cRPG

cRPG => Announcements => Topic started by: chadz on December 14, 2011, 03:56:07 am

Title: Version 0.253
Post by: chadz on December 14, 2011, 03:56:07 am
Added CTF - fixed xp and gold, added a new game mechanic: If you select a batallion ("P") you spawn on whoever is carrying the same flag around. To pick up the flag, press F1 and aim on the ground. Horse speed was limited to 25% when carrying a flag.
Fixed duel XP.
Fixed strategus missing xp.
Fixed respec exploit.
removed lots of textures and objects that caused crashes and FPS loss.
Add mute/unmute all combination (lctrl+lshift+m/u)
added a fix to mysterious strategus retreat error.
no item changes that I am aware of.

Title: Re: Version 0.253
Post by: Reinhardt on December 14, 2011, 04:03:26 am
Awesome.
Title: Re: Version 0.253
Post by: SuperNewb on December 14, 2011, 04:03:53 am
This is dumb.
Title: Re: Version 0.253
Post by: Hisagi on December 14, 2011, 04:05:03 am
Add mute/unmute all combination (lctrl+lshift+m/u)
Thank. god.
Title: Re: Version 0.253
Post by: Castor on December 14, 2011, 04:08:41 am
Added CTF - fixed xp and gold, added a new game mechanic: If you select a batallion ("P") you spawn on whoever is carrying the same flag around. To pick up the flag, press F1 and aim on the ground. Horse speed was limited to 25% when carrying a flag.
Fixed duel XP.
Fixed strategus missing xp.
Fixed respec exploit.
removed lots of textures and objects that caused crashes and FPS loss.
Add mute/unmute all combination (lctrl+lshift+m/u)
added a fix to mysterious strategus retreat error.
no item changes that I am aware of.

WHAT HAPPENED TO REMOVEING POLEARM STUN  :shock:
Title: Re: Version 0.253
Post by: Aljo on December 14, 2011, 04:11:32 am
nice patch
WHAT HAPPENED TO REMOVEING POLEARM STUN  :shock:

L2B, makes life easier.
Title: Re: Version 0.253
Post by: Aseldo on December 14, 2011, 04:20:27 am
:O thanks chadz
Title: Re: Version 0.253
Post by: Winterly on December 14, 2011, 04:39:33 am
Niceee....can't wait to try out CTF.
Title: Re: Version 0.253
Post by: FRANK_THE_TANK on December 14, 2011, 04:54:47 am
I LOVE chadz WEEEEEEEEEEEEEEEEEEEEEEEEEE

To quote a horrible Australian politician, please explain...??? How has it been fixed.


Quote
Fixed respec exploit.

Title: Re: Version 0.253
Post by: t1337Dude on December 14, 2011, 05:05:59 am
Why was the only fun game mode replaced by some unbalanced, boring, shit-fest game mode?

Title: Re: Version 0.253
Post by: MrShovelFace on December 14, 2011, 05:10:34 am
Why was the only fun game mode replaced by some unbalanced, boring, shit-fest game mode?

i respect your opinion t1337Dude but SHUT THE FUCK UP

love the patch chadz
killed the mod

btw whats to stop people from abusing the newest flag feature?
Title: Re: Version 0.253
Post by: Canary on December 14, 2011, 05:18:56 am
Another step closer to that commander system of spawning in strat!
Title: Re: Version 0.253
Post by: chadz on December 14, 2011, 05:19:54 am
I know it's pretty lame to say that about something I coded myself but..

holy shit CTF is a lot of intense fun.
Title: Re: Version 0.253
Post by: Chris_P_Bacon on December 14, 2011, 05:30:51 am
I know it's pretty lame to say that about something I coded myself but..

holy shit CTF is a lot of intense fun.
I think it brought some hope to the NA guys to see some developer presence in a match, too. Especially one that wasn't raining fireballs on us.
Title: Re: Version 0.253
Post by: Aseldo on December 14, 2011, 05:37:37 am
I know it's pretty lame to say that about something I coded myself but..

holy shit CTF is a lot of intense fun.

