cRPG

cRPG => Suggestions Corner => Topic started by: Zisa on December 14, 2011, 08:04:56 pm

Title: Revert weapon collision
Post by: Zisa on December 14, 2011, 08:04:56 pm
Kind of tired of overheads bouncing off the ground instead of the enemy they went through. For the 3-4 lamers who like to swing through walls this experiment has been an abject failure.
Title: Re: Revert weapon collision
Post by: Siboire on December 15, 2011, 09:35:28 pm
I gotta say, this is true. A lot of times, I'll do a teamhit cuz my overhead went trough the enemy's head and hit a teamate behind instead. Getting annoying in the end when you should have killed a guy but your the one that got killed due to a un-registered hit thx to new hit detection failure.
Title: Re: Revert weapon collision
Post by: Tydeus on December 16, 2011, 01:30:01 am
I like the ground collision but I hate my weapon getting stuck on some jackass that's directly behind me.
Title: Re: Revert weapon collision
Post by: Zisa on December 16, 2011, 02:05:02 am
You actually enjoy swinging through someone only to have your perfectly good hit nullified by this shite?
Title: Re: Revert weapon collision
Post by: Dezilagel on December 16, 2011, 05:09:34 am
Pike overhead was borked.

Now hillfighting/hitting friendlies you can't even see/random overhead bounces and more is borked, and pike overhead is removed.

I don't think a complete revert would be such a good idea, but there are so many random teamhits and such currently and fighting people/archers (u c...) on hills is really annoying.
Title: Re: Revert weapon collision
Post by: Mala on December 16, 2011, 02:03:23 pm
I think there was already a silent fix.
Since a few weeks i have some strange " Hmm, actually he should have hit his teammate" moments.
Title: Re: Revert weapon collision
Post by: Zerran on December 16, 2011, 02:25:21 pm
Ya, really tired of my weapon getting stuck in the ground, or hitting an ally because i went through the enemy.