cRPG
cRPG => Suggestions Corner => Topic started by: bruce on February 24, 2011, 04:19:12 pm
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Make bows weigh 50kg. Want to run away? Drop the bow and run. Battle is really getting damn stupid these days.
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Did you get killed by an archer and qq to immediately run in here and post your tears?
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Get some lightweight throwing weapons. He runs? Toss a knife in his back.
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seems like the best thread to propagate a longbowmen clan
any of u up for it^?
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I have zero athletics, if I outrun you, you deserve to be outrun. Period.
Secondly, admins can take out the people and kick them if there is just one lone archer left "delaying" a battle, and to be fair I have seen MORE melee troops do this crap then archers. Ever time I have seen someone do this repeatedly they get kicked/banned. There you go, problem solved, now get out of the forums and back to playing.
I have a feeling you are a slow tin can of some sorts... or someone who keeps getting outrun by archers in battle and have them shoot you in the face because you are away from supporting team mates (Archers on your own team/agil speed demons).
seems like the best thread to propagate a longbowmen clan
any of u up for it^?
You know, my next Gen I was going to retire and make a shield poker speed demon, but with all the people incapable of dealing with the dedicated support class (Archer), I think I may retire and heirloom my warbow just to spite people and keep running an archer...
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I don't play an archer, but they seem pretty gimped to me. My shielder hardly ever gets killed by one, as most non crossbow arrows barely scratch you. So I don't mind them being fast, give them that at least.
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What was a wise man once said... l2p or something :evil:
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I love the totally unbiased poll. :D
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While running is a valid tactic to get help maybe if you have 3 stacks of arrows equipped you get a speed penalty like having 2 shields.
This would make people that use only a bow not super runners while an archer that uses only 2 slots for arrows having no penalty.
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I say give arrows the same weight as rocks. Problem solved!
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I dunno, I catch up to them just fine :twisted:
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I dunno, I catch up to them just fine :twisted:
+1
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Running is a valid tactic to destroy a tincan, and very fun to watch!
Just saw this 22nd guy run away from Templar_Tommy who was too slow in his heavy armor to catch him, then 22nd guy jumped and shot him, failed, continued running. Templar Tommy was chasing him through Port Assault, but in the end the archer got him hahaha epic.
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While running is a valid tactic to get help maybe if you have 3 stacks of arrows equipped you get a speed penalty like having 2 shields.
This would make people that use only a bow not super runners while an archer that uses only 2 slots for arrows having no penalty.
That's actually a very good idea
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That's actually a very good idea
No, it isnt. Archer/2h/polearmspammers are way worse, so when you want people to force not to run you would have to force them first to play as a real ranger class like its in native.
Otherwise you would privilige the easy moders bow+polearm/2h even more over the "real" archers.
An archer is a support troop. He shouldnt be able to hold the line or even to charge in melee. He should run. And cavalry should ride him down. Thats his destiny.
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Yes, because melée zigzagging is completely valid but archers kiting is BS. Face it archers skirmish. If you don't like it call up a cav or light infantry to go take him down. I can't believe people still qq about archers. Oh yeah, archers have the right to kite even (for 30 seconds at least) if they are last one alive.
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Please add a button that instakills all roof and building campers.
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An archer is a support troop. He shouldnt be able to hold the line or even to charge in melee. He should run. And cavalry should ride him down. Thats his destiny.
This is crpg, so no, what you're stating is not correct.
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Nonsense Finished, archers who fight are easier to deal with, you either kill them (typical outcome) or they kill you, none of that idiotic running around until you turn your back to him and he shoots you, someone else shoots him/rides him down, or his mates shoot you.
And no, they're not support troops. Aside from being a potent larger troop, they can use any weapon to defend themselves from both pursuing cavalry or whatever. This is crpg, not native. Archers are basically lighter infantry with a bow. Which would be fine if their "counter" wasn't also significantly slower then they are.
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You need to stop complaining about someone else's playstyle because it works.
