give off light by themselves.
Title: Re: Vagabonds Maps
Post by: Muunilinst on February 03, 2012, 11:58:30 pm
oh ye goodidea  forgot thx
Title: Re: Vagabonds Maps
Post by: Muunilinst on February 22, 2012, 01:45:12 pm
updated
Title: Re: Vagabonds Maps
Post by: Muunilinst on February 25, 2012, 01:00:38 pm
updated
Title: Re: Vagabonds Maps
Post by: Mustikki on March 01, 2012, 02:46:46 pm
Winter Invasion
This roof needs to be blocked, as it is accessible now and before masses founds it.

Code: [Select]
[15:39] <Meow> left one is a stuck spot  which can also happen on the other side of that
[15:39] <Meow> between the chimney and the wall part
[15:40] <@chadz> ban for leeching
[15:40] <Meow> and the other one is a roof spot that is kinda bad

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Title: Re: Vagabonds Maps
Post by: Muunilinst on March 02, 2012, 09:36:22 am
ok will do that thx for the info  :)
Title: Re: Vagabonds Maps
Post by: Radament on March 03, 2012, 04:42:29 pm
played on the Peipus map but it seems a bit unbalanced for the A team .
I mean B Team just tend to stay at the spawn pewpewing while A team has no cover at the start and need a good cover in the woods.
Other than that i like it , maybe add some extra static objects in the center.
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 03, 2012, 07:47:53 pm
hmm ye i will see what i can do thx
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 09, 2012, 02:54:43 pm
updated
Title: Re: Vagabonds Maps
Post by: Mustikki on March 09, 2012, 04:59:30 pm
Looks interesting :D
Title: Re: Vagabonds Maps
Post by: Jacko on March 09, 2012, 07:02:05 pm
Download aint working for 'Field Battle'.
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 09, 2012, 07:04:46 pm
thx 4 telling me fixed
Title: Re: Vagabonds Maps
Post by: bravesquirrel on March 09, 2012, 10:04:01 pm
Re: Mountain Warfare

Now that I can look at screenshots I was a little confused about the map.

I think the root of the problem is timing.  I haven't played a round on the map where the team at spawn A didn't easily beat team B to that high part near the stairs on the right.  Maybe if you flatten the closest hill to the B spawn they could get there faster, or move the spawn a little?  You don't want to make the left route too long for them, though.  I don't know how accurately you labelled the spawns, but it looks like team A has both a shorter and much flatter path to that point.

I wish cliffs weren't so broken in this game, that really limits mapping and gameplay.

I think the map looks good and it seems to play well for most classes.  There were some epic bridge battles, too.
Title: Re: Vagabonds Maps
Post by: Casimir on March 10, 2012, 05:04:20 pm
Nice maps, all perfect for hiding in a corner with smoke bombs. +1
Title: Re: Vagabonds Maps
Post by: Mustikki on March 29, 2012, 05:35:04 pm
You should make a new version of Field Battle for Rageball too! :D

http://forum.c-rpg.net/index.php/topic,24151.0.html
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 29, 2012, 05:57:09 pm
hmm never made maps for other game mods but why not ye i may try it upcoming days
Title: Re: Vagabonds Maps
Post by: Mustikki on March 29, 2012, 07:03:21 pm
Well, i meaned just to convert the map for RB use :D
Adding the RB goals and spawns. Check the link what is needed.
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 30, 2012, 11:03:03 am
updated iron mine. fixed bugs and added another dungeon way.
Title: Re: Vagabonds Maps
Post by: obitus on April 02, 2012, 11:56:31 pm
Iron Mine is a really cool map!  Great job.

There's a problem though; a specific wall has no collision, so players can walk around inside the walls of the interior on the land.

