cRPG

cRPG => General Discussion => Topic started by: Lagkill on January 05, 2011, 02:27:58 am

Title: Too much loot?
Post by: Lagkill on January 05, 2011, 02:27:58 am
Does anyone else think we're getting too much gold/xp now? I mean... i guess its great that i can upgrade my gear sooner... but so can everyone else.. whether they're good enough to stay alive/close the action as long as i can or not. So what's the point?

I get the feeling theres going to be a lot more tin cans on horses coming up QQ
Title: Re: Too much loot?
Post by: Gorath on January 05, 2011, 02:33:13 am
Does anyone else think we're getting too much gold/xp now? I mean... i guess its great that i can upgrade my gear sooner... but so can everyone else.. whether they're good enough to stay alive/close the action as long as i can or not. So what's the point?

I get the feeling theres going to be a lot more tin cans on horses coming up QQ

lol, wait till the upkeep costs start kicking in.
Title: Re: Too much loot?
Post by: Lagkill on January 05, 2011, 02:50:54 am
Still... at the very least there should be some incentive to skillful play, rather than just luck in ending up on a winning team. Something to balance the payout. I've always thought it odd that this game didn't reward you for kills in any way.
Title: Re: Too much loot?
Post by: Gorath on January 05, 2011, 02:53:37 am
Still... at the very least there should be some incentive to skillful play, rather than just luck in ending up on a winning team. Something to balance the payout. I've always thought it odd that this game didn't reward you for kills in any way.

If it did the first:
Balbaroth
Guts
Random 2h spammer in plate
Elephant rider lolezmodetrample killing

Would get all the loot and everyone else, who maybe has a 9-2 kdr on the scoreboard from playing a support character (pikemen, xbowman, sword and boarder NOT using a spammitar huscarl with an agi build and pretending they're a balb clone) would be stuck with next to nothing all the time.

Not to mention peasants who wouldn't get dick for xp or gold because they can't do anything except die.
Title: Re: Too much loot?
Post by: StanleyPain on January 05, 2011, 02:54:25 am
Granting death IS the reward.
Title: Re: Too much loot?
Post by: Lagkill on January 05, 2011, 02:56:35 am
I'm not saying that people who don't kill should get nothing. I appreciate and understand the leech system. I'm just saying once you build yourself up there you should have more say in your own share. Claim your own spoils of war, so to speak. Support roles don't get as many kills as one man armies, i guess, but they get way more than peasants.
Title: Re: Too much loot?
Post by: Gorath on January 05, 2011, 03:02:13 am
Support roles don't get as many kills as one man armies, i guess, but they get way more than peasants.

True, but then isn't this just more incentive than there already is for everyone to just play the 2h lolsworder one many army character instead of a support character?
Title: Re: Too much loot?
Post by: dreadnok on March 23, 2014, 04:01:49 am
I don't think we get enough!
Title: Re: Too much loot?
Post by: Leesin on March 23, 2014, 04:11:56 am
Still... at the very least there should be some incentive to skillful play, rather than just luck in ending up on a winning team. Something to balance the payout. I've always thought it odd that this game didn't reward you for kills in any way.

When Crpg was first released the xp/gold system was based around kills and guess what, it was pretty bad, it basically consisted of everyone spamming mindlessly trying to get the kill on the enemy whilst not caring about teamwounding, everyone beat the shit out of their team mates just trying to kill the enemy so they could get the reward.

 Even with a system like the current one, adding a kill specific reward to it will without a doubt make many players more careless about wounding team mates just because they want the kill reward. Also, what about when you do a majority of the damage to multiple enemies but get none of the kills, why should the other guy be rewarded for getting the "last hit" and you get no reward for doing most of the work?. The current system isn't great by any means, but rewards for kills just aren't the way to go.
Title: Re: Too much loot?
Post by: Tears of Destiny on March 23, 2014, 04:27:27 am
When Crpg was first released the xp/gold system was based around kills and guess what, it was pretty bad, it basically consisted of everyone spamming mindlessly trying to get the kill on the enemy whilst not caring about teamwounding, everyone beat the shit out of their team mates just trying to kill the enemy so they could get the reward.

 Even with a system like the current one, adding a kill specific reward to it will without a doubt make many players more careless about wounding team mates just because they want the kill reward. Also, what about when you do a majority of the damage to multiple enemies but get none of the kills, why should the other guy be rewarded for getting the "last hit" and you get no reward for doing most of the work?. The current system isn't great by any means, but rewards for kills just aren't the way to go.
He was last active January 18th, 2011 buddy, your words are likely lost on him of this mother of all necro threads  :wink:
Title: Re: Too much loot?
Post by: Leesin on March 23, 2014, 07:56:14 am
Lol jesus christ should really check dates some times. Dreadnok perma ban for necro thx
Title: Re: Too much loot?
Post by: Tiger on March 23, 2014, 08:16:57 am
If you ever want to go pass lvl 31, you'd want it.  :)

Does anyone else think we're getting too much gold/xp now? I mean... i guess its great that i can upgrade my gear sooner... but so can everyone else.. whether they're good enough to stay alive/close the action as long as i can or not. So what's the point?

I get the feeling theres going to be a lot more tin cans on horses coming up QQ
Title: Re: Too much loot?
Post by: Teeth on March 23, 2014, 10:52:23 am
For a second I thought Gorath had returned, ban this man for this necro.
Title: Re: Too much loot?
Post by: Jona on March 23, 2014, 02:31:38 pm
I don't think we get enough!

#gottem

#gottus

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