cRPG
Strategus => Strategus General Discussion => Topic started by: Tristan on December 23, 2011, 02:31:21 pm
-
While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
The following suggestion is a minor improvement to the current workings of strat.
In short, inverse production efficiency.
or, said in other words, chance PE to increase, not decrease the more people are crafting in a village.
Effects?
1) Randomers would then be more welcome in villages, and we can even imagine tax as a payout to people working in the village.
2) It will primarily be a bump to larger clans with fewer villages. Which is good. This tends to leave room for other clans.
3) It is more logical, that a village with many citizens, investment and production would be more effective and grow faster.
Start with pe of 50% and let it increase the more there are working in a village with a max of 100%.
Be nice and give a bonus to PE if clanless or people from a different faction are working there as well (multicultural bonus? ;))
-
While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.
I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
-
Since when they do care about the suggestion section of the forum anyway ? They made it so people think they are helping out and they aren't going on IRC to PM cmp or chadz with their lame suggestion. So they made a section where players go and write their suggestions and argue between themselves.
I thought people would have understood by now ... how many suggestions were really implemented or even read ? lol
This week we planned several sieges of castles)) unfortunately a bug and the mechanics of battle broke our plans ^ ^ To be honest, I do not know when you have Christmas) We only have a New Year and the first 10 we drink)) Up to 31 workers weekdays
Total Time Spent Online:
50 days, 19 hours and 39 minutes.
General Discussion
294 posts of the member's 1192 posts (24.66%)
Strategus Issues
67 posts of the board's 2941 posts (2.28%)
I think they read all this crap that we write here :P
-
This actually makes perfect sense to me... SO LOGICAL!!!!
e: derp, tot makes a good point
-
Why would you bother capturing other villages then?
-
Why would you bother capturing other villages then?
I guess a cap on the population of the village would make you capture more villages.
-
Kick out all randomers -> fill village with clanmates -> stagnation, no reason to expand further -> even less wars than now.
-
No, it would mean more wars as more people had the resources to actually wage war.
-
War, what for?
-
Well in the current strat it would be better villages with better production prices.
However I do see your point in having unlimited spaces.
Something more along these lines would be better then:
. . . .
- -
- -
- -
-
It's time for an autoresolve button...