If it ever becomes an official game mode on a server, it would help if you made a guide for it. I was really confused with the battalion system.
Title: Re: Version 0.253
Post by: Hisagi on December 14, 2011, 05:38:43 am
Global Mute and Unmute hasnt been working for me. Just a heads up. Idunno if its just me.
Title: Re: Version 0.253
Post by: Aseldo on December 14, 2011, 05:41:11 am
Global Mute and Unmute hasnt been working for me. Just a heads up. Idunno if its just me.

didnt work for me either
Title: Re: Version 0.253
Post by: hippy_with_a_scimi on December 14, 2011, 06:29:15 am
I know it's pretty lame to say that about something I coded myself but..

holy shit CTF is a lot of intense fun.

it was intense fun indeed!   i think the commander batallion thingie is  bit too strong , in the end we were spawning in the enemy camp and likewise on the other team :D

  Can it be changed for max midway map or something?   

Beside that i had a blast ! good stuff
Title: Re: Version 0.253
Post by: Largg on December 14, 2011, 07:14:44 am
Barbutte model is still broken, it actually seems even worse. The edges of the helmet are melting off.
Title: Re: Version 0.253
Post by: limbaugh on December 14, 2011, 07:31:59 am
Fixed respec exploit.

Wipe the exploiters....
Title: Re: Version 0.253
Post by: Vibe on December 14, 2011, 07:35:07 am
Fixed duel XP.

thankyouthankyouthankyouthankyou
Title: Re: Version 0.253
Post by: Elio on December 14, 2011, 08:09:49 am
Models upgrade :

patch : 2.5.2.2

almansur_helmets.brf (new file)

dejawolf.brf (update)

Models added :

(click to show/hide)


patch : cRPG 2.5.3.1

ninja.brf (update)

Models removed :

(click to show/hide)

shredzorz_weapons.brf (update)

Models removed :

(click to show/hide)
Title: Re: Version 0.253
Post by: Castor on December 14, 2011, 08:15:12 am
Wanna recommend for CTF, aside from fixing the OPness of the Battalion flags.

Is their a way to Highlight the REAL capturable flags on the map between the 2 teams? As with all the other battalion banners it is a bit hard to distinguish which is the flag that actually needs capturing.

CTF is near ready i can feel it, just needs a little tweaking here and there and perhaps some BIG maps that are specially designed for that type of mode.

thanks!
Title: Re: Version 0.253
Post by: Duke Daniel Milutin on December 14, 2011, 08:32:21 am
no download link?  :(
Title: Re: Version 0.253
Post by: Tristan on December 14, 2011, 08:38:17 am
Use the crpg launcher and it will update itself.
Title: Re: Version 0.253
Post by: Bjarky on December 14, 2011, 09:08:07 am
gonna be interesting to play CTF  :D
Title: Re: Version 0.253
Post by: The_Bloody_Nine on December 14, 2011, 09:23:31 am
Added CTF
:shock: must be a joke
Title: Re: Version 0.253
Post by: Ujin on December 14, 2011, 09:53:01 am
Models upgrade :

patch : 2.5.2.2

almansur_helmets.brf (new file)

dejawolf.brf (update)

Models added :

(click to show/hide)


patch : cRPG 2.5.3.1

ninja.brf (update)

Models removed :

(click to show/hide)

shredzorz_weapons.brf (update)

Models removed :

(click to show/hide)
now to wait for another half a year till these get on the website :>.
Title: Re: Version 0.253
Post by: Paul on December 14, 2011, 10:40:56 am
- polearm stagger untouched until people start to use the right term
Title: Re: Version 0.253
Post by: Vibe on December 14, 2011, 10:43:25 am
- polearm stagger untouched until people start to use the right term

