cRPG

Strategus => Strategus Issues => Topic started by: Gisbert_of_Thuringia on January 16, 2012, 07:10:13 pm

Title: Uxkhal attack
Post by: Gisbert_of_Thuringia on January 16, 2012, 07:10:13 pm
I suggest you fix something about strat. Fighting for Uxkhal currently....

Weapons the town has:   khyber knife, pickaxe, practise longsword, axe, staff, hunting crossbow, short bow, arrows, bolts....
armour: steppe armour and tabard

spawnpoints are everywhere in the town, but you need ages to walk towards the walls and most of the time you don't find the right path cause you either can't see where to go or you just run into an invisible wall.....


How comes a town has such a crap equip?

Oh btw, perfect roofcamping going on during this townfight...attackers just spammed ladders to roofs, walked onto them and destroyed ladders. perfect position to shoot all people trying to find their way to the fighting area...


Oh btw, I forgot something:  Try to headshot someone when everyone on this server is lagging like hell  :rolleyes:

oh and try to headshot someone with a short bow who is 50 meters above your head on a roof, which your bow only reaches rarely and only when you aim like 5 meters above the enemy :/

Good job devs :)
Title: Re: Uxkhal attack
Post by: Gurnisson on January 16, 2012, 07:30:18 pm
(click to show/hide)
Also, all else that's mentioned is true. It's retarted that a city has this shitty equipment.
Title: Re: Uxkhal attack
Post by: SquishMitten on January 16, 2012, 09:14:44 pm
I just took a village and it had the same equipment as you posted here
Title: Re: Uxkhal attack
Post by: Gisbert_of_Thuringia on January 16, 2012, 10:40:01 pm
I just took a village and it had the same equipment as you posted here

:O
Title: Re: Uxkhal attack
Post by: Casimir on January 16, 2012, 11:18:43 pm
Equipment is the biggest fail still.  The maps also need some optimisation, as i saw plenty of gaps in the scenery and bugged textures.
Title: Re: Uxkhal attack
Post by: Gisbert_of_Thuringia on January 16, 2012, 11:33:33 pm
Equipment is the biggest fail still.  The maps also need some optimisation, as i saw plenty of gaps in the scenery and bugged textures.

 AND people spawning everywhere in the town without any knowledge of where to go :rolleyes:
Title: Re: Uxkhal attack
Post by: Gimest on January 18, 2012, 05:26:07 pm
Defend of Uxkhal was a total fail, so shitty equips that an army of 300 armed mens with good tactics could take one easily if the rosters would be about the same.... Was nice trying to hit someone in that lag(odd thing was that my ping didnt raise above 60) with a 1 handed weapon that has a reach of 48...
Title: Re: Uxkhal attack
Post by: SquishMitten on January 18, 2012, 05:59:30 pm
the city caused massive fps drop for everyone making combat tricky
Title: Re: Uxkhal attack
Post by: CrazyCracka420 on January 18, 2012, 07:13:02 pm
I figured it was just my ping at first (almost 200 connecting from NA, normally it's around 150'ish).  But I knew something was up when I would hold left click to pull my melee weapon back and it literally took almost a full second before my character animation responded.  That's ridiculous, and I had over 200fps the whole time (I'm on a brand new computer).

Server was shitty, but the problems with the shitty AI equipment still persists. 
Title: Re: Uxkhal attack
Post by: _Tak_ on January 19, 2012, 11:50:45 am
Its just shit that all AI towns has shit equipment, i wish they have the gears just like in native
Title: Re: Uxkhal attack
Post by: Mike_of_Kingswell on January 19, 2012, 01:58:24 pm
Quote
changelog for 0.260
Strategus
- fixed AI buying lots of junk

Kind of didnt work i guess?
Title: Re: Uxkhal attack
Post by: Herkkutatti on January 19, 2012, 02:05:35 pm
Flags on Gatehouses Tower can't be taken back when you lose them once...  tried to take them for like one minute but no they didn't get up..

also  how can you kill someone armoured  with +3  elite drz armor and +3 novogrod helm with staff?!??!  why castles have gear worth one brick ?? ffs
Title: Re: Uxkhal attack
Post by: Miwiw on January 19, 2012, 03:16:46 pm
Same was in Weyyah Castle. Nearly the same gear. Why would a castle be equipped like that? Every poor village should have better equip. And they have because pitch forks are better.  :rolleyes:
Title: Re: Uxkhal attack
Post by: Gimest on January 20, 2012, 03:03:26 pm
Same was in Weyyah Castle. Nearly the same gear. Why would a castle be equipped like that? Every poor village should have better equip. And they have because pitch forks are better.  :rolleyes:

Weyyah castle had even shittier equip, had 22 head, 17 body and 24 leg armor, and if i remember right the weapon of ai's choice was pick and leather covered round shield!
Title: Re: Uxkhal attack
Post by: Fips on January 20, 2012, 10:20:31 pm
Attackers spawned in the castle today at Durquba <.<
Title: Re: Uxkhal attack
Post by: Herkkutatti on January 20, 2012, 10:22:02 pm
Attackers spawned in the castle today at Durquba <.<
i told this t devs but they don't work on  strat anympre...