cRPG

cRPG => General Discussion => Topic started by: Elmetiacos on January 03, 2012, 09:15:25 pm

Title: Jammadi Castle
Post by: Elmetiacos on January 03, 2012, 09:15:25 pm
Unless the attackers are all newbies who don't use ladders, this siege map (it's the one in the desert with a round wall round a little island with the flag) is totally unbalanced - I don't remember the last time I saw the defenders win here. I suggest removing it from the list or making some serious changes.
Title: Re: Jammadi Castle
Post by: Mephistoles on January 03, 2012, 10:30:06 pm
I don't think that the map is unbalanced. I have played it so often now and defenders also won. It just depends on balance which team wins, but in general Defenders and Attackers have the same chances to win.
Title: Re: Jammadi Castle
Post by: Dalhi on January 04, 2012, 09:31:24 am
This map is fine, it may be confusing for someone who didn't played too much on this map earlier as defender. But same thing refers to all bigger maps where defending everything except flag and closest area is pretty much pointless.
There are worst maps for defenders like Turin Castle where you need completly retarded attackers to not take the castle. I havn't played too much on siege after changes in autobalance so I don't know if there is still possible to play rounds where one side had like 30-40% less players but in the other team there was no one with positive k/d ratio which was another factor that could lead into win as defender in Turin Castle, with balanced teams it's pretty much imposiible.
Jammadi Castle is not that bad.
Title: Re: Jammadi Castle
Post by: justme on January 05, 2012, 11:45:27 am
the best map there is, love to play on both sides
Title: Re: Jammadi Castle
Post by: Jacko on January 05, 2012, 11:51:31 am
Lulz yeah, map is fine, players are bad.

Generally speaking of siege, players tend to care more about kills / fuck knows what, then actually protecting the flag. It's like they don't realize that winning the round is what matters.