cRPG

cRPG => Beginner's Help and Guides => Topic started by: von_felty on January 08, 2012, 08:30:11 pm

Title: Pole Arms and Shields
Post by: von_felty on January 08, 2012, 08:30:11 pm
Question: If I use a pole arm and a shield, does the pole arm do less damage than if I held the pole arm in two hands with no shield? It seems that way but it might be just my imagination.
Title: Re: Pole Arms and Shields
Post by: Christo on January 08, 2012, 08:33:58 pm
Yes, there is a speed and damage penalty iirc.

Around 25 or 30% to both.

But, you get a length increase with the stab.
It's pretty nice.
Title: Re: Pole Arms and Shields
Post by: Elmokki on January 08, 2012, 10:18:55 pm
Damage penalty is 15%.
Title: Re: Pole Arms and Shields
Post by: zagibu on January 09, 2012, 01:54:49 am
I'm not sure if this is still the case, but I remember a time when not all polearms received this penalty. I thinkshortened spear, regular spear and warspear would not get it, but the only way to know for sure would be to use Morgh's tools and check the flags of the cRPG polearms.
Title: Re: Pole Arms and Shields
Post by: Christo on January 09, 2012, 01:59:02 am
Damage penalty is 15%.

Good.

I'm outdated like hell on info like that, and forgot most game mechanics.

I think I mistook it for the 2h with shield penalty.
Title: Re: Pole Arms and Shields
Post by: Elmokki on January 09, 2012, 02:39:59 am
Actually now that I check http://forums.taleworlds.com/index.php/topic,168722.msg4090900.html#msg4090900 closer it would seem that polearm penalty is 27.75% and 2h 23.5%.

Oh well, who knows.

Code: [Select]
if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
raw_damage *= 0.85

if weapon_type == 'polearm':
raw_damage *= 0.85

if weapon_flags & itp_two_handed:
raw_damage *= 0.9
Title: Re: Pole Arms and Shields
Post by: KaMiKaZe_JoE on January 09, 2012, 03:17:20 am
There is a penalty, and it's just enough so that you'll never get kills like the other melee my old friends. You'll hurt literally everybody on the other team, and be a great asset to yours--a pillar of annoying, pokey strength around which they shall rally--however if you desire lots of kills...well....

just go cav