cRPG
cRPG => General Discussion => Topic started by: Darkwulf on January 24, 2012, 12:00:27 am
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If you enjoyed older versions of CRPG this might be why.
In the work place, people say you promote to incompetence. This means you were good at your job but you promoted until you don't know your new job and perform poorly at it. Then you can't promote anymore because your boss thinks you do a sh*ity job. Now your emplyee's are stuck with a bad boss and everyone looses.
I beleive the same exists with mmo's. They patch to incompetence. They just keep patching until nothing is enjoyable. Eventually all weapons would do the same damage and everyone who have the same speed and health.
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k..
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If you enjoyed older versions of CRPG this might be why.
In the work place, people say you promote to incompetence. This means you were good at your job but you promoted until you don't know your new job and perform poorly at it. Then you can't promote anymore because your boss thinks you do a sh*ity job. Now your emplyee's are stuck with a bad boss and everyone looses.
I beleive the same exists with mmo's. They patch to incompetence. They just keep patching until nothing is enjoyable. Eventually all weapons would do the same damage and everyone who have the same speed and health.
He's right, archers are doing too much damage as it is.
My first demand: Rounceys and Destriers should be given a higher charge rating.
My second demand: Only hoplites will be given a new ability "Shield Bash" which stuns the enemy for 1 second. 0.5 second cd.
Fulfill our demands or we kill the PR.
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Here is a post of mine from a while back. Though I can say I think Devs stopped making large changes for a while now.
Every patch moves CRPG closer to native.
More and more people are the same level
More and more people have closer wpfs
More and more people have similar armor rating
More and more people don't have to work to make it to level 30
More and more people get their heirlooms gimped to the point they are only a slight bonus
Each time we move closer to the day when hard work and dedication mean nothing.
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Each time we move closer to the day when hard work and dedication grinding mean nothing.
FTFY.
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If you enjoyed older versions of CRPG this might be why.
In the work place, people say you promote to incompetence. This means you were good at your job but you promoted until you don't know your new job and perform poorly at it. Then you can't promote anymore because your boss thinks you do a sh*ity job. Now your emplyee's are stuck with a bad boss and everyone looses.
I beleive the same exists with mmo's. They patch to incompetence. They just keep patching until nothing is enjoyable. Eventually all weapons would do the same damage and everyone who have the same speed and health.
So after you tried autoblock (http://forum.c-rpg.net/index.php/topic,23841.msg344233.html#msg344233) the game does not feel the same anymore? =(
OH NOES!
Also nice how you removed your post from that thread ;)
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Go back to the times where you gained exp and gold by killing and being next to someone being killed. This will make people work together.
People on horses can get a bigger radius so they still get gold and exp by flanking.
Increase horse charge by a lot, and decrease horse health by a lot. That way it will be balanced out.. Horses always tipped the tied in battle with a good charge but if they attacked a waiting enemy, they'd be killed easily.
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My rouncey isn't awesome enough, make my rouncey more awesome. I get so angry when I charge into a mob of 10 guys and batter them out of the way like flies and ride off. My rouncey should trample them to death instantly and bite there arms and heads off. Some one put a horn on the plated charger so that thing can finally be a real rhino.
In all seriousness, buff sumpter by 1 point of speed and give champion sumpters 1.8 speed bonus in strat.
I lubchu xoxo
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My rouncey isn't awesome enough, make my rouncey more awesome. I get so angry when I charge into a mob of 10 guys and batter them out of the way like flies and ride off. My rouncey should trample them to death instantly and bite there arms and heads off. Some one put a horn on the plated charger so that thing can finally be a real rhino.
In all seriousness, buff sumpter by 1 point of speed and give champion sumpters 1.8 speed bonus in strat.
I lubchu xoxo
Frank the tank, you're a bows :mrgreen:
Anyway, wasn't there one (or a few) servers that displayed the old system not long ago? Some servers that people could play on where you only got money for kills and 70% of the players were peasants with stones hoping their stone would be the one that took down the plater. To be honest I really enjoyed playing cRPG in the "old days", it was a lot of fun, but it's not fun for that long. I think cRPG should be a game mostly focused on skill, not who grinds the most.
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Y'kno, there is a xmasRPG, which was basically old cRPG, a couple servers were running that. Some people went ahead and predicted that such a thing might eclipse current cRPG.
Well, those servers never got above 30 players on and died a pretty quick death before anyone could really get above medium armor. So much for that.
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Well, those servers never got above 30 players on and died a pretty quick death before anyone could really get above medium armor. So much for that.
Played for awhile as NA on EU server, but have been spoiled by NA servers, so eventually migrated back to regular cRPG. That and old archery style, gg.
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So after you tried autoblock (http://forum.c-rpg.net/index.php/topic,23841.msg344233.html#msg344233) the game does not feel the same anymore? =(
OH NOES!
Also nice how you removed your post from that thread ;)
Aaaaaw the OP cant use full black armor/flamberge with ridiculous stats pimped by grind anymore. Cant slaughter masses of peasents anymore? Game actualy takes skill? DUN DUN DUN!!