"Scissors needs a nerf because he beats me every time but rock is just fine" - paper :rolleyes:
Yes it may be annoying but it is a valid tactic. Do you expect all archers to do fine in melee when they specialize in bows? There may be a few who are pretty good but they are not the majority and you need to understand that.
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You need to stop complaining about someone else's playstyle because it works.
"Scissors needs a nerf because he beats me every time but rock is just fine" - paper :rolleyes:
Yes it may be annoying but it is a valid tactic. Do you expect all archers to do fine in melee when they specialize in bows? There may be a few who are pretty good but they are not the majority and you need to understand that.
This, completely. people need to learn that if you make a certain class, more often then not there is one other class out there that dominates you or at the very least makes your life hell.
Tactics people, tactics. Melee troops are AT THE TOP OF THE SCOREBOARDS, but do you hear people saying they all need a nerf? No...
Learn to adapt and take out the people you are specialized against, and avoid the people you are not.
You could make a bow 1000 pounds and it STILL would be viable in camping. And what about Melee troops camping, I have seen that too, yet it is ok because that is called "Taking cover and promoting funnels." So, how about we leave people who "Game Delay" to the admins, and not call for a insane nerf (50 pound bow, really? Are you that scared of archers?) that makes the game nothing but footmen,
The Game is Called Mount and Blade, and has prominent use of a variety of weapons, so how about we stop turning this into a spamfest of 2 handers or throwing weapons?
Just because one out of every 6 times you die is due to an arrow does not mean arrows are OP. My main weapon runs out of ammo, and requires quite a few hits to kill unless I get that vaunted headshot or are fighting a glass cannon. Your sword does not...
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spamfest of throwing weapons?
About the only way to catch up to an archer as a shielder is to spam throwing weapons.
And yes, tactics. Shouldn't they be protected by melee rather then being superninjas? That'd be tactics.
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About the only way to catch up to an archer as a shielder is to spam throwing weapons.
About the only way to kill a shielder is to send 15 arrows into his shield, or god forbid more. Can I have you with a 50 pound shield then? I especially like it when a shielder has a backup, yet I think that is fine in all seriousness.
Aside from that, you could kill the Archer via ambush (which happens in most maps due to a handful of enterprising people sneaking to the side using cover).
yes it is hard for a shielder to kill an aware archer, but think on how near impossible it is for an archer to kill an aware shielder...
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yes it is hard for a shielder to kill an aware archer, but think on how near impossible it is for an archer to kill an aware shielder...
Quite easy, given you can melee just fine with one? Not to mention unless the shielder has a huscarl you can quite goddamn well shoot him. Let's not mention you can just shoot him while he's meleeing.
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Quite easy, given you can melee just fine with one? Not to mention unless the shielder has a huscarl you can quite goddamn well shoot him.
Just fine? Have you even bothered to watch a typical archer melee with a troop? We have significantly less points in WP then the melee equivalents, and wear less armor and usually have less Strength, good to know "Just Fine" is going against a better amroed more healthy harder hitting troop who has more practice in a melee (Considering every hour we spend shooting is one hour less we practice our melee skills).
Archer Hybrids may fair OK, but Dedicated archers end up splatting in any melee. And Archer Hybrids are terrible shots due to the lower PD, Lower WP and the massive penalty to accuracy due to the heavy armor they wear.
Also, again, if he is "aware" of us, he can keep his shield up till the end of time until we run out of arrows or get snipped by an enemy archer or run down by enemy cav or cornered by other infantry or kicked by admin for delaying if we are the only one left (Or the team can grab that mythical flag capture/master of the field and keep their shields up if no admin are present and the Archer is a jerk).
Not all archers are game-delaying jerks, and no heavily armored anyone should ever catch a lightly armored anyone with minimal effort.
EDIT: And yes we can shoot him while he is meleeing, yet he can also cut us down while we are shooting at a far target when we are distracted (Other players manage to reach archers just fine, during the heat of battle, why can't you?).
