cRPG
cRPG => General Discussion => Topic started by: Waffle on February 17, 2011, 06:40:46 pm
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why is there a running restriction when moving around castles?
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nerf castles, their movement speed is too high.
I would even go as far as saying that a castle should NEVER outrun a person. Ever. Period.
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why is there a running restriction when moving around castles?
Are you thinking in particular about Whatsitsname Castle (the one with the flags in the courtyard at the back and the big hole in the wall at the front) where characters seem to slow down a lot at certain points?
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nerf castles, their movement speed is too high.
I would even go as far as saying that a castle should NEVER outrun a person. Ever. Period.
+ 1
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nerf castles, their movement speed is too high.
I would even go as far as saying that a castle should NEVER outrun a person. Ever. Period.
oh you
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Are you thinking in particular about Whatsitsname Castle (the one with the flags in the courtyard at the back and the big hole in the wall at the front) where characters seem to slow down a lot at certain points?
yeah theres quite a few
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It should stay. I think your athletics gets set to 1 or 0 at those places.
It's hilarious seeing a ninja dodging arrows and suddenly come to a near full stop only to get shot.
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It should stay. I think your athletics gets set to 1 or 0 at those places.
It's hilarious seeing a ninja dodging arrows and suddenly come to a near full stop only to get shot.
it's quite annoying, i've been wondering why it is there, too... it should be changed.
if the ywant to nerf speed in castles, maybe set it to half athletics - but i'd prefer full speed