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your horse should be dead or unharmed
...the first line of horses not rearing but dieing to the stab will let the following horses ride through instead of bumping into reared horses. better gaming experience.
the first line of horses not rearing but dieing to the stab will let the following horses ride through instead of bumping into reared horses. better gaming experience.yeah, that's what i'm trying to say.
because if you try to charge at enemies on horseback, even with loads of horses your gonna get clusterfucked when your horse is down, just like this: http://www.youtube.com/watch?v=H8ABQ1PPCNo
while a cav charge should result in something more like this: http://www.youtube.com/watch?v=b0l-iZrpLbI
Why?cav should be running trough a mass of cav(of get f*cked by it), not be stopped and then finished off. why? because that's how it is in real life.
cav should be running trough a mass of cav(of get f*cked by it), not be stopped and then finished off. why? because that's how it is in real life.
PAUL IS HERE!
http://forum.c-rpg.net/index.php/board,69.0.htmlif a suggestion is balanced and realistic, it should be here, so no, it shouldn't be in the realism section. it's better for realism and for the gameplay, so why not?
There you go mate.
if a suggestion is balanced and realistic, it should be here, so no, it shouldn't be in the realism section. it's better for realism and for the gameplay, so why not?
Once again, why? How the hell is cav just riding through killing everything "better for gameplay"?no, what i'm saying is i'd rather die then be stopped in a gay way and get clusterfucked, that's what i'm saying, not that cav wants to be OP, BTW i'm not cav, i was. so don't go talking about things you don't know of rager.
Maybe if you're a lamer who wants your class to be totally OP so you can get free kills without effort or skill investment?(click to show/hide)
no, what i'm saying is i'd rather die then be stopped in a gay way and get clusterfucked, that's what i'm saying, not that cav wants to be OP, BTW i'm not cav, i was. so don't go talking about things you don't know of rager.
Random insults are always win.no they don't, as i just showed you. but i don't want to go in an endless disscussion with you so i'll stop.
And no I don't agree with you here since the rearing is one of the few ways you can combat cav *rapetrains* as infantry.
no they don't, as i just showed you. but i don't want to go in an endless disscussion with you so i'll stop.
if you kill them instantly, you don't need to fight them, and if your hit wasn't good enough, he will ride along without a fight, so you don't hev to figth them anymore. problem solved
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so horses dieing to your stab immediately is not within your willing?
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hm, my suggestion has its shortcomings, true dat...
probably goes along the line of altering the game balance too much. hopefully you understand that i am not trying to buff cav but to give it a different role in the game. if the rearing was kept for slow riding, it would work out tho right?
So a chance of a horse taking no dmg at all, and not rearing. Boom, infantryman dead, no skill involved. More random factors to the game doesnt help.
No, because as I said, then there would be little that can stop cav rapetrains.
Tor no randomness involved.
If you hit with the pike, it goes down.
Thing is that cav should more easily go down TO THE RIGHT WEAPONS, But since there are usually limited amount of pikes, usually 1 in a group, several cav charging in concentrated shape should make sure most of them survive. Making a train with time for the piker to make several hits won't do it. They would have to hit group at almost the same moment.
Of course, nerf maneuverability to balance out the buff.
pikes would be buffed like that yes, but with their 3 slots they are still not viable for most people. not breakable, then you'd lose 3 of your 4 slots if your pike breaks
One big blablabla. So you get the pikes OP in that way, gj.
You want pikes to make some super extra damage to horses, make em a breakable item. Like ingame breakable.
Want it bit more realistic, here you go. That's as real as it gets if you hit a horse. Pike breaks.(click to show/hide)
+1
So I'd like horses not to stop, even if they are catched by a pike. If we could mod it, the best would be making the rider drop from the horse because of the inertia, suffering heavy damage and let the horse continue without rider at a slower pace, through the enemy group.
I kinda like the idea of horses not being reared and instead just taking more more damage from melee. However you seem to only want this to buff heavy cav, which currently is the most easy no skill class in the game and out of every class it is the one that least needs a buff.
I kinda like the idea of horses not being reared and instead just taking more more damage from melee. However you seem to only want this to buff heavy cav, which currently is the most easy no skill class in the game and out of every class it is the one that least needs a buff.
So what some people want is an end to rearing for heavy cav, and in exchange they would be willing to accept slower speed for their horses. If that one post was correct about heavy cav at slow speeds not getting reared, wouldn't this all be solved if we just changed the speed on heavy cav to 15? Or better yet, just don't go at full speed so no extra work is involved. Can anybody actually verify that heavy armored horses don't rear at low speeds when hit with pointy sticks?