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Strategus => Strategus General Discussion => Topic started by: Tristan on December 23, 2011, 02:31:21 pm

Title: Inverse production efficiency.
Post by: Tristan on December 23, 2011, 02:31:21 pm
While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
The following suggestion is a minor improvement to the current workings of strat.

In short, inverse production efficiency.
or, said in other words, chance PE to increase, not decrease the more people are crafting in a village.

Effects?

1) Randomers would then be more welcome in villages, and we can even imagine tax as a payout to people working in the village.
2) It will primarily be a bump to larger clans with fewer villages. Which is good. This tends to leave room for other clans.
3) It is more logical, that a village with many citizens, investment and production would be more effective and grow faster.

Start with pe of 50% and let it increase the more there are working in a village with a max of 100%.
Be nice and give a bonus to PE if clanless or people from a different faction are working there as well (multicultural bonus? ;))
Title: Re: Inverse production efficiency.
Post by: Sphinxer on December 23, 2011, 11:09:05 pm
While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.

Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.

I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
Title: Re: Inverse production efficiency.
Post by: Vovka on December 23, 2011, 11:14:43 pm
Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.

I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
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I think they read all this crap that we write here  :P
Title: Re: Inverse production efficiency.
Post by: PieParadox on December 23, 2011, 11:20:52 pm
This actually makes perfect sense to me... SO LOGICAL!!!!

e: derp, tot makes a good point
Title: Re: Inverse production efficiency.
Post by: Tot. on December 24, 2011, 01:11:35 am
Why would you bother capturing other villages then?
Title: Re: Inverse production efficiency.
Post by: Fluffy_Muffin on December 24, 2011, 01:17:28 am
Why would you bother capturing other villages then?

I guess a cap on the population of the village would make you capture more villages.

Title: Re: Inverse production efficiency.
Post by: Tot. on December 24, 2011, 01:29:36 am
Kick out all randomers -> fill village with clanmates -> stagnation, no reason to expand further -> even less wars than now.
Title: Re: Inverse production efficiency.
Post by: Tristan on December 25, 2011, 10:41:07 pm
No, it would mean more wars as more people had the resources to actually wage war.

Title: Re: Inverse production efficiency.
Post by: Tot. on December 25, 2011, 10:53:13 pm
War, what for?
Title: Re: Inverse production efficiency.
Post by: Tristan on December 25, 2011, 11:02:15 pm
Well in the current strat it would be better villages with better production prices.

However I do see your point in having unlimited spaces.

Something more along these lines would be better then:

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Title: Re: Inverse production efficiency.
Post by: Lepintoi on December 25, 2011, 11:21:32 pm
It's time for an autoresolve button...