cRPG

cRPG => General Discussion => Topic started by: Tot. on January 16, 2012, 12:58:48 pm

Title: New siege ladderless paradigm is awesome
Post by: Tot. on January 16, 2012, 12:58:48 pm
Finally it starts to look like a siege with defending the walls and bottlenecks instead of braindead camping the flag to win.
Title: Re: New siege ladderless paradigm is awesome
Post by: okiN on January 16, 2012, 01:02:42 pm
Haven't tested it yet, only really played rageball so far. That sounds like what the change was aiming for, though.
Title: Re: New siege ladderless paradigm is awesome
Post by: Gisbert_of_Thuringia on January 16, 2012, 01:08:32 pm
Very good, but some castles need some work. Distar castle for example, the ladders are so steep, that you can hardly walk up^^
Title: Re: New siege ladderless paradigm is awesome
Post by: Gisbert_of_Thuringia on January 16, 2012, 01:28:05 pm
Funny thing is, that people still play like retards, only camping flag instead of doing useful things and start complaining now, that all the maps are shit xD
Title: Re: New siege ladderless paradigm is awesome
Post by: RandomDude on January 16, 2012, 03:41:01 pm
Hmm I thought you would be against this Tot.

With a watchful defender team its not impossible to break attacker ladders. Ladder placement were always part of sieges werent they?
Title: Re: New siege ladderless paradigm is awesome
Post by: Gisbert_of_Thuringia on January 16, 2012, 04:44:31 pm
I think what Tot wants it some kind of tactics.

Before patch people were headlessly running around on the walls trying to kill everyone they could see who came up on his own ladder somewhere OR they were just staying at flag the whole time until they died once.

What we have now is, that people have to concentrate on important points like gates. In most castles gates were unimportant, cause you could just spam ladders over all roofs. Now there are some maps (I saw at least two today) on which defence had no chance when they did not close the gates again.

Just one example, but it might improve the use of brain on servers  :lol:
Title: Re: New siege ladderless paradigm is awesome
Post by: Elmokki on January 16, 2012, 04:53:59 pm
Yes. Ladders were completely ruining siege. Now some maps might need tweaking but the option of keeping ladders would've meant that pretty much every single map needs serious tweaking so that ladders won't make defence retarded.
Title: Re: New siege ladderless paradigm is awesome
Post by: Mala on January 16, 2012, 05:30:04 pm
I think what Tot wants it some kind of tactics.

...
Hmm, i would call "bypass a well defended position" some kind of tactic.
Anyway, now it is a way to easy for the defence.
Title: Re: New siege ladderless paradigm is awesome
Post by: Gisbert_of_Thuringia on January 16, 2012, 05:49:25 pm
I've seen it rather balanced today between attackers and defenders winning.
Title: Re: New siege ladderless paradigm is awesome
Post by: Thovex on January 16, 2012, 05:55:52 pm
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This is how you used to defend castles before patch. (Note look at flag, everyone else is hiding at the alleys).
Title: Re: New siege ladderless paradigm is awesome
Post by: Tears of Destiny on January 16, 2012, 06:11:07 pm
I like it because it allows map makers to make proper siege maps without worrying about weird ladder bridges.

We do need an overhaul of the maps though.
Title: Re: New siege ladderless paradigm is awesome
Post by: Tot. on January 16, 2012, 06:30:30 pm
Hmm I thought you would be against this Tot.

With a watchful defender team its not impossible to break attacker ladders. Ladder placement were always part of sieges werent they?

The point is that cRPG sieges had nothing of the epicness of native sieges, where there actually was sort of a "frontline", where attackers kept pushing, defenders holding certain rooms, squares, gates, sometimes even in a proper formation. CRPG siege with ladders is pretty much just a game of how to cleverly ninjacap the flag.

And also, most of the random people never learned how to defend a castle vs. spam of ladders, aka. it was terribly easy for a small group of organized people to win the rounds.

(click to show/hide)

We do need an overhaul of the maps though.

What I'd like to see is more tweaking of the available time to capture the flag, ie. longer on more difficult castles, not fiddling around the maps itselves. Longer rounds with slower attackers' progress could be really great.