5 pages of pole stagger when searching the forums for "stagger"
Title: Re: Version 0.253
Post by: BlackMilk on December 14, 2011, 11:18:32 am
Remove polearm stagger!
Title: Re: Version 0.253
Post by: Tavuk_Bey on December 14, 2011, 11:21:19 am
balaclava coif, nice, terrorist win!
Title: Re: Version 0.253
Post by: Senni__Ti on December 14, 2011, 11:37:18 am
looks like one epic patch :D (might even drag me back from NI :P)
Title: Re: Version 0.253
Post by: Xant on December 14, 2011, 11:47:06 am
polestun polestun polestun
Title: Re: Version 0.253
Post by: dodnet on December 14, 2011, 11:48:37 am
Thank god, pole sta stun still there!
Title: Re: Version 0.253
Post by: Cepeshi on December 14, 2011, 11:53:53 am
Superb, my polestun is still present  :mrgreen:
Title: Re: Version 0.253
Post by: chadz on December 14, 2011, 11:54:37 am
remove polearmstagger nao
Title: Re: Version 0.253
Post by: Ujin on December 14, 2011, 11:56:02 am
- polearm stagger untouched until people start to use the right term
polestun. deal with it.
Title: Re: Version 0.253
Post by: Cepeshi on December 14, 2011, 12:05:56 pm
remove polearmstagger nao

remove ladders from battles nao
Title: Re: Version 0.253
Post by: Casimir on December 14, 2011, 12:28:49 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.?
Title: Re: Version 0.253
Post by: Paul on December 14, 2011, 12:29:58 pm
polestun. deal with it.

enjoy your polestagger then.
Title: Re: Version 0.253
Post by: Old Autobus on December 14, 2011, 12:56:01 pm
holy shit CTF is a lot of intense fun.
remove polearmstagger nao
WHAT THE FUCK IS THIS SHIT YOU REVIVED THE MOD
Title: Re: Version 0.253
Post by: EyeBeat on December 14, 2011, 12:56:11 pm

Fixed respec exploit.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS   :D
Title: Re: Version 0.253
Post by: Korgoth on December 14, 2011, 01:17:42 pm
Is there any upkeep in CTF?

I'm playing and everyone is in plate.
Title: Re: Version 0.253
Post by: Xtrah on December 14, 2011, 01:39:59 pm
Polestagger is fine, you dont need to remove it just reduce it . .

Nice patch anyways. What was wrong with the duel xp?
Title: Re: Version 0.253
Post by: Kenji on December 14, 2011, 01:40:34 pm
Not sure if I'm just being delusional, but is the upkeep percentage changed from 7% to 15%? My plated pony now requires roughly 4.5k to repair.

I would like to inquire about the break chance and any new changes on upkeep, thanks.
Title: Re: Version 0.253
Post by: dodnet on December 14, 2011, 02:43:47 pm
Not sure if I'm just being delusional, but is the upkeep percentage changed from 7% to 15%? My plated pony now requires roughly 4.5k to repair.

Oh plz not... I dont earn any money with my current gear which is pretty much medium armor/weapons and rouncey. With increased upkeep I will loose money in a heavy rate, forcing me back on foot  :?
Title: Re: Version 0.253
Post by: chadz on December 14, 2011, 02:44:42 pm
And thus, a new rumor was born.
Title: Re: Version 0.253
Post by: dodnet on December 14, 2011, 02:45:33 pm
And thus, a new rumor was born.

At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.!
Title: Re: Version 0.253
Post by: Teeth on December 14, 2011, 03:19:34 pm
And thus, a new rumor was born.
chadz, can you elaborate on your stance against the removal of ladders one of these days?
Title: Re: Version 0.253
Post by: chadz on December 14, 2011, 03:23:43 pm
yes.
Title: Re: Version 0.253
Post by: Teeth on December 14, 2011, 03:31:43 pm
yes.
Maybe 'one of these days' wasn't the best choice of words. For a troll like you that probably has a very broad definition. Let me reformulate:

chadz, can you elaborate on your stance against the removal of ladders on this forum today?
Title: Re: Version 0.253
Post by: VaradinOld on December 14, 2011, 03:50:29 pm
Hey guys,sorry for intterupting , I downloaded this patch and now my sound ingame is on lower i can hear hardly any sound that ppl make,even i had put all sound effect on amximum,i dont understand why,also all the mods that compatiable with cRPG just doesnt work,i dont know what to do,any solutions. i did it twice,so no need to tell me reinstall it :)

