cRPG

cRPG => Scene Editing => Topic started by: zagibu on February 23, 2011, 09:03:08 pm

Title: Siege Map: Greipenfurt Castle
Post by: zagibu on February 23, 2011, 09:03:08 pm
Here's my third map:

http://node23.net/greipenfurt_castle_v1.zip
http://node23.net/greipenfurt_castle_v2.zip ( http://www.mbrepository.com/file.php?id=2617 )

(click to show/hide)

It features a boxing ring :).
Title: Re: Siege Map: Greipenfurt Castle
Post by: Mylet on February 23, 2011, 10:06:03 pm
Looks like this could become my favorite of your maps so far. Up on eu5 & 6.
Title: Re: Siege Map: Greipenfurt Castle
Post by: chadz on February 23, 2011, 10:12:51 pm
looks very nice.

One awesomePoint for you, good sir.
Title: Re: Siege Map: Greipenfurt Castle
Post by: Sultan_Khalifa on February 24, 2011, 12:00:09 am
Great map very well balanced :)
Title: Re: Siege Map: Greipenfurt Castle
Post by: zagibu on February 24, 2011, 02:24:48 am
Thanks for the praise, guys, but also keep criticism coming.
Title: Re: Siege Map: Greipenfurt Castle
Post by: Kong Ming on February 24, 2011, 06:28:51 am
Looks great!  Please add your finished maps to the "Finished Maps" thread so we can keep all of them in one place to find more easily!  Keep up the good work!
Title: Re: Siege Map: Greipenfurt Castle
Post by: Freland on February 24, 2011, 12:13:18 pm
I was playing that map yesterday and I have to say that this is your masterpiece so far. Very well balanced and looks terrific.

+1 awesome
Title: Re: Siege Map: Greipenfurt Castle
Post by: Jarlek on February 25, 2011, 03:26:03 pm
This is a REALLY fun map. My favorite Siege map so far.
Title: Re: Siege Map: Greipenfurt Castle
Post by: Toffi on February 26, 2011, 01:38:30 pm
Well the map of course looks good, but is it balanced? There's a new wooden siege map out, it's way bigger but still you just have to go to the back, place a ladder, climb over one wall and you win.
Title: Re: Siege Map: Greipenfurt Castle
Post by: zagibu on February 26, 2011, 01:46:20 pm
Balance is pretty hard to get right in siege mode, but so far, I've played it on full siege servers and seen both sides win. I guess it's better balanced than some of my other maps.
Title: Re: Siege Map: Greipenfurt Castle
Post by: Toffi on February 26, 2011, 08:02:47 pm
Balance is pretty hard to get right in siege mode, but so far, I've played it on full siege servers and seen both sides win. I guess it's better balanced than some of my other maps.

Okay that's good news so far ;-)
Title: Re: Siege Map: Greipenfurt Castle
Post by: Leiknir on March 03, 2011, 12:12:46 am
There is some stuff I dislike about the current map:
- It takes way too long to reach the flag (or even real battle) as attacker
- The lower walls have no meaning, I rarley see someone fighting them, only 1 or 2 guys who spawn unluckyly
- Defenders spawn too much in the the flag area, hard/impossible to defend gatehouse
Currently attackers just zerg down gatehouse, then the small wooden door and are set, I think if you would move more defender spawns to the first walls, forcing them to defend there too, and not only flaghugg, it would lead to faster "action" for attackers, and less of a mob at the flag, so if you get trough all the defenders, you might be able to take flag with less problems
Title: Re: Siege Map: Greipenfurt Castle
Post by: zagibu on March 05, 2011, 04:39:56 pm
Okay, I've moved some defender entry points further down the castle: http://node23.net/greipenfurt_castle_v2.zip