Seriously get the fuck out
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Cant slaughter masses of peasents anymore?
I miss that one...
Not that i 100% agree with the OP, but i did enjoy "original" cRPG much more, and it does feel more and more like native now :)
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Y'kno, there is a xmasRPG, which was basically old cRPG, a couple servers were running that. Some people went ahead and predicted that such a thing might eclipse current cRPG.
Well, those servers never got above 30 players on and died a pretty quick death before anyone could really get above medium armor. So much for that.
There was ONE server, and it was EU. It mostly filled with NA, but we got tired of the ping. Someone said they would launch an NA server, but it never happened. I don't think there would be enough interest now after that disappointment. A shame that it died out not long after I got my hunting crossbow.
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Here is a post of mine from a while back. Though I can say I think Devs stopped making large changes for a while now.
Every patch moves CRPG closer to native.
More and more people are the same level
More and more people have closer wpfs
More and more people have similar armor rating
More and more people don't have to work to make it to level 30
More and more people get their heirlooms gimped to the point they are only a slight bonus
Each time we move closer to the day when hard work and dedication mean nothing.
lol, and I love every single point. Only that there are heirlooms at all, I think its stupid but well...
So after you tried autoblock (http://forum.c-rpg.net/index.php/topic,23841.msg344233.html#msg344233) the game does not feel the same anymore? =(
OH NOES!
Also nice how you removed your post from that thread ;)
whut? what to say to that?
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The only thing I don't like is the current gold and exp way of gaining it, I would rather have it some different way and have some sort of rewards for kills aswell.
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The only thing I don't like is the current gold and exp way of gaining it, I would rather have it some different way and have some sort of rewards for kills aswell.
Basically this. While the current system is more noob friendly for gain, it also encourages each round to last as long as possible, and can lead to people being more concerned with the acquisition of multipliers than having fun. I liked the old system even if it did just lead to blob battles everywhere.
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Here is a post of mine from a while back. Though I can say I think Devs stopped making large changes for a while now.
Every patch moves CRPG closer to native.
More and more people are the same level
More and more people have closer wpfs
More and more people have similar armor rating
More and more people don't have to work to make it to level 30
More and more people get their heirlooms gimped to the point they are only a slight bonus
Each time we move closer to the day when hard work and dedication mean nothing.
Exactly what I want cRPG to be. Native with a persistent character that I can customize. Leveling is gay.
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whut? what to say to that?
Just screwing with him :mrgreen:
He tried it like once and mainly to report it.
Big mistake but he never actively used it for prolong times or to actually get an advantage out of it.
Was just weird that he edited out his whole post.
Kinda lame.
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i enjoyed theo lder versions of crpg because i like polearm overheads through teammates
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Some people don't like grinding, looms or high level characters but I think they add much more INTEREST to the game than if they weren't there. 'looms' were actually already in native. They just weren't called that, the were just 'upgraded' versions of gear. I don't want to fight the same BORING builds/levels/weaps over and over until it's memorized in my sleep. I actually enjoy 'boss' battles with uber characters (goretooth comes to mind). It makes the game much more exiting when you know an uber character is on your team or the other team. To people who think all those things give an advantage, well yeah of course but if you want to play something 100% fair we would all just have fist fights with the exact same PS, IF and athletics. Also I haven't seen a player yet that can't be taken down by a gen 1 no heirloom player with a SMART build.
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Some people don't like grinding, looms or high level characters but I think they add much more INTEREST to the game than if they weren't there. 'looms' were actually already in native. They just weren't called that, the were just 'upgraded' versions of gear. I don't want to fight the same BORING builds/levels/weaps over and over until it's memorized in my sleep. I actually enjoy 'boss' battles with uber characters (goretooth comes to mind). To people who think all those things give an advantage, well yeah of course but if you want to play something 100% fair we would all just have fist fights with the exact same PS, IF and athletics. Also I haven't seen a player yet that can't be taken down by a gen 1 no heirloom player with a SMART build.
That's why I think this guy's idea got vote bombed before it was given a rational examination. At least it could be a different game mode.
http://forum.c-rpg.net/index.php/topic,26288.0.html (http://forum.c-rpg.net/index.php/topic,26288.0.html)
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Seems to me like we might be moving back toward it. More armour. Protect/destroy archers, etc.
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cRPG used to be every 4 levels was twice as much total exp to get as the last 4 levels with no cap. (someone 4 levels higher than you had played twice as long as you)
The problem was people got a little TOO high level like level 45. I think the proper solution would be to slow leveling down to double the play time = 2 more levels after level 30.
The best armor in the game took months to save up for. The problem is everyone with enough time would end up in plate.
I think the proper solution to this is to limit the rate at which each item "spawns" on the Market place and make the price vary inversely proportional to the current supply on the marketplace.
This way it is impossible for more than a small percentage of people to have high end stuff.
Though, kudos to the repair cost idea...i at least think that was at least a decent idea...you dont own your gear you rent it...
And like Rumblood said, I love the idea of Bosses on the battlefield...the rare player that is level 40+ that take so many people to kill.... It spices up the game, and autobalance takes care of the rest.