BTW. There really should be a system of capturable spawn flags when you're taking the walls, so it would be more like Strategus sieges instead of hordes of defenders constantly spawning behind your back.

Title: Re: New siege ladderless paradigm is awesome
Post by: SixThumbs on January 16, 2012, 06:44:43 pm
I don't know how big of a problem it really was but I've seen maps lost for attackers with basically a straight ladder path from the spawn to the flag.
Title: Re: New siege ladderless paradigm is awesome
Post by: Knute on January 16, 2012, 07:01:11 pm
I really like these new open field siege maps that got added to the NA server, it's like a deathmatch mode.  Probably not good for the defenders multipliers but really fun.  :)

As far as ladders on siege, I'll miss the jump puzzle mini-game, but it'll be interesting to try it like this for a while.  If anything, it might be an indirect buff to attackers because now they're going to be moving together in big mobs instead of spreading out like ladders allowed them to do.  As long as every castle has at least 2-3 access points this might work.
Title: Re: New siege ladderless paradigm is awesome
Post by: Senni__Ti on January 16, 2012, 08:27:49 pm
This is how you used to defend castles before patch. (Note look at flag, everyone else is hiding at the alleys).

BANNER ABOOOZE!!
Title: Re: New siege ladderless paradigm is awesome
Post by: Mala on January 16, 2012, 08:38:09 pm
I've seen it rather balanced today between attackers and defenders winning.
Sure, but it was less fun. (And def lost once more because of poor decisions.)
Title: Re: New siege ladderless paradigm is awesome
Post by: Gisbert_of_Thuringia on January 16, 2012, 10:34:46 pm
Sure, but it was less fun. (And def lost once more because of poor decisions.)

I had more fun, because it was now important for attackers and defenders to get gatehouses etc instead of rushing over rooftops.
Now you also have a reason on every map to push forward with a small group, trying to secure gate again :)  I really had fun on siege again today

Poor decisions? Oh yeah, saw alot of them^^  But after constant writing until everyone understood, that "camp da flag" doesn't work anymore, people started to change their playstyle (at least a bit) and started to think.

BRAIN ON SIEGE  :shock: 
Title: Re: New siege ladderless paradigm is awesome
Post by: Rebelyell on January 17, 2012, 12:02:40 am

BRAIN ON SIEGE  :shock:


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Title: Re: New siege ladderless paradigm is awesome
Post by: Mala on January 17, 2012, 03:18:12 am
I had more fun, because it was now important for attackers and defenders to get gatehouses etc instead of rushing over rooftops.
...

Because you are an archer and you ae a bit saver now.
Title: Re: New siege ladderless paradigm is awesome
Post by: Kreczor on January 17, 2012, 07:02:56 am
Too many threads about ladders already. Delete it and move it somewhere else.

Next thread.


~!@~!@~!@ KRECZOR ~!@~!@~!@~!@~
~!@~!@~!@ OUT ~!@~!@~!@~!@~
Title: Re: New siege ladderless paradigm is awesome
Post by: BlackMilk on January 17, 2012, 07:07:25 am
I had more fun, because it was now important for attackers and defenders to get gatehouses etc instead of rushing over rooftops.
Now you also have a reason on every map to push forward with a small group, trying to secure gate again :)  I really had fun on siege again today

Poor decisions? Oh yeah, saw alot of them^^  But after constant writing until everyone understood, that "camp da flag" doesn't work anymore, people started to change their playstyle (at least a bit) and started to think.

BRAIN ON SIEGE  :shock: 
And camping the flag doesnt work anymore why? Makes no sense at all
Title: Re: New siege ladderless paradigm is awesome
Post by: LastKaze on January 17, 2012, 07:18:53 am
I think the ladders that are already on the map should be able to be used, like why the hell are they on the map to be used to get in the castle if you can't use them?
Title: Re: New siege ladderless paradigm is awesome
Post by: Kreczor on January 17, 2012, 07:23:54 am
I think the ladders that are already on the map should be able to be used, like why the hell are they on the map to be used to get in the castle if you can't use them?
I thought they only removed ladders as a spawning weapon...