cRPG

cRPG => Scene Editing => Topic started by: Leiknir on February 24, 2011, 09:26:03 pm

Title: Siege Map: Sea Raid
Post by: Leiknir on February 24, 2011, 09:26:03 pm
My first attempt fooling around with the map editor, didn't plan to submit this one, but I started to like it after all. Expect some newb errors here and there, I tried to find all of them, but you never know. I did break with the classic siege=castle approach here, replacing the "outer walls" with cliffs, and making the keep a monastry.
The flag is at the chapel, defenders can get on every roof, even without good jump&run skills. Looks slightly ugly with all the ladders, but somehow you have to be able to counter attacker-ladder spam.
Also, dynamic lightning at night! (if it works, never saw it at night yet)

http://www.mbrepository.com/file.php?id=2614

Impressions:
(click to show/hide)

How to play:
(click to show/hide)

v1.1: stupid barrier fixed

v1.2
- Some stuff where you could get stuck
- Floating tree found
- Attacker spawns not in the deep water anymore
- Defender spawns not only in the monastry anymore, but at the barricades and the wine grape field
- Replaced backladder with a shack with 2 doors, so defenders that spawn "outside" can get in without having to use a ladder
- Flag moved, so it's clearer you have to stand at the ground level
- With the spawns moved, and less spawns around the flag area/small alleys, it should become easier to attack even without custom ladders, and maybe force some fighting for the cliffs.
Title: Re: Siege Map: Sea Raid
Post by: SteelDevil on February 24, 2011, 09:37:56 pm
cute :p
Title: Re: Siege Map: Sea Raid
Post by: zagibu on February 24, 2011, 11:31:56 pm
Haha, Searaiders have no chance against Battlemonks.

The map looks very detailed for "fooling around with the editor". Looking forward to playing it.
Title: Re: Siege Map: Sea Raid
Post by: Mylet on February 25, 2011, 12:58:34 am
Up on eu5 and eu6.
Title: Re: Siege Map: Sea Raid
Post by: CtrlAltDe1337 on February 25, 2011, 02:42:46 am
Interesting concept, I hope it works out.
Title: Re: Siege Map: Sea Raid
Post by: Leiknir on February 26, 2011, 01:21:06 am
v1.1 was way too easy to defend due to the defender spawns all being so close to the flag, let's hope this version brings some more balance:

Changes v1.1 to v1.2
- Some stuff where you could get stuck
- Floating tree found
- Attacker spawns not in the deep water anymore
- Defender spawns not only in the monastry anymore, but at the barricades and the wine grape field
- Replaced backladder with a shack with 2 doors, so defenders that spawn "outside" can get in without having to use a ladder
- Flag moved, so it's clearer you have to stand at the ground level
- With the spawns moved, and less spawns around the flag area/small alleys, it should become easier to attack even without custom ladders, and maybe force some fighting for the cliffs.

http://www.mbrepository.com/file.php?id=2614
Title: Re: Siege Map: Sea Raid
Post by: Leiknir on February 27, 2011, 01:44:20 am
As it was still slightly defender biased, anotehr buff for the attacking site:

Changes v1.2 to v1.3
- Monastry "turned" and moved closer to the main ladders, opening gate should be viable now
- remade defender spawns once more, ~ 1/3 spawns on the cliffs, 1/3 behind the monastry, 1/3 in the monastry
- chapel tower moved, so it's harder to place a perfect ladder
- other small cosmetic changes

http://www.mbrepository.com/file.php?id=2614
Title: Re: Siege Map: Sea Raid
Post by: Leiknir on February 28, 2011, 03:16:44 am
v1.3 was now on the server for a day, any suggestions? So far I only found minor cosmetic "bugs", even feels balanced, the better team wins.
Title: Re: Siege Map: Sea Raid
Post by: IG_Saint on February 28, 2011, 10:34:21 pm
I love this map, great work, jumping onto a ladder as a defender at the start of the round is just awesome, got 5 rapid succesion kills that way today. Great fun. And the street combat is also just awesome.
Title: Re: Siege Map: Sea Raid
Post by: cmp on February 28, 2011, 10:55:33 pm
+1, moar maps from Leiknir! Gameplay over super fancy maps.
Title: Re: Siege Map: Sea Raid
Post by: Centurion on February 28, 2011, 11:07:24 pm
Get it on NA siege please luv you :)