Thanks in advance.
Title: Re: Version 0.253
Post by: Moncho on December 14, 2011, 03:52:27 pm
This:
Not funny:
http://forum.c-rpg.net/index.php/topic,22279.msg322096.html#new (http://forum.c-rpg.net/index.php/topic,22279.msg322096.html#new)
Title: Re: Version 0.253
Post by: Keshian on December 14, 2011, 05:13:37 pm
So when will crafting in Strategus be 50% less cost??
Title: Re: Version 0.253
Post by: OttomanSniper on December 14, 2011, 05:39:52 pm
Only cRPG servers load from internet search, its verry good.  :)
Title: Re: Version 0.253
Post by: dodnet on December 14, 2011, 05:41:15 pm
Only cRPG servers load from internet search, its verry good.  :)

That isn't new, was in some previous patch already  :wink:
Title: Re: Version 0.253
Post by: OttomanSniper on December 14, 2011, 05:43:47 pm
That isn't new, was in some previous patch already  :wink:

:) I search new servers (CTF) see first time.
Title: Re: Version 0.253
Post by: Largg on December 14, 2011, 05:48:40 pm
What's with the all new equipment being added to the game files but never making it to the game? As stupid it may sound, I'm most excited about new items in each patch :D. Wish there were a bit more content updates. Not dissing all the balancing & bug fixes etc. of course, great job as always.
Title: Re: Version 0.253
Post by: SoA_Sir_ODHarry on December 14, 2011, 06:26:26 pm
another patch full of win

but 1 suggestion

couldnt be the mods like More Metal sounds ,ressource fix and Blood Tweak r added in the next patch
would save me the 10 Clicks wit ma mouse
Which definatly 10 too much  :!: :!: :!: :!: :!: :lol:
Title: Re: Version 0.253
Post by: _GTX_ on December 14, 2011, 06:54:29 pm
- polearm stagger untouched until people start to use the right term

Remove the damn polearm stagger! plz

happy  :?:

anyway the new CTF was alot of fun to test out, rly intense. I liked it. :) its like a TDM, but without all of the clusterfucks u have in siege.
Horse speed was limited to 25% when carrying a flag.
Awesome, that was one thing which ive wondered if u would change.
Title: Re: Version 0.253
Post by: CaveSquirrel on December 14, 2011, 06:56:07 pm
What do I need to do to find the CTF Servers? I can't find them. Just the normal 1 to 6.
Title: Re: Version 0.253
Post by: Nehvar on December 14, 2011, 07:17:20 pm
- polearm stagger untouched until people start to use the right term

Polearm Stagger needs to be dragged into the woods and shot.

----

Liking the new/revised CTF mode.  Spawn camping is a bit of an issue though.
Title: Re: Version 0.253
Post by: Turkhammer on December 14, 2011, 07:36:48 pm
Devs don not pay any attention to whiners, most especially to whiners about pole arms.
Title: Re: Version 0.253
Post by: Jarlek on December 14, 2011, 07:40:21 pm
CTF and polestun :D
Title: Re: Version 0.253
Post by: Goldor on December 14, 2011, 08:36:15 pm
Remove polestun, then increase the range on pole weapons by 20-40 to keep them semi-viable.

(click to show/hide)
Title: Re: Version 0.253
Post by: Chagan_Arslan on December 14, 2011, 08:54:34 pm
Add mute/unmute all combination (lctrl+lshift+m/u)

so is this only an admin feature or it just doesnt work ?
Title: Re: Version 0.253
Post by: cmp on December 14, 2011, 08:58:42 pm
Small oversight, will be fixed in the next version.
Or if you don't mind editing the files, open scripts.txt and replace script_0 (third line) with wse_chat_message_received.
Title: Re: Version 0.253
Post by: Ujin on December 14, 2011, 09:14:14 pm
ctf maps, polestagger (oh well), new items on website and ladders in battle plx =).
Title: Re: Version 0.253
Post by: gazda on December 14, 2011, 09:21:13 pm
this is so good im curently faping to main post !!!!!!
Title: Re: Version 0.253
Post by: Jambi on December 14, 2011, 09:24:00 pm
Yesterday i played on CTF, togther with some 22nd's.

