cRPG

cRPG => Suggestions Corner => Topic started by: Shaksie on January 15, 2012, 01:12:21 pm

Title: Xp and gold for kills/assists
Post by: Shaksie on January 15, 2012, 01:12:21 pm
I think each player should get 1/2 a tick of xp and gold (multiplier applicable) for every kill. They should get between 1/10 and 1/4 of a tick for assists (depending on damage done). There should also be a damage counter and at the end of a map (time runs out, score limit reached or new map poll accepted) the player should get xp and gold (in a ratio relative to the tick xp/gold ratio) depending on their total damage done. Every kill should add 0.1 to multiplier and every death should remove 0.2 from the multiplier.

Also, on a side note there should be a marketplace function to offer x amount of gold for x item, rather than having to accept someone's offer of x item for x gold.
Title: Re: Xp and gold for kills/assists
Post by: Tuonela on January 15, 2012, 01:20:51 pm
This has been discussed many times and it won't happen as it would lead to mindless spamming and it would be advantageous only for 2h and cav.
Title: Re: Xp and gold for kills/assists
Post by: Overdriven on January 15, 2012, 01:29:57 pm
I just think assists should be added to the scoreboard (if possible). Don't need any extra xp or anything for it.
Title: Re: Xp and gold for kills/assists
Post by: Teeth on January 15, 2012, 02:12:43 pm
Yes, let the scoreboard be a point system and have assists and dehorsing someone count as 1 point and a kill as 2. If this is implementable, they should.
Title: Re: Xp and gold for kills/assists
Post by: Osiris on January 15, 2012, 02:20:41 pm
not a good idea. if i dehorse someone or knock someone down i dont want 5-6 guys desperatly trying to get the kill and stabbing me multiple times (well more then they do now)