cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: illogical on January 06, 2012, 05:00:13 pm

Title: Upper and lower strike for some polearm
Post by: illogical on January 06, 2012, 05:00:13 pm
like a Mount & Blade: With Fire & Sword.
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minimum for Long Spear and Pike.
maybe 3 type strike for Awlpike, Long Awlpike and other or for secondary mode replace swing.
what do you think?
Title: Re: Upper and lower strike for some polearm
Post by: Gisbert_of_Thuringia on January 06, 2012, 05:03:13 pm
Well I think the left picture would be a cool idea instead of overhead, but still used to hit for the head.
Title: Re: Upper and lower strike for some polearm
Post by: CrazyCracka420 on January 06, 2012, 05:04:46 pm
I actually was coming to post this suggestion here.  In VikingR mod for Warband the spears/lances also do an overhand thrust from above their head.

I'd love to see this in c-rpg, it would allow you to stab over shields (like friendly in front of you).  And being able to do this from horseback would be awesome  (stabbing down).
Title: Re: Upper and lower strike for some polearm
Post by: Freland on January 06, 2012, 05:17:23 pm
You can't do it because of balance reasons. No way to defend against two pikers stabbing at the same time. Combined with the huge reach this would make the pike and long spear way overpowered.
Title: Re: Upper and lower strike for some polearm
Post by: Inkompetent on January 06, 2012, 05:26:30 pm
Pikes still use three slots though, so even if there would be a slight increase in pikemen due to the versatility, it'd barely be noticable. There's nothing like "balance" stopping a change like this.
Title: Re: Upper and lower strike for some polearm
Post by: Tomas on January 06, 2012, 05:42:18 pm
You can't do it because of balance reasons. No way to defend against two pikers stabbing at the same time. Combined with the huge reach this would make the pike and long spear way overpowered.

There's currently no way for a 2H to defend against 2 good archers either.  So long as an idea doesn't make a weapon class strong against every other class then it is worthy of consideration.  Since Pikemen are meant to be weak to archers and would continue to be so then i don't see it as overpowered

Title: Re: Upper and lower strike for some polearm
Post by: Xant on January 06, 2012, 05:48:40 pm
... Pikers are in no way comparable to archers.
Title: Re: Upper and lower strike for some polearm
Post by: Teeth on January 06, 2012, 05:53:05 pm
I don't know. I actually like the longspear having one direction, its not unbalanced or anything. Just imagine two guys from one clan with 280 length pikes agreeing that one does the lower and the other one the upper stab. Unless you have a shield they can just rape you from a huge distance without you being able to do shit.
Title: Re: Upper and lower strike for some polearm
Post by: Tomas on January 06, 2012, 06:01:58 pm
I don't know. I actually like the longspear having one direction, its not unbalanced or anything. Just imagine two guys from one clan with 280 length pikes agreeing that one does the lower and the other one the upper stab. Unless you have a shield they can just rape you from a huge distance without you being able to do shit.

So their ability to team work is overpowered because you don't want to team work?  How can it be a balance argument if your comparison isn't even balanced?  If you were saying that 2 pikeman would be able to beat 2 people of every other (or even just most other) possible variations then I would agree, but 2 on 2, the pikemen will still have plenty of weaknesses
Title: Re: Upper and lower strike for some polearm
Post by: Tears of Destiny on January 06, 2012, 08:18:32 pm
I do believe this was experimented with, and the problem was found that not all polearms should have this, and while you want an overhead thrust for a pike you want an overhead chop for a poleaxe, and there is not way for the game to differentiate between different polearms (an all or nothing thing.... Take that run-on sentence!)
Title: Re: Upper and lower strike for some polearm
Post by: Lech on January 06, 2012, 09:12:06 pm
I do believe this was experimented with, and the problem was found that not all polearms should have this, and while you want an overhead thrust for a pike you want an overhead chop for a poleaxe, and there is not way for the game to differentiate between different polearms (an all or nothing thing.... Take that run-on sentence!)

If i remember right there is a way to replace animations on the weapon, i  don't remember if there is possibility of adding new animations.
Title: Re: Upper and lower strike for some polearm
Post by: WaltF4 on January 06, 2012, 09:55:44 pm
there is not way for the game to differentiate between different polearms (an all or nothing thing....

This is not the case. Animations are assigned for each attack direction on a per weapon basis. Unfortunately, there is a limit on the total number of different animations that can be assigned. One of the existing animations would have to be overwritten to include an overhead thrust.