It's location is near one of the entrances.  It's the entrance with a little symbol on the left wall...the left wall directly past it is the one with no collision.
Title: Re: Vagabonds Maps
Post by: obitus on April 02, 2012, 11:59:43 pm
Screens:

(click to show/hide)
Title: Re: Vagabonds Maps
Post by: Peasant_Woman on April 03, 2012, 12:16:37 am
Some extremely minor things I noticed that could be improved;

Tunnel Section poking through wall;
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Funky ground texture;
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Hole in the mountain;
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Not sure if intentional or not;

Terrain collision with tunnel section;
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Again, less severe;
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Also there is an upturned table in one of the rooms inside the mine which has no texture for the bottom of the supports. I'll update with a picture when I play the map again.
Other than that, very nice balanced map! A pleasure to play it. :)
Title: Re: Vagabonds Maps
Post by: Muunilinst on April 03, 2012, 12:23:00 am
ye thanks for feedback the textures are different for u then for me cuz i use the realistic colors mode. and for me it doesnt looks like that.
the collision with the terrain at some parts were intentinal and others not  :wink:
the hole in the mountain is there well i could fix it but u dont se eit when u play i mean not as spec.

im going to fix some things. thx for feedbacka gain.
Title: Re: Vagabonds Maps
Post by: HarunYahya on April 03, 2012, 12:54:08 pm
Last spoiler of "Brewery Massacre" is not working mein freund.
Also i didn't know that you made those awesome maps , keep up zeh good work i enjoy playing at all of em (Except battle of the mountain or something...team a spawns in highground , team b gets raped while climbing :D )
Title: Re: Vagabonds Maps
Post by: Muunilinst on April 03, 2012, 01:41:17 pm
ye its not working cuz it had pornographic stuff i there ;D thx
Title: Re: Vagabonds Maps
Post by: Muunilinst on January 24, 2013, 07:50:32 pm
updated
Title: Re: Vagabonds Maps
Post by: Mustikki on January 26, 2013, 12:14:21 am
Going to take a look when i get time.
Title: Re: Vagabonds Maps
Post by: Mustikki on January 27, 2013, 01:10:04 am
Prison Break
Team 2 (entry point 32) doesn't have enough room to spawn. So move it next to wall opposite side where people will spawn (people will spawn to the way X-axis shows.

But people will need to have a map for that scene. The scene is most certainly way too big for c-RPG :(
You may ask Jacko's opinion ofc too.
Title: Re: Vagabonds Maps
Post by: Muunilinst on January 27, 2013, 04:45:20 pm
yei probably enlarge the spawn room, about the size: the map is supposed to be a bit tricky, its a bit of a labyrinth and im a mapper who trys to make different maps not like all others.

but if people dont like it its ok (id be dissapointed tho  :cry:)
Title: Re: Vagabonds Maps
Post by: oohillac on February 12, 2013, 08:51:09 pm
Your map "Iron Mine" needs a little bit of tweaking.

NA seems to have figured out that you can glitch through certain rocks and basically have a whole team hiding beneath the floors, ready to rise up from the ground behind the enemy. 

Crossbowmen are hiding in the walls to reload, popping their torso out to shoot, then going back into the walls/floors.

(click to show/hide)

Please fix this!  Entrance point seems to be near your fourth Iron Mine screenshot, they run between rocks and go right through.
Title: Re: Vagabonds Maps
Post by: obitus on March 14, 2013, 05:11:57 am
Prison Break is a pretty good map but I suffer pretty bad FPS on it.  Probably needs to have a bunch of props deleted like I had to do to my maps.
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 14, 2013, 02:07:27 pm
hmm whats ur usual fps and whats the fps on my map?
Title: Re: Vagabonds Maps
Post by: Elmuri on March 14, 2013, 07:41:57 pm
I think it was on your Prison break where me and 2 others just spawned in a cage :(
Title: Re: Vagabonds Maps
Post by: Muunilinst on March 14, 2013, 11:24:09 pm
ye i noticed a lot of issies on it, iwill try to fixa lot of things when i find some spare time soon.