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This is like asking an agi build to stop backstepping out of the way of your swings. Or telling a strength build to lose the armor.
Archers are annoying when they run, but I disagree with telling them to roll over and die when you catch up to them.
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This is like asking an agi build to stop backstepping out of the way of your swings. Or telling a strength build to lose the armor.
Archers are annoying when they run, but I disagree with telling them to roll over and die when you catch up to them.
Yes, but a significant portion of players want the ability to be able to beat everything equally, and have no weaknesses despite specializing in a concept more often then not. Logically I should be able to have armor to survive an additional blow, be able to strike rather hard in melee, and have the speed to keep up with the speed demons while at the same time be as effective in a melee as a 2H while retaining the turtle ability of a 1H.
Yes, I am dripping with sarcasm, but it is hard not to when the leading player class (For K/D) is calling for nerfs for other player classes...
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Oh dear bruce tut tut.
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No guys, bruce is right. Let's just keep nerfing archers into oblivion until there are no more on the field because they would be so under-powered. Problem solved right?
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No guys, bruce is right. Let's just keep nerfing archers into oblivion until there are no more on the field because they would be so under-powered. Problem solved right?
Oh yeah, after all, nothing says variety like nothing but a bunch of guys with swords!
Better take care of those Cavalry too. Oh, and nerf those "Agil-Whores" since they have the speed to catch up with the nerfed extinct Archers, as well as run away from the tin-cans. Oh and remember, ban those Strength Builds too, them oneshotting peeps will be overpowered now that the fast characters are banned from the server...
Am I missing anyone? Oh right, ban those shields too! unfair against the poorer shield users!
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My stats say I'm a pure archer but that's only because I don't mind swinging a sword around with 1 wpf. Against equally skilled opponents who are melee oriented I think I stand a decent chance against them everytime because I tend to shoot and then run toward the melee, then shoot again until I'm close enough to stab things. This gives me lots of melee practice. Am I a brave archer for stepping into the fight? No, I consider myself a coward.
Archers with balls are pure and play without melee weapons. If someone sneaks up to them, they're fucked and they know it. They do weak damage and can probably do more if they just grabbed something off the ground but it's a dedicated playstyle. The best example I can think of is Goretooth. He wears no armor, isn't particularly fast (maybe 5 athletics at the most) and still manages to top the leaderboards playing like this.
Sure they run, but if they intend to fight back I see nothing wrong with what they're doing. If they're the last one left they're probably going to lose due to a glaringly obvious weakness, and it's not like they're wasting any more time than watching the last two shielders slowly high fiving each other to death. As someone has mentioned, if you want them to slow down throw something on their back. With the thrower spammage people complain about these days there should be a snowflake somewhere on the ground or something.
Now archers who camp in unreachable locations are indeed annoying but you don't really need to be an archer to do that.
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shit thread. Are they handing out soothers?
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shit thread. Are they handing out soothers?
+1
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1. running is valid, if you are too slow, stop hunting weaker targets and beat up some decent turtles. BTW the reason our archers have to run sometimes is because the meleetists are ego-tripping instead of one or two of them protecting their archers. Oh, I sometimes forget this game is not about strategy... lol
2. strategy that works only sometimes for me because of my freaking high ping, but could be worthy for more agile archers with better ping: stay cool - let the joker run up to you, then when he opens up to hack you to pieces headshot him at 2 meters right in the face. They are not used to that and it is quite effective ;-) And very satisfying, lol.
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No, what i find even more annoying is the new trend among melee players who alck the skill to manual block. They will run away for 10-20 seconds then ready a swing wihtout your ability to see the direction and thereby plan a block and then turn after initiating the attack, hit you once, then run away for another 10-20 seconds and repeat. rather boring to fight and watch. Just started trailing by an extra few feet so they miss when they turn and swing, but they still keep up this lame running melee fight for minutes at a time so they don't have to try and manual block. Its actually becoming rather common among dedicated melee fighters, and seems one of the main strategies for many thrust and overhead only polearm users.