Additionally, this would be a significant buff to pike-like weapons. I would not count on it occurring given the direction the development team has been going with them over the past year.
Title: Re: Upper and lower strike for some polearm
Post by: CrazyCracka420 on January 06, 2012, 10:26:02 pm
So don't allow overhead animations on 3 slot polearms.  Only the smaller lances/spears would have the option.  Problem solved.
Title: Re: Upper and lower strike for some polearm
Post by: Teeth on January 06, 2012, 10:55:57 pm
So their ability to team work is overpowered because you don't want to team work?  How can it be a balance argument if your comparison isn't even balanced?  If you were saying that 2 pikeman would be able to beat 2 people of every other (or even just most other) possible variations then I would agree, but 2 on 2, the pikemen will still have plenty of weaknesses
No they don't. A group of skilled pikemen is a bitch to fight as it is, luckily few are skilled at it. With two animations though, it's a whole different ball game. Pikemen, with two types of thrusts would make melee unbearable, within moments there would be whole hordes of em, raping the fun in battle.

Haha, I can imagine the whining and crying when every single clan starts doing this.

Seriously, pikes are not underpowered, they are a bitch to fight when they are in a group, but mostly get their asses kicked when they are alone. Perfect, exactly as they should be. Actually, try fighting Craftybadger 1 vs 1 and you will be glad that he doesn't have two types of thrusts.
Title: Re: Upper and lower strike for some polearm
Post by: Tydeus on January 06, 2012, 11:34:05 pm
like a Mount & Blade: With Fire & Sword.
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minimum for Long Spear and Pike.
maybe 3 type strike for Awlpike, Long Awlpike and other or for secondary mode replace swing.
what do you think?
I can't focus on anything aside from how ridiculous that outfit is.
Title: Re: Upper and lower strike for some polearm
Post by: Tennenoth on January 06, 2012, 11:42:25 pm
I can't focus on anything aside from how ridiculous that outfit is.

It's what your char would be wearing if you were in WFaS!  :rolleyes:
Title: Re: Upper and lower strike for some polearm
Post by: Gurnisson on January 07, 2012, 12:26:31 am
No thanks. Pikes are good enough already.
Title: Re: Upper and lower strike for some polearm
Post by: Xant on January 07, 2012, 05:32:41 am
So their ability to team work is overpowered because you don't want to team work?  How can it be a balance argument if your comparison isn't even balanced?  If you were saying that 2 pikeman would be able to beat 2 people of every other (or even just most other) possible variations then I would agree, but 2 on 2, the pikemen will still have plenty of weaknesses

There's a difference between teamwork and I-Win card. As it is, teamwork is rewarded and gets you free kills. But it takes skill. It DOESN'T take skill or any particular "teamwork" to spam up thrust while your pardner spams low thrust. Yes it's 2 people against 1, but you really want to turn it into a numbers game? Why play in the first place, let's just have an "auto-resolve" like in Total War.
Title: Re: Upper and lower strike for some polearm
Post by: Gisbert_of_Thuringia on January 07, 2012, 12:21:45 pm
You can't do it because of balance reasons. No way to defend against two pikers stabbing at the same time. Combined with the huge reach this would make the pike and long spear way overpowered.

It would be the same like two piker against you, one stabbing and one doing an overhead ;)

The overhead animation would just be replaced by this upper stab, still blocking with upper block (which would be like pushing the pike upwards above your head as a block)
Title: Re: Upper and lower strike for some polearm
Post by: Xant on January 07, 2012, 12:42:39 pm
No, a swinging overhead like they had before was a lot worse than what a stab overhead would be. And still it was too good. As it is, pikes and long spears are good enough.
Title: Re: Upper and lower strike for some polearm
Post by: Zerran on January 09, 2012, 02:39:05 am
Two direction attacks requiring two block directions would be OP, I remember the horror of trying to face off against a Chaos longspear wall when they had 2 attack directions in battle. Compromise might be to give pikes and longspears a secondary mode, still using a thrust which requires a downblock, but make it overhead and perhaps slightly reduce speed and damage. This would make it a lot easier to maneuver it around friendlies, especially on sloped terrain where it can be a real pain. Would also make it easier to hit cav riders w/o a clumsy jump.
Title: Re: Upper and lower strike for some polearm
Post by: dodnet on January 09, 2012, 12:04:05 pm
Haven't read the thread but I would like to throw in that the overhead stab animation in WFAS looks totally stupid and unrealistic.