I was realy happy with archery being somewhat less bugged agian. Aka arrow shootthru... and arrowpath offset being pretty good again. Didnt notice alot of it. I shot an arrow, it hit the character model.... and it was 99% hit most of the time.

I guess yesterday a bit of cRPG's newer coding was missing.

Today the old coding was added.. and i played some CTF. And archery was fucking retarded again. Arrows shooting straight thru people again.... and you have to actually intentionally miss people now to hit them. Even on today's strat battle.... archery was realy inaccurate. And even sometiems when you turn and shoot to quickly there is simply no arrow o been seen at all.
Yesterday it was all fine

No im not lagging i got ping 20. The newer cRPG coding is fucking with archery too much.

I dont care about all the Archery nerfs i received. But all the glitches i experience now, does nerf me.
On native there is a bit of an crosshair offset. But on cRPG is jsut way out of whack... the ghost arrow you see flying when you shoot, doesnt give you any info at all.

Even in todays strat battle, i saw other people getting hit by arrows, in there legs and shins... but they converted into headshots.

Devs please fix this.... or have someone clean all the clutter from the coding. It seems that whatever has been coded recently fucks it up big time
Title: Re: Version 0.253
Post by: Garrus on December 14, 2011, 09:55:39 pm
I like these flag related thingies (spawning around the carrier of the flag of your batallion), at last the tactical part of the game is started to improve.
Is the bug when flag went unpickable fixed ?
Title: Re: Version 0.253
Post by: Christo on December 14, 2011, 10:00:50 pm
Added CTF - fixed xp and gold, added a new game mechanic: If you select a batallion ("P") you spawn on whoever is carrying the same flag around. To pick up the flag, press F1 and aim on the ground. Horse speed was limited to 25% when carrying a flag.
Fixed duel XP.
Fixed strategus missing xp.
Fixed respec exploit.
removed lots of textures and objects that caused crashes and FPS loss.
Add mute/unmute all combination (lctrl+lshift+m/u)
added a fix to mysterious strategus retreat error.
no item changes that I am aware of.

visitors can't see pics , please register or login


Ladders are still usable in battle? Christo is not amused..
Title: Re: Version 0.253
Post by: kura on December 15, 2011, 12:05:21 am
Still minilags on hight settings,but little better.
Title: Re: Version 0.253
Post by: Tavuk_Bey on December 15, 2011, 12:48:12 am
Maybe 'one of these days' wasn't the best choice of words. For a troll like you that probably has a very broad definition. Let me reformulate:

chadz, can you elaborate on your stance against the removal of ladders on this forum today?

u still obsessed with ladders?
Title: Re: Version 0.253
Post by: Kenji on December 15, 2011, 04:02:05 am
So when are we going to have the [Feedback] What's right/wrong with [cRPG Version] thread?

Or there are more changes incoming :wink:? (New helmets! Let the rumor spread!)
Title: Re: Version 0.253
Post by: Paparagon on December 15, 2011, 11:40:23 am
Hi chads,

 Just want to give you proper feedback.
First, thanks for the mod. I enjoyed it immensely. Since this mod, I have not even played sky rim.

But after the patch, the game has been lagging really bad. I used the launcher to update , repair etc. But it still is lagging really bad.
Before it was the spawn time of a few seconds my ping would spiked and caused me to lag. But right now it's through out the game. Its not that it's lagging a long time but just a couple seconds or so. And this is terrible when I am in combat. I hardly able to tell what the enemies are doing.

If you have any solution, please post in a new thread if possible as a lot of people are experience it as well. Thank you.
Title: Re: Version 0.253
Post by: Lars on December 15, 2011, 02:22:50 pm
I wanna see le new helmets, can anyone post a picture plzzzzz???
Title: Re: Version 0.253
Post by: gazda on December 15, 2011, 02:44:05 pm
Or there are more changes incoming :wink:? (New helmets! Let the rumor spread!)

