cRPG

cRPG => Suggestions Corner => Topic started by: Christo on January 14, 2012, 04:28:20 am

Title: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Christo on January 14, 2012, 04:28:20 am
A long wall of text put short; Is this even possible?

Might even out certain team numbers, when there is almost no ranged/cav in one team, but other has a dozen.

I know that the banner balance is the main aspect and aim, so that groups can play together.
But if it gets out of control, (And it does often)
Something like this should kick in in my opinion:

Imo WPF would maybe make more sense, because then one can choose which wpf is the biggest, so ranged/melee hybrids would be put in the category they have more WPF invested in. (Problem is that xbow sidearmers are untouched like this.)

What do you think?
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Christo on January 14, 2012, 05:36:40 pm
So, no one cares?

I bet if I'd make a QQ post to nerf some other class, this would have like ten pages already.

Meh.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Remy on January 14, 2012, 07:37:43 pm
How would one differentiate between melee polearms users and cavalry polearm users?

Honestly if done right I think it could be a good idea, to avoid the completely lop sided teams that occur even without many large group of clan players on.  :D
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Christo on January 14, 2012, 07:45:02 pm
The main idea, is flexible.

Skills, inventory, or WPF, all of the above could be taken into account.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Remy on January 15, 2012, 11:43:01 am
Then I think it would actually be a nice way of balancing, definitely something worth a try if it is somehow doable.  :D

Sometimes we simply get insane teams(class wise) on the servers as it is.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Torben on January 15, 2012, 12:11:18 pm
i care : )

think its a good idea,  and has been suggested before.  however playing with buddies would suffer,  which sucks.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Remy on January 15, 2012, 12:45:07 pm
Maybe it could be secondary to banner balance?

Then clans would still mostly be together, just free radicals would be assigned more logically.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Remy on January 15, 2012, 03:57:30 pm
It would be easier but it would not necessarily avoid the problem of one team having the majority of the infantry/archer/cav/etc players.  :D
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Ubereem on January 16, 2012, 05:40:31 am
all i know is sometimes u ride the x5 train for hours and other times u ride the x1 train for days. ive seen one team get slaughtered, the top 5 guys are switched to the losing team while 5 mediocre guys get switched over to the winning team but now the winning team is the losing team and the losing team is the winning team. i think autobalance needs to be based on kills or k/d ratios. having one team with 5 badass can slaughter a team with 20 mediocre players easy. especially when the badass have full armor and are like 10 gens deep.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Malaclypse on February 24, 2012, 11:02:36 am
Kind of an old post, but the current autobalance system is still pretty lousy. It's nice to play together with friends and clanmates, yeah, but it shouldn't be allowed at the expense of actual balance of players.

I've seen too many rounds where one team has all or almost all of the archers, or all or almost all of the cavalry (or worse, horse crossbows) by virtue of banner cluster balancing. It would be really, really nice to see a balance system that did a better job of balancing teams instead of pandering to clans/factions playing together, and I say that as a member of a faction of dudes who I enjoy playing with.

WPF seems like a decent idea; other skills/attributes could also be taken into consideration in tandem with banner balance. If your faction is a fairly diverse one, your chances of being together would be more likely than if your clan is all polearm users, or pony riders, or power draw enthusiasts, or two-handed weiners or shielders or whaaat have you.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: dodnet on February 24, 2012, 02:24:14 pm
At least the current equipment has to be taken into account. My last builds were cav/pole hybrids but I did use the horse almost never. So counting me as cav would be completely off.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Son Of Odin on February 24, 2012, 02:39:52 pm
Yes I like that suggestion. Though 1st priority should be the banner balance. After that, "class check". As much as I hate playing alone against the whole GK clan, I don't want the class balancing to completely overrun the bannerbalance and ruin their fun. They would never get to play together if they are in bigger numbers and go to the public servers with some tactics in their minds or something. The thing this class balance should do, is to move any other player of that certain class to the opposite team so for example team facing the GK horde of doom could have their own cavalry to fight against them. (I guess I'm just shooting myself into leg with this idea and never get to play in the same team with them anymore :D)
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: CrazyCracka420 on February 24, 2012, 04:29:26 pm
I think first priority should be skill check then if possible balance by banner.  We're talking public servers here...pub stomping is lame.

Archers and throwers and cavalry can be balanced easily, the only thing that can't is crossbows.  So maybe instead of skill check, do an equipment check (if possible)?

I honestly don't see the dev's changing anything in regards to banner balance.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: RibaldRon on February 25, 2012, 12:42:59 am
We had a round last night, really good cav and archer map, with almost all the cav and  archers (and horse archers) on the same team.  Was pretty much an absolute slaughter for 7 rounds.

I think the population dropped from about 80 players to 40 because of the GTX, balance, GTX cycle.  Typical round put more players, in comparison, on the non-cav/archer team, and by the end we would have quite a few less.


I'm talking absolute slaughter, like, pretty much nobody got any kills.  By the end we had 1 cav VS 5, and they had at least a dozen archers.


My thought is the problem with balance is it seems to take equipment cost into account,  which for cav is fine and dandy, but there are a lot of clan players who, by simply working together and being good, do not need to use heavy armor at all.  Then you've got heirlooms which provide a very real bonus without being taken into consideration for balance..

The only way these stacks seem to be corrected is by GTXters, and that just serves to empty out the server.
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: Christo on February 25, 2012, 03:44:53 am
o.O, my old thread got resurrected.

 :)
Title: Re: Autobalance Suggestion: Distribute players by inventory/WPF.
Post by: oohillac on February 27, 2012, 06:23:22 pm
I'd like to see, in that screen between teama/teamb/spec/quit/etc and equip screen, where you click your character's name, instead is listed:

Cavalry
Ranged
Melee

and the  players click this, balances to get an even number of each

(click to show/hide)