(I remember seeing autobalance put goretooth and 2 peasants vs 18 people....it was a traditional video game moment...)
PS: goretooth won mainly because people were too scared to fight him, they just made a circle around him and all scattered like fishes each time he got close...if we would have suicide mobbed him we would have won :-(
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There are still players like that. They are just a little more to the normal level now and not quite as strong as they were back then but they can still be game changing. It's just more skill based than equipment/level based.
When it takes 5 PL guys with Huscarl shields to surround someone like Chase and pen him in so he finally can't keep slaughtering your entire team with a bloody awlpike, then there's evidently still some level of this present.
I admit there were some times when it would take ridiculous organisation just to get Finn of his plated horse, or to corner Pelilu and stop the headshotting, or any number of heavy platers...but there are still players in crpg today who can have a devastating affect on the battlefield and I actually hate to see on the opposite team to me because it generally means you'll lose. I think it just gives pubbys a little bit more of a chance to even the score though. Whereas before if one team got a couple of heavy platers with high level and moderate skill you were near enough destined to lose if you didn't have the same.
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Let's come back to the Archers paradise :D
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There are still players like that. They are just a little more to the normal level now and not quite as strong as they were back then but they can still be game changing. It's just more skill based than equipment/level based.
When it takes 5 PL guys with Huscarl shields to surround someone like Chase and pen him in so he finally can't keep slaughtering your entire team with a bloody awlpike, then there's evidently still some level of this present.
I admit there were some times when it would take ridiculous organisation just to get Finn of his plated horse, or to corner Pelilu and stop the headshotting, or any number of heavy platers...but there are still players in crpg today who can have a devastating affect on the battlefield and I actually hate to see on the opposite team to me because it generally means you'll lose. I think it just gives pubbys a little bit more of a chance to even the score though. Whereas before if one team got a couple of heavy platers with high level and moderate skill you were near enough destined to lose if you didn't have the same.
Thank god for pikes and Huscalr shields. If those five people had swords they would never kill Chase :lol:
Chase is killing people because he's simply that much better than them, same for every other player of his skill level. The_Finn was lamer who sucked so bad, his only strength was his gear and high level. When that went away he stopped playing.
Before this pike fest even I could easily win against four or five average opponents. Right now all it takes are two noobs, one of them with pike and your life becomes hell (paulstaggered to death). Pikes aren't epic dueling weapons but sure are one of the easiest weapons to kill someone in battle.
Also, Chase is rarely higher level than 31. He respec so often, most of the time you see him he's 29-30 level :wink:
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Soon we will call this mod C-Native.
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The only thing I don't like is the current gold and exp way of gaining it, I would rather have it some different way and have some sort of rewards for kills aswell.
Yep. I would like to have variable methods to get xp/gold. Could be a combination of the old way of getting xp/gold when you stick together but maybe also if you aren't together with teamates your xp/gold method switches to kill based only. This could be with the current team multiplier system as well (xp/gold would need to be adjusted lower) Something to make many kinds of players happy.
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FTFY.
Yeah, we can play native then...
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(I remember seeing autobalance put goretooth and 2 peasants vs 18 people....it was a traditional video game moment...)
PS: goretooth won mainly because people were too scared to fight him, they just made a circle around him and all scattered like fishes each time he got close...if we would have suicide mobbed him we would have won :-(
I remember that fight, I was so proud cause I bought an awlpike and i ran up and stabbed goretooth and it glanced and then he proceeded to murder me in 1 hit cause i hadnt figured out blocking yet. That was my first real encounter with him and though ive had many since, they all end about the same as the first one.
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Yes it is heading in the direction of C-native, which is clearly at least one of the intentions. A huge part of the draw to keep playing the game is being able to progress your character through levels and now ultimately heirlooms. Remove those things and there is no carrot to chase, and despite how much people complain about hating the grind to be competitive, the game will become boring.
I get bored playing native multiplayer pretty quicky. Its fun for a little bit then I'm burned out for a long time. C-rpg will become just as boring without any character progression and just customizable builds and fashion options.
Unless the devs got something in mind as a meaningful substitute for the current sort of character progression in this route toward nativizing it, I don't see the mod being nearly as compelling to play.
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Aaaaaw the OP cant use full black armor/flamberge with ridiculous stats pimped by grind anymore. Cant slaughter masses of peasents anymore? Game actualy takes skill? DUN DUN DUN!!
Seriously get the fuck out
Comrade commy u didnt understand the game mechanics ...speed(agi) +speed (wpf) = key to win. You have no cance with builds under 5 agi or high wpf thats your definition of skill ?? All have the same shitty laggy speed with tons of ghost hits endless running my old friends ect.?
fuck this communist shit ...
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speed(agi) +speed (wpf) = key to win.
You have never seen Vex, I presume?
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Bonze that avatar is really funny,
I greatly prefer the multiplier system over the old proximity experience method. There are some things I would change, I really think horses do to much charge damage, I also don't like bump/slash and spin pike. These are not really new issues though. For the most part I like what has been done.
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I miss the old cRPG, I want xmas cRPG back on NA :(