:O noooo, seriously ?! NEW HELMETS
OMG

Title: Re: Version 0.253
Post by: CaptBob on December 15, 2011, 03:29:10 pm
So if Pole-arm stagger is removed I guess we'll see the 2h's LolStab touched up then right? They Stab betterthan a pole-arm so...Uhh...OK?
Title: Re: Version 0.253
Post by: Vibe on December 15, 2011, 03:47:22 pm
So if Pole-arm stagger is removed I guess we'll see the 2h's LolStab touched up then right? They Stab betterthan a pole-arm so...Uhh...OK?

And polearms have WAY better stab damage, so sup?
Title: Re: Version 0.253
Post by: LordSnow on December 15, 2011, 05:18:24 pm
WHAT ABOUT THOSE NEW HELMET? :D :D
Title: Re: Version 0.253
Post by: Tavuk_Bey on December 15, 2011, 06:30:12 pm
if you don't know how to look at models in your crpg folder, the new helms can be found here too  :wink:

http://forums.taleworlds.com/index.php/topic,193272.30.html

and here

http://forums.taleworlds.com/index.php/topic,76943.0.html

launcher have installed all of these items with the new patch.
Title: Re: Version 0.253
Post by: okiN on December 15, 2011, 07:02:51 pm
You missed a few. :P
Title: Re: Version 0.253
Post by: Malaclypse on December 15, 2011, 09:41:49 pm
Fixed duel XP.

Thank you! Is the mute all only for the Q menu commands, or does is it for the chat instead/as well?
Title: Re: Version 0.253
Post by: Jambi on December 15, 2011, 11:53:45 pm
Im pretty much on the edge of leaving this shit.

I dont feel i want to be any part of this so called beta testing anymore.

Every patch the coding gets worse.... stuff gets fucked over.

And the only thing we see actually been done, is some item models are getting leeched from other mods... or some buffs and nerfs too soothe the majority of the tears this community cries.

And too be honest Strategus is a wreck at this moment.

Im running out of good things too say about this mod tbh.

Its been well over a year now. Sure some mods take this long too develope. But i feel like chadz&Co is trying to do way too many things at the same time.

I would say, stop fucking around adding new stuff. Fix the old stuff first. Dont waste your time on CTF.... cause realy making a CTF game mode, that needs ALOT of balancing... wich tbh this team is shit at.
Title: Re: Version 0.253
Post by: karasu on December 16, 2011, 12:14:32 am
Thank you! Is the mute all only for the Q menu commands, or does is it for the chat instead/as well?

From what I tested yesterday it was just Q mute, I had hopes for a complete chat/commands mute, specially when there is a spam of foreign language (which is constant).
Title: Re: Version 0.253
Post by: chadz on December 16, 2011, 12:30:05 am
Im pretty much on the edge of leaving this shit.

visitors can't see pics , please register or login
Title: Re: Version 0.253
Post by: Jambi on December 16, 2011, 12:33:27 am
(click to show/hide)

Your pushing the wrong way! Focus on pushing stuff to the left, thats where creativity originates from..... and maybe you might get more succes  :wink: Also grey sweater.. grey walls....  seems a bit bland and dull, but it does remind me of something :P

Going to watch The Lost Bladesman (2011) now. I love weeaboo, so thanks.. i guess, for keeping that stuff ingame  8-)

Title: Re: Version 0.253
Post by: Noctivagant on December 16, 2011, 01:29:05 am
Taking sarcasm as compliment. *whistles away*
Title: Re: Version 0.253
Post by: Xant on December 16, 2011, 02:59:43 am
Im pretty much on the edge of leaving this shit.

