cRPG
cRPG => General Discussion => Topic started by: Torp on February 24, 2011, 07:55:43 am
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hey, i was thinking about making a polearm character with throwing as a secondary skill - but i wondered if 3 pt and 91 wpf is enough to be effective?
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3 PT won't make you throw many things .. and what you'll throw won't hurt much ...
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depends on which weapon you want to throw, if your aiming for javelins try pt 6 or 5. and wpp 80
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Damage isn't the main with low PT throwing; it's the horrible accuracy! WPF doesn't do all that much, so you won't be very accurate at all. Still, as long as your planning on only using it to soften a target up with a quick throw just before you melee them, it should be ok.
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get at least 5 PT even if it means sacrificing some wpf, more PT is better than more wpf
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I actually use throwing to stun/interrupt archers from mid range so I can get close enough for melee or to handicap a 2h user before I engage him.
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I went against the current standard and pushed my throwing wpf to 115 with PT6. My aim is allright. I did notice a difference between 100 wpf and 115 though.
I'd be interested to see what a pure thrower could do, as in 140+ wpf in it, but it's hard to devote that much to it cause it's nice to have 100+ wpf in say 1 hand to still be viable in melee.
For my thrower I use Jarids alot. They hit hard and force someone to close the distance between you and them very quickly, which is right where I want them because then I pull out my heirloomed battle axe, which is really short - throw up that Huscarls Rnd Shield and hug as close as I can to them. By that point it's do or die. You hit them with that axe and some of them try and run, at which point you just throw something at their back. Unless of course they just kick your ass since you're a gimp hybrid anyways.
The shield is the real weopon in any of this - without it you better hit like a mack truck or parry like a ninja.
In answer to PT3 - I tend to favor war darts alot when I'm running low cost gear. You get 7 per bag and they are awesome for cavalry. But at PT6 they hit pretty damn hard - at PT3 - they will still kill and you will love them on unarmored horses.
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What is currently effective vs what will be effective after throwing is changed/nerfed will probably be different.
Currently, HIGH PT and just some WPF is best. Currently PT increases accuracy considerably for every point you have above the requirement so you should just have more strength and pt.
It currently looks something like this for best results:
EXAMPLE: Snowflakes, requirement 0.
Throwing wpf 100
10 PT.
The thing with Power throw is that for every PT above the requirement, you get about ~20 WPF regardless added. So, with this you haves ~300 (100 + 10*20) effective WPF and they become near pinpoint accurate as something being thrown.
Stuff is changing though, we'll see just what happens though. Low PT builds are pointless with the current set up, unless you just want them for inaccurate spam with the highest damage one you can equip.
Yep.
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The change coming to throwing is basically decided so I wouldn't go with what currently works which would be min seven pt so u can throw everyones stuff but to start a thrower right before nerf implementation is silly unless u are the magic ten hour retirement gen 500 I hear so much about