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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Arkonor on January 23, 2012, 07:39:05 am

Title: Shields
Post by: Arkonor on January 23, 2012, 07:39:05 am
Here goes, probably gone be hated a bit for saying this.

I have been playing a gen as a dedicated shield breaker. Weapon of choice was "Long Bardiche" (it actually is fun and pretty good all around style).
What I have noticed is that normal shielders with 7 7 5 5 5 builds actually survive amazingly many hits from a 45 cut weapon with shield breaking and 9 power strike.
I'm not saying it is overpowered vs me obviously it is not since I still break them pretty fast, but if it takes me up to 5-8 hits to break a shield they are virtually immune to anything that doesn't have a shield breaker and really high damage number on the weapon.

Now people might actually want the shield mechanics to be that way and then that is all fine and good.

I personally did see shield more to break in 2 to 3 hits with a heavy blow like that. And that good shields should only last for about 10-15 hits from swords.

Please try to not rage too much and write how you see shields for you.
Title: Re: Shields
Post by: Zerran on January 23, 2012, 07:50:35 am
Shields are annoying, but in no way are they OP. (And that's coming from a pike user. Pike hitting a shield = thrust stun = dead piker)

They reduce weapon speed and add a good bit of weight to the user, not to mention in order to use a shield the player has to sacrifice a large number of points that could be used elsewhere.
Title: Re: Shields
Post by: Xant on January 23, 2012, 07:51:19 am
I have 6 shield skill and any shield breaking weapon breaks any shield I use (minus steel obviously) in 3, max 4 hits. Shields are useless in duels because anyone who can manual block will break it in 30 seconds or so, even without a shield breaking weapon.
Title: Re: Shields
Post by: Arkonor on January 23, 2012, 07:51:58 am
Shields are annoying, but in no way are they OP. (And that's coming from a pike user. Pike hitting a shield = thrust stun = dead piker)

They reduce weapon speed and add a good bit of weight to the user, not to mention in order to use a shield the player has to sacrifice a large number of points that could be used elsewhere.

Pretty sure they don't reduce weapon speed.
Title: Re: Shields
Post by: bredeus on January 23, 2012, 08:03:09 am
They do mate they do.
Title: Re: Shields
Post by: Dezilagel on January 23, 2012, 08:06:05 am
Nop.

Also, shields are fine. I really like them because they serve as an indicator of whether they guy is shit or not. Any decent player will put the shield on his back when faced with a shieldbreaker (assuming 1v1).
Title: Re: Shields
Post by: Spawny on January 23, 2012, 12:04:46 pm
Here goes, probably gone be hated a bit for saying this.

I have been playing a gen as a dedicated shield breaker. Weapon of choice was "Long Bardiche" (it actually is fun and pretty good all around style).
What I have noticed is that normal shielders with 7 7 5 5 5 builds actually survive amazingly many hits from a 45 cut weapon with shield breaking and 9 power strike.
I'm not saying it is overpowered vs me obviously it is not since I still break them pretty fast, but if it takes me up to 5-8 hits to break a shield they are virtually immune to anything that doesn't have a shield breaker and really high damage number on the weapon.

Now people might actually want the shield mechanics to be that way and then that is all fine and good.

I personally did see shield more to break in 2 to 3 hits with a heavy blow like that. And that good shields should only last for about 10-15 hits from swords.

Please try to not rage too much and write how you see shields for you.

Not sure what you've been fighting, but I always run with a 77555 build (have done that 6 or so gens now) and mainly use a knightly heater shield. That shield breaks in 2-3 hits from a GLB, so I always put it away when I'm fighting someone with a GLB, GLA or any of the other shieldbreakers.
Even a steel shield will break pretty fast (<10 hits).
Title: Re: Shields
Post by: Tzar on January 23, 2012, 12:57:38 pm
The poor guy must have faced a 13 shield skill Trolololol alt...
Title: Re: Shields
Post by: Haze_The_Hobo on January 23, 2012, 12:59:19 pm
I think shield should lower attack speed more, especially starting with difficulty 4, too many shieldspammers atm.

