cRPG
cRPG => cRPG Technical problems => Topic started by: Fips on January 03, 2012, 01:36:38 am
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I throw them right in front of me and can't pick em up.
Using 2 stacks and a morningstar, if it matters.
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Do you get the red throwing text in start of the round?
- Your power throw might get reduced due to not enough wpf.
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Do you get the red throwing text in start of the round?
- Your power throw might get reduced due to not enough wpf.
Yeah, but i don't mind the wpf-penalty. Meh...sucks. Now i have to re-think my gear =(
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if not enough wpf you cannot take your pretty ammunition, too bad! wear less armor or respect to a built with more wpf in throwing or less pt.
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if not enough wpf you cannot take your pretty ammunition, too bad! wear less armor or respect to a built with more wpf in throwing or less pt.
Thing is, i can pick up franciscas from other persons, as well as javelins. And when i use the javelins i can't pick them up...weird. :O
Edit: Heavy Axes, Javelins, Franciscas, War Dart...everything works except the jarids. And i get that message everytime.
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Thing is, i can pick up franciscas from other persons, as well as javelins. And when i use the javelins i can't pick them up...weird. :O
Edit: Heavy Axes, Javelins, Franciscas, War Dart...everything works except the jarids. And i get that message everytime.
That is because with the red text you loose a points of PT, depending on how much wpf you lack. Seems you have 4 PT now
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WaltF4 made a very nice post about the throwing wpf calculation.
The red text means that you are holding a weapon with a difficult above your current "effective power throw." The values Paul has provided in this thread and others are the minimum throwing proficiency required to have a given effective power throw in a given combination of armor. From the values Paul has listed, it appears that the calculation for the required proficiency can be approximated as:
Required Throwing Proficiency for an Effective Power Throw Level = 13 * Desired Effective Power Throw Level + Throwing Armor Weight
where
Throwing Armor Weight = head armor weight * 6 + torso armor weight * 2 + leg armor weight * 2 + hand armor weight * 8 - 10
with the caveat that the maximum effective power throw a character can have must be less than or equal to their power throw skill level. I think it is also safe to assume that throwing armor weights less than 0 count as 0.
Another way to present similar information would be:
Maximum Effective Power Throw Level = TRUNCATE[(Throwing Proficiency - Throwing Armor Weight) / 13]
It would save me a lot of time if some throwers could comment on the accuracy of the above equations.
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Ah...cool. :D
Thanks, guys!