cRPG
		Strategus => Strategus General Discussion => Topic started by: Tristan on December 23, 2011, 02:31:21 pm
		
			
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				While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
 The following suggestion is a minor improvement to the current workings of strat.
 
 In short, inverse production efficiency.
 or, said in other words, chance PE to increase, not decrease the more people are crafting in a village.
 
 Effects?
 
 1) Randomers would then be more welcome in villages, and we can even imagine tax as a payout to people working in the village.
 2) It will primarily be a bump to larger clans with fewer villages. Which is good. This tends to leave room for other clans.
 3) It is more logical, that a village with many citizens, investment and production would be more effective and grow faster.
 
 Start with pe of 50% and let it increase the more there are working in a village with a max of 100%.
 Be nice and give a bonus to PE if clanless or people from a different faction are working there as well (multicultural bonus? ;))
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				While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
 
 
 Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.
 
 I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
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				Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.
 
 I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
 
 This week we planned several sieges of castles)) unfortunately a bug and the mechanics of battle broke our plans ^ ^ To be honest, I do not know when you have Christmas) We only have a New Year and the first 10 we drink)) Up to 31 workers weekdays
 
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 I think they read all this crap that we write here  :P
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				This actually makes perfect sense to me... SO LOGICAL!!!!
 
 e: derp, tot makes a good point
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				Why would you bother capturing other villages then? 
			
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				Why would you bother capturing other villages then?
 
 
 I guess a cap on the population of the village would make you capture more villages.
 
 
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				Kick out all randomers -> fill village with clanmates -> stagnation, no reason to expand further -> even less wars than now. 
			
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				No, it would mean more wars as more people had the resources to actually wage war.
 
 
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				War, what for?
			
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				Well in the current strat it would be better villages with better production prices.
 
 However I do see your point in having unlimited spaces.
 
 Something more along these lines would be better then:
 
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				It's time for an autoresolve button...