P.s. Tzar i love your jugs.
Title: Re: Shields
Post by: rustyspoon on January 23, 2012, 03:27:29 pm
I think shield should lower attack speed more, especially starting with difficulty 4, too many shieldspammers atm.

P.s. Tzar i love your jugs.

Shields don't lower attack speed.

Also, shields aren't that great. With a shield you get perfect blocking from your front arc before it breaks and the ability to block ranged.

To get that you lose movement speed (especially when blocking) and slower blocks. If you aren't using a shield you actually block faster than if you have a shield. Also shields can be stunned.
Title: Re: Shields
Post by: dodnet on January 23, 2012, 03:31:33 pm
Shields are annoying, but in no way are they OP. (And that's coming from a pike user. Pike hitting a shield = thrust stun = dead piker)

This. I do crush a few shields even with my light lance (on foot). They are far from undestructable.
Title: Re: Shields
Post by: SquishMitten on January 23, 2012, 04:42:08 pm
Shields don't lower attack speed.


they add weight, which lowers wpf, lowering your attack speed
Title: Re: Shields
Post by: rustyspoon on January 23, 2012, 04:48:39 pm
they add weight, which lowers wpf, lowering your attack speed

A loss of 8 wpf isn't going to lower your swing speed to ANY noticeable amount. Especially since WPF doesn't have much of an effect on the swing speed of fast weapons.

So technically it does, but in practice, it doesn't.
Title: Re: Shields
Post by: Arkonor on January 23, 2012, 06:50:50 pm
they add weight, which lowers wpf, lowering your attack speed

Weight from shield does not affect wpf
Title: Re: Shields
Post by: Vexus on January 23, 2012, 07:19:19 pm
Yes it does, so does the weapon length and weight affect the speed.
Title: Re: Shields
Post by: Zerran on January 23, 2012, 07:48:24 pm
According to Waltf4:

My testing (http://forum.c-rpg.net/index.php/topic,3278.0.html) suggests that the engine uses a single, total weight for the running speed calculations. This weight includes all items your character has on them: worn, sheathed, or unsheathed. Holding a weapon further reduces running speed based on the weapon length and weight. Holding a shield does not change running speed relative to wearing that shield, unless your character is holding one shield while wearing another shield; in which case, there is an enormous reduction in running speed.

Only armor weight appears to matter for attack speeds. Holding a shield does not change the time taken to complete an attack. However, the delay between blocking an attack and beginning your own attack may be different if you block with a weapon compared to a shield. I would assume that the difference depends on the weights and speeds of both the attacking and blocking weapons and the shield.

So the actual speed of the attack is not changed by the shield, but there may be a different/longer delay after blocking.
Title: Re: Shields
Post by: Memento_Mori on January 23, 2012, 07:51:20 pm
...Oh hell someone beat me to it and even has a direct quote from Walt.. Oh well.

I'm not 100% sure but I am PRETTY sure that weapon weights (shields included) does not lower WPP.

The weight and length of a weapon does effect how fast your MOVEMENT speed is though.

Not 100% if that's correct or not but in all the posts about EQUIP WEIGHT and WPP that I've read, weapon weights aren't mentioned to have an effect on your wpp only weights of helmet(x3), gloves(x2), body armor(x1), legs(x1)


On topic, only time I really use shield breakers is on my PA char with full str 10 IF 10 PS atm and he pretty much smashes through them like nothing. Board shields and Huscarls survive for a little bit, the less hit points shields he rips apart with his teeth no need for an axe at all.
Title: Re: Shields
Post by: rustyspoon on January 23, 2012, 07:53:08 pm
According to Waltf4:

So the actual speed of the attack is not changed by the shield, but there may be a different/longer delay after blocking.

Sort of, but not the way that you think. Using a shield doesn't slow down your swing speed. You could keep tapping block to swing and it wouldn't affect your swing speed at all.

HOWEVER, shields do suffer from weapon stun. It happens most with lighter shields, obviously. So if a strength user comes by with say a bar mace and you block it with your shield it can stun you which delays your attack.