How many times now have you said that?  :D
Title: Re: Version 0.253
Post by: Jambi on December 16, 2011, 03:01:02 am
How many times now have you said that?  :D

Check my message history and find out.
Title: Re: Version 0.253
Post by: Noctivagant on December 16, 2011, 03:49:57 am
How many times now have you said that?  :D

He is using macros every patch

(click to show/hide)
Title: Re: Version 0.253
Post by: Kansuke on December 16, 2011, 04:13:17 pm
Cmp, Shik, stop being lazy, add those new helmets NAO !
Title: Re: Version 0.253
Post by: Korgoth on December 16, 2011, 04:14:28 pm
Cmp, Shik, stop being lazy, add those new helmets NAO !
Do it
Title: Re: Version 0.253
Post by: Monk on December 16, 2011, 04:34:58 pm
I see this message on the Strategus interface, "WARNING: You are not inside a fief! Get shelter at one, as they give you protection, money and recruits!"

Aside from the mis-spelling of "one" instead of "once" it is saying that if I enter a fief I get money. However, when I am inside a fief and not playing cPRG I am actually losing money due to the fief rent, even though I have zero recruits. Anyone know if the message incorrect, if I am making an incorrect selection, or if there is a system error?
Title: Re: Version 0.253
Post by: cmp on December 16, 2011, 04:38:05 pm
Aside from the mis-spelling of "one" instead of "once"

Read the message better, there is no mis-spelling.

However, when I am inside a fief and not playing cPRG I am actually losing money due to the fief rent, even though I have zero recruits. Anyone know if the message incorrect, if I am making an incorrect selection, or if there is a system error?

It depends on the fief, if the owner set a high rent you will end up losing money.
Title: Re: Version 0.253
Post by: Xant on December 16, 2011, 04:39:44 pm
Monk, I think you misspelled "Cimmerian" three time in your profile.
Title: Re: Version 0.253
Post by: Monk on December 16, 2011, 04:55:43 pm
Aye, thank you both for the clarification.
Title: Re: Version 0.253
Post by: Vibe on December 17, 2011, 12:15:58 pm
Monk, I think you misspelled "Cimmerian" three time in your profile.

Conan lore grammar chocolate chip cookie
Title: Re: Version 0.253
Post by: Xant on December 17, 2011, 12:33:09 pm
Conan lore grammar chocolate chip cookie

That's me, alright.
Title: Re: Version 0.253
Post by: The_danish_lost_viking on December 18, 2011, 09:31:04 pm
After the new update i have some sound problem, its not sounds good when i play, what could be the problem?
Title: Re: Version 0.253
Post by: B3RS3RK on December 19, 2011, 12:12:33 am
Conan lore grammar chocolate chip cookie

So you are a grammer chocolate chip cookie now if you correct a guy calling Harry Potter "Hairy Porter" or something?
Title: Re: Version 0.253
Post by: Michael on December 19, 2011, 10:08:43 am
Read the message better, there is no mis-spelling.

It depends on the fief, if the owner set a high rent you will end up losing money.


Explain it better.


But this is bullshit. When you work all day, you cant lose money. Worst thing that can happen is you are a slave and dont earn anything. In most countries the tax isnt higher than 50 (or maybe 60) %

Strategus, if you are not in a faction that owns fiefs, you lose money either way. What is bullshit.
Title: Re: Version 0.253
Post by: Tears of Destiny on December 19, 2011, 10:48:12 am
Working all day means playing cRPG or crafting then selling, in that case yes you can't lose money.
However, the "rent" is calculating food/shelter/exotic-dancers/Gnjus-molestations/poney-rides/albino-chicken-race-betting and the cost that goes along with them, thus it is possible to lose money that way if you have no income.
Title: Re: Version 0.253
Post by: Gnjus on December 19, 2011, 10:50:37 am
However, the "rent" is calculating food/shelter/Gnjus molestations and the cost that goes along with them

Not even MasterCard can help you there, it's priceless.
Title: Re: Version 0.253
Post by: Lars on December 21, 2011, 04:20:42 pm
Plz add le new helmets before the winter solstice
Title: Re: Version 0.253
Post by: Kansuke on December 21, 2011, 04:21:10 pm
Ajoutez les nouveaux casques avant le soltice d'hiver s'il vous plait.

This.