cRPG

cRPG => Suggestions Corner => Topic started by: Izual on January 03, 2012, 12:42:23 pm

Title: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Izual on January 03, 2012, 12:42:23 pm
Hey.

So, I came up with two little ideas that could imo do really good for the game:

1) Auto-closing doors, and here I mean the small doors inside the castle, not the huge main doors. This way you can stop worrying about your teammates leaving the doors wide open: if someone opens it, it closes after one or two seconds.

2) Prevent defenders from opening the main castle doors. If they want to go outside, they can go by another way, and why the hell would they want to go outside anyway?

These two things would prevent defenders team from losing early due to betrayers or idiots. Imo it's just common sense to prevent a lamer to open the doors to the enemy.
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Cepeshi on January 03, 2012, 12:43:19 pm
Seems legit to me!

did you heard of bugtracker.c-rpg.net? i believe you can register and post this suggestions directly there, you would see progress and what is up with it :)
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: [ptx] on January 03, 2012, 12:56:00 pm
At first suggestion - y'kno, many of those small doors can be opened by attackers as well from inside.
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: dodnet on January 03, 2012, 01:33:51 pm
No and no. I heard there weren't any automatic doors during middle ages. And if someone is so dumb to open a door for the enemy - let him.
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Izual on January 03, 2012, 01:37:26 pm
At first suggestion - y'kno, many of those small doors can be opened by attackers as well from inside.
Really? On all the maps I did, inner doors were not openable by attackers from the inside, only main doors - and that's ok. If a door is openable by attackers from the inside, of course it should not auto-close.

No and no. I heard there weren't any automatic doors during middle ages.
What kind of argument is that? I heard there were no levels nor respawns too.

And if someone is so dumb to open a door for the enemy - let him.
We don't let idiotic people team-kill, we shouldn't let them spoil the game for the rest of their team neither.

Seems legit to me!
did you heard of bugtracker.c-rpg.net? i believe you can register and post this suggestions directly there, you would see progress and what is up with it :)
Thanks! But I should wait first for a dev reply, shouldn't I?
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: [ptx] on January 03, 2012, 01:42:13 pm
The bugtracker is where the devs reply to bug reports, not suggestions.
ninjaedit
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Cepeshi on January 03, 2012, 06:14:44 pm
pretty sure i saw some stuff there i would classify as suggestion
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: FRANK_THE_TANK on January 04, 2012, 12:28:40 am
Good suggestion, I found an alternate solution.

STOP PLAYING SIEGE!
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: polkafranzi on January 04, 2012, 02:16:04 am
Auto doors +1, would stop a lot of rage.
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Izual on January 04, 2012, 06:35:40 pm
Thanks for the +1 :)
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Adalwulf on January 05, 2012, 09:13:36 pm
Or people can get into a habit of closing doors after entering. You don't leave your house and leave the door open do ya?
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: Izual on January 06, 2012, 12:11:34 am
Team killing is also a habit some players should lose, yet some decisions were taken to limit TKing and now it has been reduced a lot. What I am suggesting is doing the same for actions that can cost a x5 multiplayer for dozens of other players: leaving doors opened. ;)
Title: Re: Two small things that could really heal the game: auto-closing doors and stuff
Post by: dodnet on January 06, 2012, 01:46:27 am
Team killing is also a habit some players should lose, yet some decisions were taken to limit TKing and now it has been reduced a lot. What I am suggesting is doing the same for actions that can cost a x5 multiplayer for dozens of other players: leaving doors opened. ;)

But tking wasn't disabled, the punishments were just increased/change, you cant compare that. I don't like the idea of autoclosing doors as it might lead to situations where you want the door to stay open but you can't.