cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Kulin_ban on January 13, 2012, 06:57:45 pm

Title: HACKED
Post by: Kulin_ban on January 13, 2012, 06:57:45 pm
HACKED
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: XyNox on January 14, 2012, 03:03:48 pm
This sure is somewhat realistic, but gameplaywise I have 2 thoughts:

1. I think there already is enough depth in melee fights. Right now it includes e.g. blocking, feinting, chambering, timing, range control, footwork, kicking and even that applies different for different weapons. Even without the implementation of your suggestion, meaning with even less aspects of melee to be familiar with, I dont know anyone yet winning 100% of all 1v1 duels due to the melee system being to easy to master. If 50% of all duels took more than 3 minutes you'd know providing melees with some new techniques is in need. But thats not the case I guess.

2. How would you counter it ? Right now you cant really controll the armmovement or elevation of a sideblock, so your charged high blows would stun enemies to a 100% basicly letting the player with more weapon range win.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Paul on January 14, 2012, 03:25:03 pm
The problem is that we dont have an "on_parry"-trigger that allows to figure out when a block or chamberblock happens. As far as I understood there is a problem with crafting such a trigger with WSE which cmp can't solve without too much effort or hacky solutions. So we won't have something like that in the near future.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Ninja_Khorin on January 14, 2012, 04:18:34 pm
The animation is meant to represent an entire variety of ways to block. No one blocks like that in real life.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Dezilagel on January 14, 2012, 09:16:47 pm
It would only work if you made blocking as flexible as well, and then even I (who is all for faster/deeper melee combat) would probably say that it has become too complicated.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Leshma on January 14, 2012, 10:15:44 pm
It would only work if you made blocking as flexible as well, and then even I (who is all for faster/deeper melee combat) would probably say that it has become too complicated.


No such thing, especially not in c-rpg/warband. Like OP, I as well want to see more complex fighting model.

Right now, there is way too many people who know almost everything about melee combat.

Duels can last for ages, it's just that most duelists avoid that and play risky and very aggressive most of the time.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: B3RS3RK on January 15, 2012, 01:36:46 am


Duels can last for ages, it's just that most duelists avoid that and play risky and very aggressive most of the time.

So just like Real life then, huh?
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: FRANK_THE_TANK on January 16, 2012, 02:14:58 am
I think it is something for a more advanced engine. What we have right now is amazingly good given what it is working with. The tales world guys really did make something pretty special out of some super basic components.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Christo on January 16, 2012, 03:38:17 am
I think it is something for a more advanced engine. What we have right now is amazingly good given what it is working with. The tales world guys really did make something pretty special out of some super basic components.

Couldn't agree more, they did a great job with the combat.

However, I hope we'll get a total overhaul in M&B 2, so it'll be more complex than the 4 direction block tennis we have now.

But still, this is quite the achievement, way more ahead of any, ANY fighting game, or MMO.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Polobow on January 21, 2012, 09:51:30 pm
Couldn't agree more, they did a great job with the combat.

However, I hope we'll get a total overhaul in M&B 2, so it'll be more complex than the 4 direction block tennis we have now.

But still, this is quite the achievement, way more ahead of any, ANY fighting game, or MMO.

I can't agree more with you, the game actually has an awesome gameplay, instead of "crutching" on graphics, like most games do.
Title: Re: Increasing depth of the melee aspect in cRPG
Post by: Lysander on January 21, 2012, 10:24:10 pm
I like your idea!
+1