Hello.
Enter the high repair costs ladders.
And end the problem
Thanks for your attention
Because it made defence on most maps utterly retarded camp of the flag instead of defending walls?Thats rubbish, walls were important before, too.
It's just too much if potentially every attacker spawns with ladders every single time. Most maps aren't designed for that.
Hello.
Enter the high repair costs ladders.
And end the problem
Thanks for your attention
I think this does not work anymore since a while.This.
Both teams have their own limit of construction material.
For me it is quite restrictive/boring without ladders.
Back then you could sneak in to open a gate, bypass an heavy defended position, cause some confusion behind their lines or chase achrers away from their camping spots.
Now you can choose between from two to four ways which are all defended.
There are no experiments to find new way, no surprises and less challenges.
Both teams have their own limit of construction material.
I have no idea about the limits, all i could see is CS spam on doorways and flag + endless ladder-bridges to flag, from attackers spawn.]
[/i]For me it is quite restrictive/boring without ladders.
You are a good player, you fight fair, dont whine and dont use any "cheap tricks" - so i respect you personal view on this matter.
Now you can choose between from two to four ways which are all defended.
That is the whole point in siege map? Take walls, use gatehouse to open gates, break doors?
There are no experiments to find new way
= place a ladder where it can not be reached by defenders and start jumping on flag. This was countered by spamming CS on flag, and camping it from the first seconds of a new round. That is not fun at all. Not for me at least.
What on Earth does any of that have to do with anything?(click to show/hide)
= place a ladder where it can not be reached by defenders and start jumping on flag. This was countered by spamming CS on flag, and camping it from the first seconds of a new round. That is not fun at all. Not for me at least.
Remove the implemented standard ladders, which are sadly everytime at the same location and limit 'equipment' ladders to a 'well-thought-balanced' ;) number. So players must think about where to place the few ladders, but must not use ladders thousand times in the absolutely same way. The never changeable siege equipment is still a siege tower.
What on Earth does any of that have to do with anything?
Ladders on siege maps were annoying.
Both teams have their own limit of construction material.I think there are six construction sites for each team, but i have no clue about the ladders.
I have no idea about the limits, all i could see is CS spam on doorways and flag + endless ladder-bridges to flag, from attackers spawn.
Now you can choose between from two to four ways which are all defended.That is the whole point in siege map? Take walls, use gatehouse to open gates, break doors?
There are no experiments to find new way= place a ladder where it can not be reached by defenders and start jumping on flag. This was countered by spamming CS on flag, and camping it from the first seconds of a new round. That is not fun at all. Not for me at least.